Difference between revisions of "Guild Vs Guild"

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(merge with Guild Conflicts)
 
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First, lets start out with basic PvP because, lets face it that is, at the core, what GvG is.<br>
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#REDIRECT [[Guild Conflicts]]
To be successful at PvP you have to under stand the mechanics of stat points and how to use them to your advantage.<br>
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ALWAYS try and get more that what u need by as much as possible but lets step back and understand each stat, and what it does
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==STAT POINTS==
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ATTACK - determines if contact is made<BR>
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Defense - ability to avoid contact<BR>
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ARMOR - if contact is made, this is subtracted from damage but will not go below 1<BR>
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DAMAGE - if contact is made how much it hurts<BR>
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HP - if contact is made and damage is inflicted when this runs out, you die<BR>
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with this in mind for u 2 hit and kill an a monster/player you have to have more attack than they have defense (Dark Curse can help here), more damage than they have armor + HP AND more armor than they have damage<br>
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their is a part of the mechanics of the game refereed to as a "2%" there is a 2% chance, NO MATTER WHAT that your attack will fail causing you to miss. While in GvG combat you will be swinging 50 times and can expect 2 miss a few times so now we need 2 discuss living through a 2% miss
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<br>
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==SURVIVING A 2% MISS==
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<br>
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when u miss the tables are turned, so you must be prepared 2 defend yourself. you have 2 options here the first is to beat their attack. we can beat their attack by having more defense than they have attack, if u pick this option, remember that their guild mates may have buffed them with Dark Curse so we are going to have 2 compensate for this with a LOT of defense OR we can go with option 2 beat their damage. to beat their damage u need more armor than they have damage so when they hit you only 1 damage is done and only 1 HP lost.
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[[Category:Item Guides]]
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Latest revision as of 08:56, 20 July 2009