Difference between revisions of "Xind Beacon"
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{{Creature | {{Creature | ||
− | |image= | + | |image={{CreaturePicture|67341df01c613ad6933815495644ec97e8f}} |
− | |name= | + | |name=Xind Beacon |
|class=Magical | |class=Magical | ||
|description=The Xind were unstable at the start and Xinderoth needed to strengthen constructs when he wanted his magical creations to move outside his influence. The Xind Beacon projects pure Xind energy and allowed the first generation of Xind to move about. When Xinderoth had perfected his creations he continued to create the Xind Beacon. It is not understood why. Many point to the ability to project dangerous magical energy as reason enough. | |description=The Xind were unstable at the start and Xinderoth needed to strengthen constructs when he wanted his magical creations to move outside his influence. The Xind Beacon projects pure Xind energy and allowed the first generation of Xind to move about. When Xinderoth had perfected his creations he continued to create the Xind Beacon. It is not understood why. Many point to the ability to project dangerous magical energy as reason enough. | ||
|level=413 | |level=413 | ||
− | |xp-min= | + | |xp-min=1184 |
− | |xp-max= | + | |xp-max=1304 |
− | |attack-min= | + | |attack-min=2760 |
− | |attack-max= | + | |attack-max=2826 |
− | |defense-min= | + | |defense-min=873 |
− | |defense-max= | + | |defense-max=985 |
− | |armor-min= | + | |armor-min=888 |
− | |armor-max= | + | |armor-max=1060 |
− | |damage-min= | + | |damage-min=3540 |
− | |damage-max= | + | |damage-max=3634 |
− | |hp-min= | + | |hp-min=8050 |
− | |hp-max= | + | |hp-max=8520 |
− | |gold-min= | + | |gold-min=281 |
− | |gold-max= | + | |gold-max=319 |
|enhancement-1=Piercing Strike | |enhancement-1=Piercing Strike | ||
|enhancement-1-min=8 | |enhancement-1-min=8 | ||
− | |enhancement-1-max= | + | |enhancement-1-max=16 |
|enhancement-2=Thievery | |enhancement-2=Thievery | ||
− | |enhancement-2-min= | + | |enhancement-2-min=10 |
− | |enhancement-2-max= | + | |enhancement-2-max=15 |
|enhancement-3=Breaker | |enhancement-3=Breaker | ||
|enhancement-3-min=7 | |enhancement-3-min=7 | ||
− | |enhancement-3-max= | + | |enhancement-3-max=14 |
|drop=Amulet of Mardin | |drop=Amulet of Mardin | ||
− | |drop-2=Boots of Amirr | + | |drop-2=Armor of Forsarn |
− | |drop- | + | |drop-3=Boots of Amirr |
− | |drop- | + | |drop-4=Gloves of Polnoth |
− | |drop- | + | |drop-5=Helmet of Werthor |
− | |drop- | + | |drop-6=Ring of Marjas |
+ | |drop-7=Rune of Juzxin | ||
|area=Citadel of Xinderoth (Floor 13) | |area=Citadel of Xinderoth (Floor 13) | ||
|area-2=Citadel of Xinderoth (Floor 14) | |area-2=Citadel of Xinderoth (Floor 14) | ||
}} | }} |
Latest revision as of 03:53, 16 November 2021
DescriptionThe Xind were unstable at the start and Xinderoth needed to strengthen constructs when he wanted his magical creations to move outside his influence. The Xind Beacon projects pure Xind energy and allowed the first generation of Xind to move about. When Xinderoth had perfected his creations he continued to create the Xind Beacon. It is not understood why. Many point to the ability to project dangerous magical energy as reason enough. |
InformationName: Xind Beacon Statistics
Enhancements
|
Drops• Amulet of Mardin |
Areas• Citadel of Xinderoth (Floor 13) |
Hunting Information
Attack | Defense | Armor | 1 Hit Dam. | 2 Hit Dam. | 3 Hit Dam. | 4 Hit Dam. | 5 Hit Dam. | 6 Hit Dam. | |
---|---|---|---|---|---|---|---|---|---|
Stats to Beat: | 985 | 2,826 | 3,634 | 9,580 | 5,320 | 3,900 | 3,190 | 2,764 | 2,480 |
Target Stats: | 1,089 | 3,124 | 4,017 | 10,534 | 5,825 | 4,256 | 3,471 | 3,000 | 2,686 |