Difference between revisions of "User talk:CHiNback/Level x Items and Creatures Template"
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:: * I don't think recommended buffs should be integrated into each setup. Of course, Adept Learner, Librarian, Treasure Hunter, and Merchant are buffs necessary for all players hunting, and we should only specify whether they '''need''' the other Offensive/Defensive buffs. | :: * I don't think recommended buffs should be integrated into each setup. Of course, Adept Learner, Librarian, Treasure Hunter, and Merchant are buffs necessary for all players hunting, and we should only specify whether they '''need''' the other Offensive/Defensive buffs. | ||
:: * I haven't seen people hunting with a Defense-based Setup, ever. It's not productive enough. With this Setup, as well as the Armor-Based Setup, you're thinking that the contributors are basically watching the ATK/DMG of the creature at that level, and matching the setup to fit these, and not necessarily one-hitting? {{User:CHiNback/Sig}} | :: * I haven't seen people hunting with a Defense-based Setup, ever. It's not productive enough. With this Setup, as well as the Armor-Based Setup, you're thinking that the contributors are basically watching the ATK/DMG of the creature at that level, and matching the setup to fit these, and not necessarily one-hitting? {{User:CHiNback/Sig}} | ||
+ | :::<span style="color:#060">Buffs were mostly so people could know what potions would be most helpful. I guess you're right in this case... it probably wouldn't be much of a help.</span> | ||
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+ | :::<span style="color:#060">What I meant by defense/armor setups is that while players aren't necessarily one/two-hitting, they're less likely to take hits. I personally tend to go with an armor setup (keeping armor slightly above the creature's damage) since every time I've tried a suicide setup I've ended up losing more gold than I earn which is detrimental when I'm one of the main contributors to my guild. It may take an extra hit to kill this way, but I don't have that chance of losing any gold.</span><br>{{User:Belgrave/Sig}} | ||
+ | ::I agree. Some levels, like yours, require a set amount of Armor before you can safely progress. Ok, let's integrate this Template for a Level 200. I'll try it out. | ||
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+ | ::Oh, and remind me to ask you about how span tags work, and the colour and such. Post on my talk page please. =)<br>{{User:CHiNback/Sig}} |
Latest revision as of 21:29, 26 May 2008
I think we're going to need 2 recommended hunting sets listed... a "1-Hit Set" which has legendary/super elite items and a "Best Set for the Not-So-Rich Player" which has the easier to get rare/unique items. Also, perhaps a recommended PvP set to go along with the defense set. Other than that, the template is looking very well done. — Belgrave, Moderator / Sysop Talk Message PM
I've fixed template to add a alternate set. I'm still thinking of what defines the best PvP set, so I'm going to have to think whether or not to recommend sets like this. I've also added the EH setting. CHiNback - [ Talk - Message - PM ]
Nitpicking here, but it's Level Up Points put into damage, not Damage Points put into damage. — Belgrave, Moderator / Sysop Talk Message PM
Try replacing it with This:
CAUTION! |
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and meant to aid other players. However, there may be differing opinions than those expressed in a guide. Strategies and information in guides may not work for everyone. |
Suggested Areas
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Suggested Creatures
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Best Hunting Setups
GeneralItems
Setup StatsRecommended Buffs
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Defense BasedItems
Setup StatsRecommended Buffs
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Armor BasedItems
Setup StatsRecommended Buffs
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Other Setups
Cheap Hunting SetItems
Setup StatsRecommended Buffs
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Full Defense SetItems
Setup StatsRecommended Buffs
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Full Armor SetItems
Setup StatsRecommended Buffs
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User Notes
Personal experiences, troubles, etc.
- Gee, I love it.
- But a few things:
- * I don't think recommended buffs should be integrated into each setup. Of course, Adept Learner, Librarian, Treasure Hunter, and Merchant are buffs necessary for all players hunting, and we should only specify whether they need the other Offensive/Defensive buffs.
- * I haven't seen people hunting with a Defense-based Setup, ever. It's not productive enough. With this Setup, as well as the Armor-Based Setup, you're thinking that the contributors are basically watching the ATK/DMG of the creature at that level, and matching the setup to fit these, and not necessarily one-hitting? CHiNback - [ Talk - Message - PM ]
- Buffs were mostly so people could know what potions would be most helpful. I guess you're right in this case... it probably wouldn't be much of a help.
- What I meant by defense/armor setups is that while players aren't necessarily one/two-hitting, they're less likely to take hits. I personally tend to go with an armor setup (keeping armor slightly above the creature's damage) since every time I've tried a suicide setup I've ended up losing more gold than I earn which is detrimental when I'm one of the main contributors to my guild. It may take an extra hit to kill this way, but I don't have that chance of losing any gold.
— Belgrave, Moderator / Sysop Talk Message PM
- What I meant by defense/armor setups is that while players aren't necessarily one/two-hitting, they're less likely to take hits. I personally tend to go with an armor setup (keeping armor slightly above the creature's damage) since every time I've tried a suicide setup I've ended up losing more gold than I earn which is detrimental when I'm one of the main contributors to my guild. It may take an extra hit to kill this way, but I don't have that chance of losing any gold.
- I agree. Some levels, like yours, require a set amount of Armor before you can safely progress. Ok, let's integrate this Template for a Level 200. I'll try it out.