Level
|
Icon
|
Name
|
What does it do?
|
1+
|
|
Rage
|
+0.2% base attack per point.
|
|
Stun
|
+0.1% chance per point to half opponents chance to hit.
|
25+
|
|
Bloodthirst
|
+0.2% chance per point to drain 5% of your opponents current HP per combat turn from your opponent.
|
|
Enchant Weapon
|
+0.1% per point stat bonus increase to your equipped weapon. (Excludes 'Gain' bonuses).
|
|
Fury
|
+0.1% base Attack and +0.1% base Damage per point.
|
75+
|
|
Berserk
|
+0.2% base Damage per point.
|
|
Holy Flame
|
+0.2% extra damage vs. undead per point.
|
150+
|
|
Dark Curse
|
+0.2% reduction of opponents defence per point.
|
200+
|
|
Ignite
|
+0.1% per point chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.
|
|
Shockwave
|
+0.1% per point chance per point that your opponent will forfeit their next combat turn.
|
250+
|
|
Super Elite Slayer
|
+0.2% per point reduction of damage, attack, defence and armor to super elite creatures.
|
|
Wither
|
+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.
|
300+
|
|
Deathwish
|
+0.03% per point chance to instantly kill vs. creatures. (Excludes Super Elites)
|
|
Shatter Armor
|
+0.05% per point chance to reduce opponents armor by 75%.
|
|
Spell Breaker
|
+0.1% per point chance to remove a random buff from PvP target upon a successful attack.
|
400+
|
|
Keen Edge
|
+0.1% per point to your attack for each complete set equipped.
|
|
Spectral Knight
|
+0.1% per point chance to reduce targets armor by 100%. (vs Creature only)
|
500+
|
|
Arterial Strike
|
Gain additional 0.1% xp per point for every additional round of combat. (Note that this does not activate if conserve activated)
|
|
Death Dealer
|
For every 5 kills in a row, without dying, you gain +0.01% extra damage per point (Max 20% and vs. creatures only).
|
600+
|
|
Savagery
|
0.05% chance per point that your defense stat is added to your attack and your armor stat is added to your damage.
|
700+
|
|
Chi Strike
|
0.1% per point of your Health total is added to your damage.
|
|
Shield Strike
|
0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.
|
Level
|
Icon
|
Name
|
What does it do?
|
1+
|
|
Great Vigor
|
+0.2% base HP per point.
|
25+
|
|
Absorb
|
+0.1% chance per point that you will absorb 25% of the damage inflicted on you.
|
|
Evade
|
+0.1% base Defence per point.
|
|
Fortify
|
+0.1% base Armor per point.
|
75+
|
|
Enchanted Armor
|
+0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses).
|
|
Rock Skin
|
+0.1% base Defence and +0.1 base Armor per point.
|
150+
|
|
Aura of Protection
|
+0.1% base Defence, +0.1% base Armor and +0.1% base HP per point.
|
|
Deflect
|
+0.25% chance per point that a player attacking you will automatically fail before combat starts .
|
200+
|
|
Force Shield
|
+0.1% per point chance to reduce damage done to you to 1.
|
|
Unbreakable
|
+0.5% per point chance per point of equipment not taking durability loss during combat.
|
250+
|
|
Assist
|
+0.05% per point chance of one of your allies assisting in combat vs. creatures. (Ally is randomly selected and adds 50% of their attack, defense, damage, armor and hp - note this also excludes allies whom are more than 25 levels above you.).
|
300+
|
|
Constitution
|
+0.1% per point increase to your defense.
|
400+
|
|
Counter Attack
|
Uses 0.25% extra stamina (per point) to add 0.25% to both attack and damage. (Both values are rounded up, vs. creature only)
|
|
Summon Shield Imp
|
Creates an Imp which can absorb 100% of damage. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE.
|
500+
|
|
Fortitude
|
Defense stat is added to HP. (0.1% per point)
|
|
Vision
|
Lights up dark realms. More skill points allow more vision on the 'Map' screen. (Vision radius increases every 50 levels
|
600+
|
|
Flinch
|
0.1% per point decrease in enemies Attack stat
|
700+
|
|
Nightmare Visage
|
0.25% per point of your Attack will be transferred into Defense. (Great for offline protection!)
|
|
Terrorize
|
0.1% per point decrease in enemies Damage stat
|
Level
|
Icon
|
Name
|
What does it do?
|
1+
|
|
Deep Pockets
|
+0.25% per point reduction in gold lost on failed combat vs creatures.
|
|
Find Item
|
+0.1% per point increase of creatures current drop rate.
|
|
Quest Finder
|
Increases the chance a quest item will drop. (If you fail to obtain an item, an extra roll is given for Quest Finder at a fixed percentage based on the points allocated to the skill. If this second roll is successful, you will obtain one of the available quest items drops (if any)).
|
|
Treasure Hunter
|
+0.2% per point additional gold from creatures.
|
25+
|
|
Adept Learner
|
+0.2% per point increase in xp from creature kills.
|
|
Defiance
|
+0.25% per point reduction in xp lost when defeated in combat vs creatures.
|
75+
|
|
Librarian
|
+0.1% per point chance to gain double xp from creatures.
|
|
Merchant
|
+0.05% per point chance to gain double gold from creatures.
|
150+
|
|
Last Ditch
|
+0.2% per point chance to survive death in combat (once per combat).
|
200+
|
|
Animal Magnetism
|
+0.2% per point chance to make certain creatures respawn at your location.
|
|
Doubler
|
At skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss are normal (not multiplied) if you lose a battle.
|
|
Empower
|
+0.1% per point increase to all currently active enhancements.
|
250+
|
|
Brewing Master
|
+0.5% per point to the duration of potions when consumed while active.
|
|
Conserve
|
+0.05% per point chance that combat (vs. players and vs. creatures) will use no stamina. (Excludes group/relic combat)
|
|
Four Leaf
|
+0.1% per point chance that craftable items are discovered already 'Perfect'.
|
300+
|
|
Extend
|
+0.25% per point increase to skills durations that are cast while this skill is active.
|
400+
|
|
Extractor
|
Increases chance of success when attempting to extract Components from Resources. (A fixed +0.05% chance per point extra chance of success).
|
|
Inventor
|
Increases chance of success when attempting to Invent items/potions. (A fixed +0.05% chance per point extra chance of success)
|
500+
|
|
Buff Master
|
0.2% per point chance to half the stamina cost (rounding up) when casting skills on other players. (Does not work on self!)
|
|
Inventor II
|
Chance not to consume (or consume less) components when inventing items.
|
600+
|
|
Reflection
|
0.1% per point of enemies damage inflicted is added to your next combat strike.
|
700+
|
|
Light Foot
|
0.05% chance to use no stamina while moving on the world map.
|
|
Mesmerize
|
0.1% per point chance to reduce a creatures armor and defense by 50% (vs. creature only)
|