Doubler
Description
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Potions with this Skill
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User Notes
At skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp. At level 100+ 3x, and at level 150+ 4x.
Note that stamina and xp loss are normal (not multiplied) if you lose a battle.
Stamina: 5
Duration: 120 min(s)
Very useful to purchase for fast leveling.
Note: When active, Doubler also increases the minimum stamina necessary to attack.
Example: for a 20 Stamina attack, 2x Doubler = 40 Stamina to attack, 3x Doubler = 60 Stamina to attack, 4x Doubler = 80 Stamina to attack.
--Frogcocas 19:52, 26 February 2008 (UTC)
--tstory23 07:47, 27 February 2008 (CST)
Doubler should not be used while item hunting, as it reduces the amount of stamina you have to search.
Doubler works well in conjunction with Conserve.
--JoetheRat 16:58, 27 February 2008 (UTC)
One should note that doubler doesn't only allow you to burn your stamina faster, it also significantly reduces the relative loss of stamina due to travelling.
Example, suppose you oneshot all your opponents, you find 4 mobs on each square (average), you always spend only 1 stamina to move and you want to burn 800 of your stamina. Each square will cost you an average of 4 stamina to fight and 1 stamina to move. So, of the 800 stamina spent, 160 will be spent on travelling and 640 on fighting. Now, do the same with a doubler *3: each square will cost you an average of 12 stamina to fight and 1 stamina to move. So of the 800 stamina spent, about 738 will be spent on fighting and only 62 on travelling. That's a 15.3% increase in both XP gain and gold gain.
Here is a recapitulation of the increased XP and gold depending on the number of mobs found per square on average (this depends on how many players are roaming the same map you are)
Assuming you can one hit the monsters and you miss only 2% of your strikes:
Doubler 3:
- 2mobs/square: +28.1% (average XP and gold / stamina including travels)
- 4mobs/square: +15.1%
- 8mobs/square: +7.8%
Doubler 4:
- 2mobs/square: +32.7% (average XP and gold / stamina including travels)
- 4mobs/square: +17.3%
- 8mobs/square: +8.9%
Doubler 10:
- 2mobs/square: +42.0% (average XP and gold / stamina including travels)
- 4mobs/square: +21.5%
- 8mobs/square: +10.9%
Assuming you need 2 hits to kill the monsters and you miss only 2% of your strikes:
Doubler 3:
- 2mobs/square: +15.1% (average XP and gold / stamina including travels)
- 4mobs/square: +7.8%
- 8mobs/square: +4.0%
Doubler 4:
- 2mobs/square: +17.3% (average XP and gold / stamina including travels)
- 4mobs/square: +8.9%
- 8mobs/square: +4.5%
Doubler 10:
- 2mobs/square: +21.5% (average XP and gold / stamina including travels)
- 4mobs/square: +10.9%
- 8mobs/square: +5.5%
The gain will be somewhat higher if you have conserve activated. Not also that if you don't have doubler activated, you will more quickly deplete the zone of its monsters and you'll then have to wait or suffer a low number of monsters per square. As a side note, Doubler potions can sell for a very high price on auction, so you are probably better off buying your Doubler*3 or Doubler*4 directly from a player for somewhere between 5 and 10k gold.
-Phoxtrot 17:08, 26 May 2008 (BST)
This skill also helps reduce losses when you are having a hard time killing mobs. As pathetic as this sounds, it happens at higher levels, normally a result of gaps in equipment upgrades. Since losses are only taken at 1X but gains are at 2X, 3X, or 4X it's one way to slog though a tough spot till you can get some better equipment.
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