Difference between revisions of "XP Gain"

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(added the arena sets)
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* [[Fire Dragon Set]] (Total +2)
 
* [[Fire Dragon Set]] (Total +2)
 
* [[Leaf Dragon Set]] (Total +2)
 
* [[Leaf Dragon Set]] (Total +2)
 +
* [[Gurgriss Set]] (+1)
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* [[Maximus Set]] (+1)
 
* [[Shield of Bakmar]] (+5)
 
* [[Shield of Bakmar]] (+5)
 
* [[Despair Crystal]] relic (+200)
 
* [[Despair Crystal]] relic (+200)

Revision as of 21:41, 12 July 2008

This page is a Stub, please expand it if you have any relevant details.


XP Gain is one of the three 'hourly gain stats'. The others are Stamina Gain and Gold Gain. These three stats allow you to slowly advance in the game even when you are unable to play.

XP Gain is used to calculate your XP Gain per Hour. According to the Upgrades Page:

Note that your 'xp gain' is allocated, plus a bonus of your xp gain times a multiplier equal to your level minus 50 divided by '25' (rounding down).
Note the actual value is always reflected in the quick display at the top bar xp mouseover. Note also at lower levels this value is scaled down up to a reduction factor of 10 to stop it potentially being too overpowering. Below level 25, no additional bonus is applied.

Because of this, the more XP Gain you have, the quicker you will be able to level, even to the point of being able to level up in a matter of days without doing anything.

This is a list of things that affect your XP gain: