Skills, or "buffs" as they are often called, are spells cast on a player to temporarily improve some characteristic of that player. A skill can be cast on the caster himself or on any other player in the game. Skills cost stamina for the player who is casting it but not for the receiver (unless those are the same person, obviously).
Each skill has an associated level which denotes the minimum level a player must be before being able to learn that skill. Certain skills also have a dependency tree which means that in order to learn a skill, a player not only has to be of the appropriate level, but he or she must also know the skills leading up to this skill. In practice, the player needs at least 10 skill points allocated to dependent skills. Example of such skills is Berserk which requires the player to first learn both Rage and Fury.
Skills are grouped into three categories: Offense, Defense and Special and the tables below lists all available skills. There are also a few skills that only exists through potions. These skills cannot be learned, only acquired by drinking a potion containing that skill.
Trading Skills
Since the minimum level for a skill only limits the learning of a skill and not the usage of the skill it is common that buffs are traded between players. A low level player can get access to otherwise inaccessible buffs by paying a higher level player to cast buffs on him or her. The usual payment method is a one time payment of gold or FSPs, but other forms exists, such as lifetime service (pay once - get buffs for the rest of your life) or trading buffs for other buffs.
Warning: Since there is no built in mechanism to trade buffs in the game, it is up to the players doing the trade to trust each other. It happens that players buying buffs don't pay and vice versa. It usually works fine, but normal caution is advised. You will not get refund from HCS if you get scammed during a buff trade.
Skill Listing
Offense Skills
Level
|
Icon
|
Name
|
What does it do?
|
1+
|
|
Rage
|
+0.2% base attack per point.
|
|
Stun
|
+0.1% chance per point to half opponents chance to hit.
|
25+
|
|
Bloodthirst
|
+0.2% chance per point to drain 5% of your opponents current HP per combat turn from your opponent.
|
|
Enchant Weapon
|
+0.1% per point stat bonus increase to your equipped weapon. (Excludes 'Gain' bonuses).
|
|
Fury
|
+0.1% base Attack and +0.1% base Damage per point.
|
75+
|
|
Berserk
|
+0.2% base Damage per point.
|
|
Holy Flame
|
+0.2% extra damage vs. undead per point.
|
150+
|
|
Dark Curse
|
+0.2% reduction of opponents defence per point.
|
200+
|
|
Ignite
|
+0.1% per point chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.
|
|
Shockwave
|
+0.1% per point chance per point that your opponent will forfeit their next combat turn.
|
250+
|
|
Super Elite Slayer
|
+0.2% per point reduction of damage, attack, defence and armor to super elite creatures.
|
|
Wither
|
+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.
|
300+
|
|
Deathwish
|
+0.03% per point chance to instantly kill vs. creatures. (Excludes Super Elites)
|
|
Shatter Armor
|
+0.05% per point chance to reduce opponents armor by 75%.
|
|
Spell Breaker
|
+0.1% per point chance to remove a random buff from PvP target upon a successful attack.
|
400+
|
|
Keen Edge
|
+0.1% per point to your attack for each complete set equipped.
|
|
Spectral Knight
|
+0.1% per point chance to reduce targets armor by 100%. (vs Creature only)
|
500+
|
|
Arterial Strike
|
Gain additional 0.1% xp per point for every additional round of combat. (Note that this does not activate if conserve activated)
|
|
Death Dealer
|
For every 5 kills in a row, without dying, you gain +0.01% extra damage per point (Max 20% and vs. creatures only).
|
600+
|
|
Savagery
|
0.05% chance per point that your defense stat is added to your attack and your armor stat is added to your damage.
|
700+
|
|
Chi Strike
|
0.1% per point of your Health total is added to your damage.
|
|
Shield Strike
|
0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.
|
800+
|
|
Demoralize
|
+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.
|
|
Poison
|
+0.1% per point chance that your opponent will be poisoned. Each successful hit thereafter will inflict between 10% and 20% extra damage.
|
900+
|
|
Iron Fist
|
+0.1% per point stat bonus increase to your equipped gloves. (Excludes 'Gain' bonuses).
|
|
Spell Leech
|
+0.1% per point chance when you defeat an opponent in PvP that you initiated, you will steal a random buff. Note the remaining duration of the buff is reduced by 50% and will not take effect until the next combat. Note also if you already have the buff active, it will replace the existing buff you have active.
|
|
Distraction
|
+0.2% per point chance to obtain no gold from a successful combat. +0.05% per point chance to inflict double damage in each round of combat.
|
1000+
|
|
Coordinated Attack
|
+0.05% per point added to Attack and Damage if every piece of equipped gear is part of a set.
|
|
Undermine
|
Increases the maximum percentage (above 100%) of the Breaker enhancement by +0.2% per point.
|
|
Cursed Rune
|
0.2% per point stat bonus to your equipped rune. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active.
|
|
Anti Deflect
|
+0.2% per point chance to prevent your opponent activating Deflect.
|
1200+
|
|
Overkill
|
When you inflict 2 times or more of the starting hit points in the first round of combat, you have a 0.25% per point chance to gain 0.025% per point extra XP. (PvE Only)
|
|
Smashing Hammer
|
+0.05% per point added to your damage for each complete set equipped.
|
|
Mighty Vigor
|
For every 50 points of the skill, can equip items 1 level higher than your level.
|
|
Fist Fight
|
+0.1% per point chance that both players will lose the benefit of ALL skills at the start of combat. This skill takes effect before Sealed. (PvP Only)
|
1400+
|
|
Cursed Ring
|
0.2% per point stat bonus to your equipped ring. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active.
|
|
Sharpen
|
Increases the maximum percentage (above 100%) of the Piercing Strike enhancement by +0.1% per point.
|
|
Balanced Attack
|
+0.05% per point added to Attack and Damage if every piece of equipped gear is the same level.
|
Defense Skills
Level
|
Icon
|
Name
|
What does it do?
|
1+
|
|
Great Vigor
|
+0.2% base HP per point.
|
25+
|
|
Absorb
|
+0.1% chance per point that you will absorb 25% of the damage inflicted on you.
|
|
Evade
|
+0.1% base Defence per point.
|
|
Fortify
|
+0.1% base Armor per point.
|
75+
|
|
Enchanted Armor
|
+0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses).
|
|
Rock Skin
|
+0.1% base Defence and +0.1 base Armor per point.
|
150+
|
|
Aura of Protection
|
+0.1% base Defence, +0.1% base Armor and +0.1% base HP per point.
|
|
Deflect
|
+0.25% chance per point that a player attacking you will automatically fail before combat starts .
|
200+
|
|
Force Shield
|
+0.1% per point chance to reduce damage done to you to 1.
|
|
Unbreakable
|
+0.5% per point chance per point of equipment not taking durability loss during combat.
|
250+
|
|
Assist
|
+0.05% per point chance of one of your allies assisting in combat vs. creatures. (Ally is randomly selected and adds 50% of their attack, defense, damage, armor and hp - note this also excludes allies whom are more than 25 levels above or below you.).
|
300+
|
|
Constitution
|
+0.1% per point increase to your defense.
|
400+
|
|
Counter Attack
|
Uses 0.25% extra stamina (per point) to add 0.25% to both attack and damage. (Both values are rounded up, vs. creature only)
|
|
Summon Shield Imp
|
Creates an Imp which can absorb 100% of damage. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE.
|
500+
|
|
Fortitude
|
Defense stat is added to HP. (0.1% per point)
|
|
Vision
|
Lights up dark realms. More skill points allow more vision on the 'Map' screen. (Vision radius increases every 50 levels
|
600+
|
|
Flinch
|
0.1% per point decrease in enemies Attack stat
|
700+
|
|
Nightmare Visage
|
0.25% per point of your Attack will be transferred into Defense. (Great for offline protection!)
|
|
Terrorize
|
0.1% per point decrease in enemies Damage stat
|
800+
|
|
Honor
|
+0.2% per point decrease to the PvP Rating points transferred upon defeat.
|
|
Sanctuary
|
+0.1% per point increase to your armor
|
|
Dull Edge
|
+0.4% per point reduction to creatures 'Piercing Strike' enhancement.
|
900+
|
|
Erosion
|
+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted. Note this skill only works in PvP and if you are defending.
|
|
Avert Gaze
|
0.5% per point chance of not being affected by hypnotize.
|
|
Enchant Shield
|
+0.1% per point stat bonus increase to your equipped shield. (Excludes 'Gain' bonuses).
|
1000+
|
|
Smite
|
0.1% per point reduction to attackers armor when defending a PvP attack. (PvP Only).
|
|
Balanced Defense
|
+0.05% per point added to Defense and Armor if every piece of equipped gear is the same level.
|
|
Bastion
|
Increases the maximum percentage (above 100%) of the Protection enhancement by +0.2% per point.
|
|
Side Step
|
Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.
|
1200+
|
|
High Guard
|
0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor.
|
|
Barricade
|
0.1% per point of Damage is transferred to Defense.
|
|
Coordinated Defense
|
+0.05% per point added to Defense and Armor if every piece of equipped gear is part of a set.
|
|
Degrade
|
Increases the maximum percentage (above 100%) of the Nullify enhancement by +0.2% per point.
|
1400+
|
|
Retaliate
|
Increases the maximum percentage (above 100%) of the Disarm enhancement by +0.2% per point.
|
|
Shame
|
If successfully defending an attack, remove a percentage of additional +0.25% per point xp from the attacker. (PvP Only)
|
|
Dispel Curse
|
0.2% chance per point that Dark Curse will not work against you. (PvP Only)
|
Special Skills
Level
|
Icon
|
Name
|
What does it do?
|
1+
|
|
Deep Pockets
|
+0.25% per point reduction in gold lost on failed combat vs creatures.
|
|
Find Item
|
+0.1% per point increase of creatures current drop rate.
|
|
Quest Finder
|
Increases the chance a quest item will drop. (If you fail to obtain an item, an extra roll is given for Quest Finder at a fixed percentage based on the points allocated to the skill. If this second roll is successful, you will obtain one of the available quest items drops (if any)).
|
|
Treasure Hunter
|
+0.2% per point additional gold from creatures.
|
25+
|
|
Adept Learner
|
+0.2% per point increase in xp from creature kills.
|
|
Defiance
|
+0.25% per point reduction in xp lost when defeated in combat vs creatures.
|
75+
|
|
Librarian
|
+0.1% per point chance to gain double xp from creatures.
|
|
Merchant
|
+0.05% per point chance to gain double gold from creatures.
|
150+
|
|
Last Ditch
|
+0.2% per point chance to survive death in combat (once per combat).
|
200+
|
|
Animal Magnetism
|
+0.2% per point chance to make certain creatures respawn at your location.
|
|
Doubler
|
At skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss are normal (not multiplied) if you lose a battle.
|
|
Empower
|
+0.1% per point increase to all currently active enhancements.
|
250+
|
|
Brewing Master
|
+0.5% per point to the duration of potions when consumed while active.
|
|
Conserve
|
+0.05% per point chance that combat (vs. players and vs. creatures) will use no stamina. (Excludes group/relic combat)
|
|
Four Leaf
|
+0.1% per point chance that craftable items are discovered already 'Perfect'.
|
300+
|
|
Extend
|
+0.25% per point increase to skills durations that are cast while this skill is active.
|
400+
|
|
Extractor
|
Increases chance of success when attempting to extract Components from Resources. (A fixed +0.05% chance per point extra chance of success).
|
|
Inventor
|
Increases chance of success when attempting to Invent items/potions. (A fixed +0.05% chance per point extra chance of success)
|
500+
|
|
Buff Master
|
0.2% per point chance to half the stamina cost (rounding up) when casting skills on other players. (Does not work on self!)
|
|
Inventor II
|
Chance not to consume (or consume less) components when inventing items.
|
600+
|
|
Reflection
|
0.1% per point of enemies damage inflicted is added to your next combat strike.
|
700+
|
|
Light Foot
|
0.05% chance to use no stamina while moving on the world map.
|
|
Mesmerize
|
0.1% per point chance to reduce a creatures armor and defense by 50% (vs. creature only)
|
800+
|
|
Resource Finder
|
Increases the chance a resource item will drop. (If you fail to obtain an item, an extra roll is given for Resource Finder at a fixed percentage based on the points allocated to the skill. If this second roll is successful, you will obtain one of the available resource items drops (if any)). Note if you have Quest Finder active as well, this roll takes place after Quest Finder and only if Quest Finder fails to obtain an item.
|
900+
|
|
Gloat
|
+0.2% per point increase to the PvP Rating points transferred upon victory. Note if you lose to a player who has the Honor skill active, you will lose and additional 20% PvP Rating.
|
|
Sacrifice
|
+0.02% per point additional xp and -0.25% per point less gold for defeating creatures in combat.
|
|
Reckoning
|
+0.2% per point chance of doubling a random skill level for the battle if you initiate the combat (Note that this skill does not work with Doubler or Counter Attack.).
|
1000+
|
|
Reinforce
|
Increases the maximum percentage (above 100%) of the Sustain enhancement by +0.2% per point.
|
|
Bodyguard
|
0.4% per point of XP lost that would be lost to a non-bounty board PvP attack is lost as gold instead, as long as there is enough unbanked gold. Gold lost because of Bodyguard is sunk: it does not go to attacker. Gold taken by attacker (and gold sunk as a result) is unaffected.
|
|
Riposte
|
Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.
|
|
Severe Condition
|
+0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat.
|
1200+
|
|
Sealed
|
+0.1% per point chance at the start of combat that your opponents skills won't take effect in combat. (PvP Only)
|
|
Righteous
|
Increases the maximum percentage (above 100%) of the Holy enhancement by +0.2% per point.
|
|
Epic Forge
|
+0.5% per point increase to Hell Forge stat bonuses. Excludes bonuses to enhancements.
|
|
Golden Shield
|
+0.05% per point chance to double your armor and defense at the start of combat.
|
1400+
|
|
Stalker
|
Increases the maximum percentage (above 100%) of the Elite Hunter enhancement by +0.1% per point.
|
|
Ageless
|
+0.2% per point chance of doubling your HP at the start of combat.
|
|
Extractor II
|
+0.05% per point chance to not destroy a resource when extracting components.
|
Potion Only Skills
Icon
|
Name
|
What does it do?
|
|
Mastersmith
|
+0.5% chance per point to repair each of your items in your backpack. Note that this is not a "skill" or "buff" that would stay active, this is a one-use potion.
|
|
Cloak
|
Hides your stats (Attack, Defense, Damage, Armor and HP) and equipped items from other players for 'x' minutes where 'x' is the level of the skill multiplied by 3.
|
|
Distil
|
+0.1% per point increase to the level of potions used while the skill is active. (Has no effect on the Cloak skill)
|
|
Entrench
|
+0.25% per point of damage is transferred to armor at the start of combat.
|
|
Enchant Amulet
|
+0.1% per point stat bonus increase to your equipped amulet. Excludes 'Gain' bonuses.
|
|
Enchant Boots
|
+0.1% per point stat bonus increase to your equipped boots. Excludes 'Gain' bonuses.
|
|
Enchant Helmet
|
+0.1% per point stat bonus increase to your equipped helmet. Excludes 'Gain' bonuses.
|
|
Enchant Ring
|
+0.1% per point stat bonus increase to your equipped ring. Excludes 'Gain' bonuses.
|
|
Enchant Rune
|
+0.1% per point stat bonus increase to your equipped rune. Excludes 'Gain' bonuses.
|
|
Global Booster
|
At skill level 50+, 2x Stamina usage in combat in return for 2x Global Event contribution per kill. At level 100+ 3x, and at level 150+ 4x. Note that stamina is normal (not multiplied) if you lose a battle.
|
|
Hidden Coffer
|
Hides your gold and bank from other players for 'x' minutes where 'x' is the level of the skill multiplied by 3.
|
|
Necrosis
|
+0.1% per point chance that the creature you are fighting will be turned into an 'Undead' creature at the start of combat. (PvE Only)
|
|
Stout Hearted
|
+0.5% base HP per point.
|
Others
Icon
|
Name
|
What does it do?
|
|
PvP Prestige
|
+1% XP gain increase per point vs. creatures.
|