Difference between revisions of "PvP"
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− | + | PvP is an acronym for '''Player Versus Player''' combat. Any two players are in attack range of each other if their [[virtual level]]'s are within a 5 level range, higher or lower. | |
− | PvP is an acronym for Player Versus Player combat. Any two players are in attack range of each other if their [[virtual level]]'s are within a 5 level range, higher or lower. | + | |
When attacking another player, the attacker has the option to use between 10 and 100 [[stamina]]. The more stamina used, the more [[gold]] can be stolen and more [[Experience Points]] can be removed from the victim. Players can be de-leveld from defeats by other players. | When attacking another player, the attacker has the option to use between 10 and 100 [[stamina]]. The more stamina used, the more [[gold]] can be stolen and more [[Experience Points]] can be removed from the victim. Players can be de-leveld from defeats by other players. | ||
− | When a player is attacked, he or she can place a bounty on the attacker for gold or [[FSP]]. Any player who accepts the bounty may attack the bounty target, regardless of either player's virtual level. | + | When a player is attacked, he or she can place a [[Bounty Board|bounty]] on the attacker for gold or [[FSP]]. Any player who accepts the bounty may attack the bounty target, regardless of either player's virtual level. |
+ | |||
+ | == See Also == | ||
+ | * [[Bounty Board]] | ||
+ | * [[PvP Arena]] |
Revision as of 20:59, 9 July 2009
PvP is an acronym for Player Versus Player combat. Any two players are in attack range of each other if their virtual level's are within a 5 level range, higher or lower.
When attacking another player, the attacker has the option to use between 10 and 100 stamina. The more stamina used, the more gold can be stolen and more Experience Points can be removed from the victim. Players can be de-leveld from defeats by other players. When a player is attacked, he or she can place a bounty on the attacker for gold or FSP. Any player who accepts the bounty may attack the bounty target, regardless of either player's virtual level.