Difference between revisions of "PvP Prestige"

From Fallen Sword Wiki
Jump to: navigation, search
(rephrase + add info about levels of the buff)
(History)
Line 9: Line 9:
 
== History ==
 
== History ==
 
The prestige system was added in the [http://forum.fallensword.com/phpBB3/viewtopic.php?f=1&t=86596 1.642 update] on Sep 29, 2009.
 
The prestige system was added in the [http://forum.fallensword.com/phpBB3/viewtopic.php?f=1&t=86596 1.642 update] on Sep 29, 2009.
 +
'''In Game Update v1.6493 (21/01/2010):''' PvP Prestige is now gained as a fixed amount based on the type of attack (+10 for a standard attack, +1 for a bounty). Remember you only gain if you initiated the attack and were victorious. PvP Prestige can now only be gained from the same player once every 7 days. PvP Prestige can no longer be gained from inactive players (last login > 30 days). No prestige gain from PvP against your own guild members. PvP rating will no longer effect the amount of prestige gained per combat. The Top 100 players on the PvP ladder will recieve a weekly bonus.
  
 
== See Also ==
 
== See Also ==
 
* [[PvP Prestige (Skill)]]
 
* [[PvP Prestige (Skill)]]

Revision as of 01:38, 4 February 2010

PvP Prestige is a system where "prestige bonus" is awarded for victories over other players on attacks you initiate. The number of prestige points you gain depends on how hard target you attack - attacking someone with a higher PvP-rating than you will award you more prestige points.

The PvP rating gained from the victory is also credited as "PvP Prestige" points. This can then be used to activate the PvP Prestige skill on yourself to gain an additional xp boost for the next hour. For every 50 points you earn, you gain +1% in the skill up to a upper limit of 450 points (+10% XP Gain).

You can view your current PvP Prestige and the bonus it would provide by activating it on the Attack Player screen.

Prestige is not used in the PvP Arena, in bounties or in guild conflicts.

History

The prestige system was added in the 1.642 update on Sep 29, 2009. In Game Update v1.6493 (21/01/2010): PvP Prestige is now gained as a fixed amount based on the type of attack (+10 for a standard attack, +1 for a bounty). Remember you only gain if you initiated the attack and were victorious. PvP Prestige can now only be gained from the same player once every 7 days. PvP Prestige can no longer be gained from inactive players (last login > 30 days). No prestige gain from PvP against your own guild members. PvP rating will no longer effect the amount of prestige gained per combat. The Top 100 players on the PvP ladder will recieve a weekly bonus.

See Also