Difference between revisions of "Xind Beacon"

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{{Creature
 
{{Creature
|image=http://72.29.91.222/creatures/67341df01c613ad6933815495644ec97e8f.jpg
+
|image={{CreaturePicture|67341df01c613ad6933815495644ec97e8f}}
|name={{PAGENAME}}
+
|name=Xind Beacon
 
|class=Magical
 
|class=Magical
 
|description=The Xind were unstable at the start and Xinderoth needed to strengthen constructs when he wanted his magical creations to move outside his influence. The Xind Beacon projects pure Xind energy and allowed the first generation of Xind to move about. When Xinderoth had perfected his creations he continued to create the Xind Beacon. It is not understood why. Many point to the ability to project dangerous magical energy as reason enough.
 
|description=The Xind were unstable at the start and Xinderoth needed to strengthen constructs when he wanted his magical creations to move outside his influence. The Xind Beacon projects pure Xind energy and allowed the first generation of Xind to move about. When Xinderoth had perfected his creations he continued to create the Xind Beacon. It is not understood why. Many point to the ability to project dangerous magical energy as reason enough.
 
|level=413
 
|level=413
|xp-min=
+
|xp-min=1184
|xp-max=
+
|xp-max=1304
 
|attack-min=2760
 
|attack-min=2760
 
|attack-max=2826
 
|attack-max=2826
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|damage-min=3540
 
|damage-min=3540
 
|damage-max=3634
 
|damage-max=3634
|hp-min=8051
+
|hp-min=8050
 
|hp-max=8520
 
|hp-max=8520
 
|gold-min=281
 
|gold-min=281
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|enhancement-1=Piercing Strike
 
|enhancement-1=Piercing Strike
 
|enhancement-1-min=8
 
|enhancement-1-min=8
|enhancement-1-max=8
+
|enhancement-1-max=16
 
|enhancement-2=Thievery
 
|enhancement-2=Thievery
|enhancement-2-min=14
+
|enhancement-2-min=10
|enhancement-2-max=14
+
|enhancement-2-max=15
 
|enhancement-3=Breaker
 
|enhancement-3=Breaker
 
|enhancement-3-min=7
 
|enhancement-3-min=7
|enhancement-3-max=7
+
|enhancement-3-max=14
 
|drop=Amulet of Mardin
 
|drop=Amulet of Mardin
 
|drop-2=Armor of Forsarn
 
|drop-2=Armor of Forsarn
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|drop-4=Gloves of Polnoth
 
|drop-4=Gloves of Polnoth
 
|drop-5=Helmet of Werthor
 
|drop-5=Helmet of Werthor
|drop-6=Rune of Juzxin
+
|drop-6=Ring of Marjas
 +
|drop-7=Rune of Juzxin
 
|area=Citadel of Xinderoth (Floor 13)
 
|area=Citadel of Xinderoth (Floor 13)
 
|area-2=Citadel of Xinderoth (Floor 14)
 
|area-2=Citadel of Xinderoth (Floor 14)
 
}}
 
}}

Latest revision as of 03:53, 16 November 2021

67341df01c613ad6933815495644ec97e8f.png

Description

The Xind were unstable at the start and Xinderoth needed to strengthen constructs when he wanted his magical creations to move outside his influence. The Xind Beacon projects pure Xind energy and allowed the first generation of Xind to move about. When Xinderoth had perfected his creations he continued to create the Xind Beacon. It is not understood why. Many point to the ability to project dangerous magical energy as reason enough.

Information

Name: Xind Beacon
Class: Magical
Level: 413

Statistics

XP: 1,184 1,304
Attack: 2,760 2,826
Defense: 873 985
Armor: 888 1,060
Damage: 3,540 3,634
HP: 8,050 8,520
Gold: 281 319

Enhancements

Piercing Strike: 8 16
Thievery: 10 15
Breaker: 7 14

Drops

Amulet of Mardin
Armor of Forsarn
Boots of Amirr
Gloves of Polnoth
Helmet of Werthor
Ring of Marjas
Rune of Juzxin

Areas

Citadel of Xinderoth (Floor 13)
Citadel of Xinderoth (Floor 14)

Hunting Information

  Attack Defense Armor 1 Hit Dam. 2 Hit Dam. 3 Hit Dam. 4 Hit Dam. 5 Hit Dam. 6 Hit Dam.
Stats to Beat: 985 2,826 3,634 9,580 5,320 3,900 3,190 2,764 2,480
Target Stats: 1,089 3,124 4,017 10,534 5,825 4,256 3,471 3,000 2,686