Difference between revisions of "Gold Gain"
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− | Gold Gain is one of the three 'hourly gain stats'. The others are [[Stamina Gain]] and [[XP Gain]]. These three stats allow you to slowly advance in the game even when you are unable to play. | + | [[Gold]] Gain is one of the three 'hourly gain stats'. The others are [[Stamina Gain]] and [[XP Gain]]. These three stats allow you to slowly advance in the game even when you are unable to play. |
− | When first starting out, each player has 5 gold gain and will obtain that much gold per hour. This amount can be increased through [[Character Upgrades|upgrades]] | + | When first starting out, each player has 5 gold gain and will obtain that much gold per hour. This amount can be increased through [[Character Upgrades|upgrades]], certain [[Item Sets|set]] bonuses and by being the member of a guild that controls certain [[:Category:Relics|relics]]. |
The hourly gain stats let you gain that much of that particular stat every hour. For example, if you have 2 gold gain, then you gain 2 gold every hour. | The hourly gain stats let you gain that much of that particular stat every hour. For example, if you have 2 gold gain, then you gain 2 gold every hour. | ||
− | + | == List of the things that affect your gold gain == | |
− | + | === Character Upgrades === | |
+ | * [[Character Upgrades]] (+10 per 5 FSP, max 50 upgrades) | ||
− | - Nomad Set (+1 | + | Player Note: This upgrade is too expensive! Imagine, 1 FSP is worth roughly 150,000 gold in the marketplace. To pay back this upgrade you would require 3,125 days! (5 FSP x 150,000 = 750,000 gold, divided by 10 = 75,000 hours = 3,125 days) That is over 8 years! Even if you max out this upgrade, yes you will earn 50 times more gold per hour but it would cost you 50 times as much in the beginning so the pay back time is the same. |
+ | |||
+ | === Items === | ||
+ | * [[Rune of the Hoarder]] (+2) | ||
+ | * [[Leaf Dragon Gloves]] (+2) | ||
+ | * [[Rykal Amulet]] (1-10, depending on craft level) | ||
+ | * [[Jara Rune]] (+1) | ||
+ | === Item Sets === | ||
+ | * [[Nomad Set]] (+1) | ||
+ | * [[Frost Dragon Set]] (+1) | ||
+ | * [[Leaf Dragon Set]] (+3) | ||
+ | === Relics === | ||
+ | * [[Despair Crystal]] (+20) | ||
+ | * [[Endlore Giants Reach]] (+100) | ||
+ | * [[Kentlor Mine]] (+100) | ||
+ | * [[Udan Sun Orb]] (+50) | ||
+ | * [[Unholy Shrine]] (+50) | ||
+ | [[Category:Stats]] |
Latest revision as of 10:30, 21 April 2011
This page is a Stub, please expand it if you have any relevant details. |
When first starting out, each player has 5 gold gain and will obtain that much gold per hour. This amount can be increased through upgrades, certain set bonuses and by being the member of a guild that controls certain relics.
The hourly gain stats let you gain that much of that particular stat every hour. For example, if you have 2 gold gain, then you gain 2 gold every hour.
Contents |
List of the things that affect your gold gain
Character Upgrades
- Character Upgrades (+10 per 5 FSP, max 50 upgrades)
Player Note: This upgrade is too expensive! Imagine, 1 FSP is worth roughly 150,000 gold in the marketplace. To pay back this upgrade you would require 3,125 days! (5 FSP x 150,000 = 750,000 gold, divided by 10 = 75,000 hours = 3,125 days) That is over 8 years! Even if you max out this upgrade, yes you will earn 50 times more gold per hour but it would cost you 50 times as much in the beginning so the pay back time is the same.
Items
- Rune of the Hoarder (+2)
- Leaf Dragon Gloves (+2)
- Rykal Amulet (1-10, depending on craft level)
- Jara Rune (+1)
Item Sets
- Nomad Set (+1)
- Frost Dragon Set (+1)
- Leaf Dragon Set (+3)
Relics
- Despair Crystal (+20)
- Endlore Giants Reach (+100)
- Kentlor Mine (+100)
- Udan Sun Orb (+50)
- Unholy Shrine (+50)