Character Upgrades

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Revision as of 22:36, 2 February 2009 by CHiNback (Talk | contribs)

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Upgrade Cost Limit
+25 Current Stamina 1 1.png n/a
+10 Maximum Stamina 2 1.png n/a
+1% Experience towards next level 2 1.png n/a
+50,000 Gold 1 1.png n/a
+25 XP Gain (per hour) [1] 15 1.png 50
+10 Gold Gain (per hour) 5 1.png 50
+1 Stamina Gain (per hour) 25 1.png 25
+1 Bank Deposits per Day 50 1.png 10
+1 Inventory (Backpack) Slot 15 1.png 500
+1 Max Allies 5 1.png 115
+1 Max Enemies 5 1.png 115
+1 Max Auctions 20 1.png 100
Protect XP [2] 25 1.png n/a
Reset Skill Points [3] 100 1.png n/a
+1 Max Secure Trades 5 1.png 25
Refill All Bank Deposits 20 1.png n/a
Bounty Tickets (100x) 1 1.png n/a
Reset 'Level Up' Points [4] 50 1.png n/a
+1 Marketplace Listing 10 1.png 5
+1 Combat Sets 5 1.png 49
+25 Bio Characters 1 1.png 75
+1 Component Inventory Size 5 1.png 90
+1 Combat Move Sets 5 1.png 18

Notes

  1. Note that your 'xp gain' is allocated, plus a bonus of your xp gain times a multiplier equal to your level minus 50 divided by '25' (rounding down).
    Note the actual value is always reflected in the quick display at the top bar xp mouseover. Note also at lower levels this value is scaled down up to a reduction factor of 10 to stop it potentially being too overpowering. Below level 25, no additional bonus is applied.
  2. Each time you use this, your XP will never drop below the current amount it was at when the upgrade is purchase. Note this does not have any effect when killed via a bounty.
  3. One upgrade unassigns all your skill points allowing you to make new choices for all your skills.
  4. Using this option will reset all your level up point allocations, allowing you to restructure your character. Note however each time this 'upgrade' is used the FSP cost will increase if you wish to use it again - this is to prevent abuse of this upgrade.