Difference between revisions of "Stats"

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(New page: == Primary Stats == <div style="float:right;border:1px solid #acacac;padding:3px;">http://66.7.192.165/skin/levellogo.gif</div>There are six primary stats. These are Attack, [[Defense]...)
 
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<div style="float:right;border:1px solid #acacac;padding:3px;">http://66.7.192.165/skin/levellogo.gif</div>
 
== Primary Stats ==
 
== Primary Stats ==
<div style="float:right;border:1px solid #acacac;padding:3px;">http://66.7.192.165/skin/levellogo.gif</div>There are six primary stats. These are [[Attack]], [[Defense]], [[Armor]], [[Damage]], [[HP]], and [[Stamina]]. All of these stats can be increased by wearing various [[:Category:Items|items]]. The first five stats can also be increased by putting points into them every time you [[Level Up|level up]]. Stamina can be increased by [[Character Upgrades|character upgrades]].  
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There are six primary stats. These are [[Attack]], [[Defense]], [[Armor]], [[Damage]], [[HP]], and [[Stamina]]. All of these stats can be increased by wearing various [[:Category:Items|items]]. The first five stats can also be increased by putting points into them every time you [[Level Up|level up]]. Stamina can be increased by [[Character Upgrades|character upgrades]].  
 
=== Attack vs. Defense ===
 
=== Attack vs. Defense ===
 
Attack and Defense determine your chance to hit your opponent in combat.
 
Attack and Defense determine your chance to hit your opponent in combat.
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  Attack < Defense = Miss
 
  Attack < Defense = Miss
  
More specifically, it is highly recommended you have at least 10% more attack than your opponent's defense. Also, there is an automatic 2% chance that you will miss an attack regardless of your attack.
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More specifically, it is highly recommended you have at least 10% more attack than your opponent's defense. Also, there is an estimated 2% automatic chance that you will miss an attack regardless of your attack.
  
 
On the flip side, the more defense you have, the smaller the chance of your opponent hitting you.
 
On the flip side, the more defense you have, the smaller the chance of your opponent hitting you.
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  '''Generally:'''
 
  '''Generally:'''
 
  Damage > Armor + HP = Kill
 
  Damage > Armor + HP = Kill
  Damage > Armor = Wound
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  Damage > Armor     = Wound
  Damage < Armor = Miss / -1HP
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  Damage < Armor     = Miss / -1HP
  
 
When you hit your opponent, their armor absorbs part of the damage. Whatever damage is left gets taken from their HP. Because of this, you want to have more damage than your opponent's combined armor and HP or they will take multiple hits to kill.
 
When you hit your opponent, their armor absorbs part of the damage. Whatever damage is left gets taken from their HP. Because of this, you want to have more damage than your opponent's combined armor and HP or they will take multiple hits to kill.
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== Gain Stats ==
 
== Gain Stats ==
There are three gain stats: [[Stamina Gain]], [[XP Gain]], and [[Gold Gain]]. Stamina gain can be increased by [[Character Upgrades|character upgrades]] and [[Guild Structures|guild structures]]. XP gain and Gold gain can be increased by character upgrades and wearing various [[:Category:Items|items]] and [[Item Sets|item sets]].
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There are three gain stats: [[Stamina Gain]], [[XP Gain]], and [[Gold Gain]]. Stamina gain can be increased by [[Character Upgrades|character upgrades]], [[Guild Structures|guild structures]], and certain [[Item Sets|item sets]]. XP gain and Gold gain can be increased by character upgrades and wearing various [[:Category:Items|items]] or [[Item Sets|item sets]].
  
 
These three stats increase your Stamina, XP, and Gold every hour. Stamina will stop increasing as soon as it reaches your [[Max Stamina|max stamina]], but the other two will continue to increase regardless.
 
These three stats increase your Stamina, XP, and Gold every hour. Stamina will stop increasing as soon as it reaches your [[Max Stamina|max stamina]], but the other two will continue to increase regardless.
  
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Revision as of 00:27, 6 July 2008

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Contents

Primary Stats

There are six primary stats. These are Attack, Defense, Armor, Damage, HP, and Stamina. All of these stats can be increased by wearing various items. The first five stats can also be increased by putting points into them every time you level up. Stamina can be increased by character upgrades.

Attack vs. Defense

Attack and Defense determine your chance to hit your opponent in combat.

Generally:
Attack > Defense = Hit
Attack < Defense = Miss

More specifically, it is highly recommended you have at least 10% more attack than your opponent's defense. Also, there is an estimated 2% automatic chance that you will miss an attack regardless of your attack.

On the flip side, the more defense you have, the smaller the chance of your opponent hitting you.

Damage vs. Armor vs. HP

Damage, Armor, and HP determine the outcome of a round of combat.

Generally:
Damage > Armor + HP = Kill
Damage > Armor      = Wound
Damage < Armor      = Miss / -1HP

When you hit your opponent, their armor absorbs part of the damage. Whatever damage is left gets taken from their HP. Because of this, you want to have more damage than your opponent's combined armor and HP or they will take multiple hits to kill.

Similarly, if you want to be safe from your opponent's hits, you need to have enough armor to absorb all their damage. Even then, if they manage to hit you, it is possible to lose 1 HP each hit.

Stamina

Stamina determines how many actions you can do.

Stamina per Action
Map Movement             -> 1 Stamina
Map Movement (diagonal)  -> 2 Stamina
Create Attack Group      -> 20 Stamina
Join Attack Group        -> 5 Stamina
Attack Creature (max 20) -> 1-20 Stamina
Attack Creature (max 40) -> 1-40 Stamina
Attack Creature (max 60) -> 1-60 Stamina
Attack Player            -> 1-100 Stamina

Gain Stats

There are three gain stats: Stamina Gain, XP Gain, and Gold Gain. Stamina gain can be increased by character upgrades, guild structures, and certain item sets. XP gain and Gold gain can be increased by character upgrades and wearing various items or item sets.

These three stats increase your Stamina, XP, and Gold every hour. Stamina will stop increasing as soon as it reaches your max stamina, but the other two will continue to increase regardless.