Skills Guide
From Fallen Sword Wiki
Offense Skills
Level | Icon | Name | What does it do? |
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1+ | ![]() |
Rage | +0.2% base attack per point. |
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Stun | +0.1% chance per point to half opponents chance to hit. | |
25+ | ![]() |
Bloodthirst | +0.2% chance per point to drain 5% of your opponents current HP per combat turn from your opponent. |
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Enchant Weapon | +0.1% per point stat bonus increase to your equipped weapon. (Excludes 'Gain' bonuses). | |
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Fury | +0.1% base Attack and +0.1% base Damage per point. | |
75+ | ![]() |
Berserk | +0.2% base Damage per point. |
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Holy Flame | +0.2% extra damage vs. undead per point. | |
150+ | ![]() |
Dark Curse | +0.2% reduction of opponents defence per point. |
200+ | ![]() |
Ignite | +0.1% per point chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage. |
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Shockwave | +0.1% per point chance per point that your opponent will forfeit their next combat turn. | |
250+ | ![]() |
Super Elite Slayer | +0.2% per point reduction of damage, attack, defence and armor to super elite creatures. |
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Wither | +0.2% per point chance of a 50% reduction of your opponents HP at the start of combat. | |
300+ | ![]() |
Deathwish | +0.03% per point chance to instantly kill vs. creatures. (Excludes Super Elites) |
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Shatter Armor | +0.05% per point chance to reduce opponents armor by 75%. | |
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Spell Breaker | +0.1% per point chance to remove a random buff from PvP target upon a successful attack. | |
400+ | ![]() |
Keen Edge | +0.1% per point to your attack for each complete set equipped. |
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Spectral Knight | +0.1% per point chance to reduce targets armor by 100%. (vs Creature only) | |
500+ | ![]() |
Arterial Strike | Gain additional 0.1% xp per point for every additional round of combat. (Note that this does not activate if conserve activated) |
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Death Dealer | For every 5 kills in a row, without dying, you gain +0.01% extra damage per point (Max 20% and vs. creatures only). | |
600+ | ![]() |
Savagery | 0.05% chance per point that your defense stat is added to your attack and your armor stat is added to your damage. |
700+ | ![]() |
Chi Strike | 0.1% per point of your Health total is added to your damage. |
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Shield Strike | 0.1% per point chance that your defense stat is reduced to zero and your damage is doubled. |
Defense Skills
Level | Icon | Name | What does it do? |
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1+ | ![]() |
Great Vigor | +0.2% base HP per point. |
25+ | ![]() |
Absorb | +0.1% chance per point that you will absorb 25% of the damage inflicted on you. |
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Evade | +0.1% base Defence per point. | |
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Fortify | +0.1% base Armor per point. | |
75+ | ![]() |
Enchanted Armor | +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). |
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Rock Skin | +0.1% base Defence and +0.1 base Armor per point. | |
150+ | ![]() |
Aura of Protection | +0.1% base Defence, +0.1% base Armor and +0.1% base HP per point. |
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Deflect | +0.25% chance per point that a player attacking you will automatically fail before combat starts . | |
200+ | ![]() |
Force Shield | +0.1% per point chance to reduce damage done to you to 1. |
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Unbreakable | +0.5% per point chance per point of equipment not taking durability loss during combat. | |
250+ | ![]() |
Assist | +0.05% per point chance of one of your allies assisting in combat vs. creatures. (Ally is randomly selected and adds 50% of their attack, defense, damage, armor and hp - note this also excludes allies whom are more than 25 levels above you.). |
300+ | ![]() |
Constitution | +0.1% per point increase to your defense. |
400+ | ![]() |
Counter Attack | Uses 0.25% extra stamina (per point) to add 0.25% to both attack and damage. (Both values are rounded up, vs. creature only) |
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Summon Shield Imp | Creates an Imp which can absorb 100% of damage. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE. | |
500+ | ![]() |
Fortitude | Defense stat is added to HP. (0.1% per point) |
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Vision | Lights up dark realms. More skill points allow more vision on the 'Map' screen. (Vision radius increases every 50 levels | |
600+ | ![]() |
Flinch | 0.1% per point decrease in enemies Attack stat |
700+ | ![]() |
Nightmare Visage | 0.25% per point of your Attack will be transferred into Defense. (Great for offline protection!) |
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Terrorize | 0.1% per point decrease in enemies Damage stat |
Special Skills
Level | Icon | Name | What does it do? |
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1+ | ![]() |
Deep Pockets | +0.25% per point reduction in gold lost on failed combat vs creatures. |
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Find Item | +0.1% per point increase of creatures current drop rate. | |
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Quest Finder | Increases the chance a quest item will drop. (If you fail to obtain an item, an extra roll is given for Quest Finder at a fixed percentage based on the points allocated to the skill. If this second roll is successful, you will obtain one of the available quest items drops (if any)). | |
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Treasure Hunter | +0.2% per point additional gold from creatures. | |
25+ | ![]() |
Adept Learner | +0.2% per point increase in xp from creature kills. |
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Defiance | +0.25% per point reduction in xp lost when defeated in combat vs creatures. | |
75+ | ![]() |
Librarian | +0.1% per point chance to gain double xp from creatures. |
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Merchant | +0.05% per point chance to gain double gold from creatures. | |
150+ | ![]() |
Last Ditch | +0.2% per point chance to survive death in combat (once per combat). |
200+ | ![]() |
Animal Magnetism | +0.2% per point chance to make certain creatures respawn at your location. |
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Doubler | At skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss are normal (not multiplied) if you lose a battle. | |
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Empower | +0.1% per point increase to all currently active enhancements. | |
250+ | ![]() |
Brewing Master | +0.5% per point to the duration of potions when consumed while active. |
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Conserve | +0.05% per point chance that combat (vs. players and vs. creatures) will use no stamina. (Excludes group/relic combat) | |
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Four Leaf | +0.1% per point chance that craftable items are discovered already 'Perfect'. | |
300+ | ![]() |
Extend | +0.25% per point increase to skills durations that are cast while this skill is active. |
400+ | ![]() |
Extractor | Increases chance of success when attempting to extract Components from Resources. (A fixed +0.05% chance per point extra chance of success). |
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Inventor | Increases chance of success when attempting to Invent items/potions. (A fixed +0.05% chance per point extra chance of success) | |
500+ | ![]() |
Buff Master | 0.2% per point chance to half the stamina cost (rounding up) when casting skills on other players. (Does not work on self!) |
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Inventor II | Chance not to consume (or consume less) components when inventing items. | |
600+ | ![]() |
Reflection | 0.1% per point of enemies damage inflicted is added to your next combat strike. |
700+ | ![]() |
Light Foot | 0.05% chance to use no stamina while moving on the world map. |
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Mesmerize | 0.1% per point chance to reduce a creatures armor and defense by 50% (vs. creature only) |
Potion Only Skills
Icon | Name | What does it do? |
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Mastersmith | +0.5% chance per point to repair each of your items in your backpack. Note that this is not a "skill" or "buff" that would stay active, this is a one-use potion. |
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Sanctuary | +0.1% per point increase to your armor. |
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Dull Edge |
+0.4% per point reduction to creatures Piercing Strike enhancement. |