Difference between revisions of "Xind Beacon"
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|drop-5=Helmet of Werthor | |drop-5=Helmet of Werthor | ||
|drop-6=Rune of Juzxin | |drop-6=Rune of Juzxin | ||
+ | |drop-7=Ring of Marjas | ||
|area=Citadel of Xinderoth (Floor 13) | |area=Citadel of Xinderoth (Floor 13) | ||
|area-2=Citadel of Xinderoth (Floor 14) | |area-2=Citadel of Xinderoth (Floor 14) | ||
}} | }} |
Revision as of 14:05, 14 October 2009
DescriptionThe Xind were unstable at the start and Xinderoth needed to strengthen constructs when he wanted his magical creations to move outside his influence. The Xind Beacon projects pure Xind energy and allowed the first generation of Xind to move about. When Xinderoth had perfected his creations he continued to create the Xind Beacon. It is not understood why. Many point to the ability to project dangerous magical energy as reason enough. |
InformationName: Xind Beacon Statistics
Enhancements
|
Drops• Amulet of Mardin |
Areas• Citadel of Xinderoth (Floor 13) |
Hunting Information
Attack | Defense | Armor | 1 Hit Dam. | 2 Hit Dam. | 3 Hit Dam. | 4 Hit Dam. | 5 Hit Dam. | 6 Hit Dam. | |
---|---|---|---|---|---|---|---|---|---|
Stats to Beat: | 985 | 2,826 | 3,634 | 9,580 | 5,320 | 3,900 | 3,190 | 2,764 | 2,480 |
Target Stats: | 1,089 | 3,124 | 4,017 | 10,534 | 5,825 | 4,256 | 3,471 | 3,000 | 2,686 |