Difference between revisions of "Talk:Composing"

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(Created page with "Lets try to figuer out how the XP earned works ... first we need to collect some data: 1x150 30' 10XP 1x150 60' 20XP 2x150 30' 20XP possible formulas: * sum of 10 XP each bu...")
 
(Leveling with the least amount of commons)
 
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Lets try to figuer out how the XP earned works ... first we need to collect some data:
+
Lets try to figure out how the XP earned works ... first we need to collect some data:
  
1x150 30' 10XP
+
{| class="wikitable sortable" border="1"
1x150 60' 20XP
+
!Amount of Buffs!!Level Buffs!!Time (mins)!!XP
2x150 30' 20XP
+
|-
 +
|1
 +
|150
 +
|30
 +
|10
 +
|-
 +
|1
 +
|150
 +
|60
 +
|20
 +
|-
 +
|1
 +
|150
 +
|120
 +
|30 (confirmed)
 +
|-
 +
|2
 +
|150
 +
|30
 +
|20
 +
|-
 +
|1
 +
|10
 +
|30
 +
|10
 +
|-
 +
|2
 +
|10
 +
|60
 +
|10 (retry please)
 +
|-
 +
|1
 +
|10
 +
|300
 +
|10
 +
|-
 +
|2
 +
|100
 +
|30
 +
|10
 +
|-
 +
|2
 +
|150
 +
|300
 +
|60
 +
|-
 +
|2
 +
|150
 +
|120
 +
|30 (confirmed)
 +
|-
 +
|1
 +
|60
 +
|60
 +
|20 (retry)
 +
|}
  
possible formulas:
+
270mins, 270skill points = 60XP (retry)
* sum of 10 XP each buff above level 1 multiplied by duration/30 rounded down.
+
 
 +
'''possible formulas:'''
 +
*total buff level to calculate XP?
 +
**if below x always 10XP?
 +
*multiplied by duration factor?
 +
 
 +
 
 +
'''As Hoof stated in the forums''' (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)
 +
*composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10
 +
 
 +
 
 +
ojo1 understood it like this
 +
*http://www.wolframalpha.com/input/?i=ceil%28%28DURATION+%2F+60%29+%2B+%28+TOTAL+SKILL+LEVEL%2F+500%29%29+*+10 , just replace "DURATION" for the duration of the pot (30, 60, 120, etc.) and "TOTAL SKILL LEVEL" for the total of the skills level
 +
**note if the DURATION is bigger than TOTAL SKILL LEVEL, use the same number from TOTAL SKILL LEVEL for the DURATION
 +
 
 +
 
 +
That's correct, ojo1. The updated formula should look like this:
 +
*composingXPGained = ceil((min(durationFactor, totalPotionSkillLevel) / 60) + (totalPotionSkillLevel / 500)) * 10
 +
 
 +
--[[User:Majere|Majere]] 16:15 8 September 2013 (UTC)
 +
 
 +
== Leveling with the least amount of commons ==
 +
 
 +
This is my first ever time controubiuting in any way to any form of wiki-
 +
If the forulma fo getting the optioum XP for the leaset amount of fragments were to be updated to use a base of 50 instead of a base of 40 it would save a lot of people a lot of fragments and be a little more accurate to it's name.
 +
 
 +
For example :A potition brewed with 4 level 50 skill and 1 level 68 skill for 160 common and 10 rare to get 60 XP
 +
The one on the guide proposes 4 level 40 and 1 level 108  for 126 common and 27 rare to get 60
 +
 
 +
Another example is the 50 XP potion, 5 level 45 skills only need 150 common and you get 50 xp, no rare required

Latest revision as of 06:38, 2 January 2014

Lets try to figure out how the XP earned works ... first we need to collect some data:

Amount of Buffs Level Buffs Time (mins) XP
1 150 30 10
1 150 60 20
1 150 120 30 (confirmed)
2 150 30 20
1 10 30 10
2 10 60 10 (retry please)
1 10 300 10
2 100 30 10
2 150 300 60
2 150 120 30 (confirmed)
1 60 60 20 (retry)

270mins, 270skill points = 60XP (retry)

possible formulas:

  • total buff level to calculate XP?
    • if below x always 10XP?
  • multiplied by duration factor?


As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)

  • composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10


ojo1 understood it like this


That's correct, ojo1. The updated formula should look like this:

  • composingXPGained = ceil((min(durationFactor, totalPotionSkillLevel) / 60) + (totalPotionSkillLevel / 500)) * 10

--Majere 16:15 8 September 2013 (UTC)

Leveling with the least amount of commons

This is my first ever time controubiuting in any way to any form of wiki- If the forulma fo getting the optioum XP for the leaset amount of fragments were to be updated to use a base of 50 instead of a base of 40 it would save a lot of people a lot of fragments and be a little more accurate to it's name.

For example :A potition brewed with 4 level 50 skill and 1 level 68 skill for 160 common and 10 rare to get 60 XP The one on the guide proposes 4 level 40 and 1 level 108 for 126 common and 27 rare to get 60

Another example is the 50 XP potion, 5 level 45 skills only need 150 common and you get 50 xp, no rare required