Difference between revisions of "Skills Guide"
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== Offense Skills == | == Offense Skills == | ||
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Revision as of 03:47, 26 September 2008
Contents |
Offense Skills
Level | Icon | Name | What does it do? |
---|---|---|---|
1+ | Rage | +0.2% base attack per point. | |
Stun | +0.1% chance per point to half opponents chance to hit. | ||
25+ | Bloodthirst | +0.2% chance per point to drain 5% of your opponents current HP per combat turn from your opponent. | |
Enchant Weapon | +0.1% per point stat bonus increase to your equipped weapon. (Excludes 'Gain' bonuses). | ||
Fury | +0.1% base Attack and +0.1% base Damage per point. | ||
75+ | Berserk | +0.2% base Damage per point. | |
Holy Flame | +0.2% extra damage vs. undead per point. | ||
150+ | Dark Curse | +0.2% reduction of opponents defence per point. | |
200+ | Ignite | +0.1% per point chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage. | |
Shockwave | +0.1% per point chance per point that your opponent will forfeit their next combat turn. | ||
250+ | Super Elite Slayer | +0.2% per point reduction of damage, attack, defence and armor to super elite creatures. | |
Wither | +0.2% per point chance of a 50% reduction of your opponents HP at the start of combat. | ||
300+ | Deathwish | +0.03% per point chance to instantly kill vs. creatures. (Excludes Super Elites) | |
Shatter Armor | +0.05% per point chance to reduce opponents armor by 75%. | ||
Spell Breaker | +0.1% per point chance to remove a random buff from PvP target upon a successful attack. | ||
400+ | Keen Edge | +0.1% per point to your attack for each complete set equipped. | |
Spectral Knight | +0.1% per point chance to reduce targets armor by 100%. (vs Creature only) | ||
500+ | Arterial Strike | Gain additional 0.1% xp per point for every additional round of combat. (Note that this does not activate if conserve activated) | |
Death Dealer | For every 5 kills in a row, without dying, you gain +0.01% extra damage per point (Max 20% and vs. creatures only). | ||
600+ | Savagery | 0.05% chance per point that your defense stat is added to your attack and your armor stat is added to your damage. | |
700+ | Chi Strike | 0.1% per point of your Health total is added to your damage. | |
Shield Strike | 0.1% per point chance that your defense stat is reduced to zero and your damage is doubled. |
Defense Skills
Level | Icon | Name | What does it do? |
---|---|---|---|
1+ | Great Vigor | +0.2% base HP per point. | |
25+ | Absorb | +0.1% chance per point that you will absorb 25% of the damage inflicted on you. | |
Evade | +0.1% base Defence per point. | ||
Fortify | +0.1% base Armor per point. | ||
75+ | Enchanted Armor | +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). | |
Rock Skin | +0.1% base Defence and +0.1 base Armor per point. | ||
150+ | Aura of Protection | +0.1% base Defence, +0.1% base Armor and +0.1% base HP per point. | |
Deflect | +0.25% chance per point that a player attacking you will automatically fail before combat starts . | ||
200+ | Force Shield | +0.1% per point chance to reduce damage done to you to 1. | |
Unbreakable | +0.5% per point chance per point of equipment not taking durability loss during combat. | ||
250+ | Assist | +0.05% per point chance of one of your allies assisting in combat vs. creatures. (Ally is randomly selected and adds 50% of their attack, defense, damage, armor and hp - note this also excludes allies whom are more than 25 levels above you.). | |
300+ | Constitution | +0.1% per point increase to your defense. | |
400+ | Counter Attack | Uses 0.25% extra stamina (per point) to add 0.25% to both attack and damage. (Both values are rounded up, vs. creature only) | |
Summon Shield Imp | Creates an Imp which can absorb 100% of damage. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE. | ||
500+ | Fortitude | Defense stat is added to HP. (0.1% per point) | |
Vision | Lights up dark realms. More skill points allow more vision on the 'Map' screen. (Vision radius increases every 50 levels | ||
600+ | Flinch | 0.1% per point decrease in enemies Attack stat | |
700+ | Nightmare Visage | 0.25% per point of your Attack will be transferred into Defense. (Great for offline protection!) | |
Terrorize | 0.1% per point decrease in enemies Damage stat |
Special Skills
Level | Icon | Name | What does it do? |
---|---|---|---|
1+ | Deep Pockets | +0.25% per point reduction in gold lost on failed combat vs creatures. | |
Find Item | +0.1% per point increase of creatures current drop rate. | ||
Quest Finder | Increases the chance a quest item will drop. (If you fail to obtain an item, an extra roll is given for Quest Finder at a fixed percentage based on the points allocated to the skill. If this second roll is successful, you will obtain one of the available quest items drops (if any)). | ||
Treasure Hunter | +0.2% per point additional gold from creatures. | ||
25+ | Adept Learner | +0.2% per point increase in xp from creature kills. | |
Defiance | +0.25% per point reduction in xp lost when defeated in combat vs creatures. | ||
75+ | Librarian | +0.1% per point chance to gain double xp from creatures. | |
Merchant | +0.05% per point chance to gain double gold from creatures. | ||
150+ | Last Ditch | +0.2% per point chance to survive death in combat (once per combat). | |
200+ | Animal Magnetism | +0.2% per point chance to make certain creatures respawn at your location. | |
Doubler | At skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss are normal (not multiplied) if you lose a battle. | ||
Empower | +0.1% per point increase to all currently active enhancements. | ||
250+ | Brewing Master | +0.5% per point to the duration of potions when consumed while active. | |
Conserve | +0.05% per point chance that combat (vs. players and vs. creatures) will use no stamina. (Excludes group/relic combat) | ||
Four Leaf | +0.1% per point chance that craftable items are discovered already 'Perfect'. | ||
300+ | Extend | +0.25% per point increase to skills durations that are cast while this skill is active. | |
400+ | Extractor | Increases chance of success when attempting to extract Components from Resources. (A fixed +0.05% chance per point extra chance of success). | |
Inventor | Increases chance of success when attempting to Invent items/potions. (A fixed +0.05% chance per point extra chance of success) | ||
500+ | Buff Master | 0.2% per point chance to half the stamina cost (rounding up) when casting skills on other players. (Does not work on self!) | |
Inventor II | Chance not to consume (or consume less) components when inventing items. | ||
600+ | Reflection | 0.1% per point of enemies damage inflicted is added to your next combat strike. | |
700+ | Light Foot | 0.05% chance to use no stamina while moving on the world map. | |
Mesmerize | 0.1% per point chance to reduce a creatures armor and defense by 50% (vs. creature only) |
Potion Only Skills
Icon | Name | What does it do? |
---|---|---|
Mastersmith | +0.5% chance per point to repair each of your items in your backpack. Note that this is not a "skill" or "buff" that would stay active, this is a one-use potion. | |
Sanctuary | +0.1% per point increase to your armor. | |
Dull Edge |
+0.4% per point reduction to creatures Piercing Strike enhancement. |