Composing

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Contents

Overview

Composing is a game feature which allows players to sacrifice unneeded drops and turn them into custom potions. The concept of composing was first introduced in the game forum in 2012; part 1 of the feature was introduced in summer of 2013, with part 2 following release in the fall.

When a player composes a potion, he must select to make it either bound or guild-bound. Bound potions act like any other bound item in the game, and cannot be given away to any other player. They are intended for the player's personal use only. Guild-bound potions are able to be given to other players in your own guild, or left in the guild store for other players' use. However, no composed potion may be sold or given away to someone outside of your guild.

Breaking down items

Some Items can be broken down to convert them into fragments. Fragmentable items:

  • must not be bound (that is, they must be tradable). Quest Items and other bound items may not be broken down.
  • must be of one of the nine types of items that can be worn as gear: Helmets, Shields, Swords, Armor, Runes, Rings, Amulets, Boots, or Gloves. Potions, resources, bottles, and items of any other type may not be broken down.
  • must not be of epic rarity.
  • must be dropped by creatures in PvE. Items sold in stores may not be broken down.

Types of Fragments

Depending on their rarity of the item broken down, you'll get fragments of the corresponding type:

  • Common items will yield one or more 0.png Common Fragments
  • Rare items will yield one or more 1.png Rare Fragments
  • Unique items will yield one or more 2.png Unique Fragments
  • Legendary items will yield one or more 3.png Legendary Fragments
  • Crystalline items will yield one or more 5.png Crystalline Fragments
  • Super-Elite items will yield one or more 4.png Super-Elite Fragments

Number of Fragments per item

The number of fragments you will receive for a given item is based on the item's level, and is calculated with the following formula:

Fragments = RoundUp(SquareRoot(ItemLevel / 100))

Item level: 1-100 101-400 401-900 901-1600 1601-2500 2501-3600 3601-4900 4901-6400
Fragment(s): 1 2 3 4 5 6 7 8

In addition, items which have been hellforged produce one additional fragment (of the appropriate type) per level of hellforging. Thus a unique, level 450 helm with 3 level of hellforging will produce 6 fragments (3 because of its level and an additional 3 because of the hellforging).

Fragments do not require backpack space. They are simply listed on the player's "Composing" page until used.

NOTE: If you are looking for common fragments in the 401 - 900 range, the lowest level creature to drop common items in this range is the level 433 Gobbler. For the 901-1,600 range, one of the best creatures is the level 931 Slave Shade that lives on a small map but it is in a dark realm.

Composing Potions

Note: The information in this section is based on the most recent proposal in the game forum (Revision 1.2, which can be viewed here: http://forums.huntedcow.com/index.php?showtopic=56864), and is subject to change, possibly major change, before it actually is introduced within the game.

The number and type of fragments (and the amount of gold) required to compose a given potion depend on:

  • The number of skills included in the potion
  • The level of each skill included
  • The desired duration of the potion

Fragment Cost per Potion

For each skill added the Fragment cost is as follows:

0.05 Common Fragments per skill level

0.04 Rare Fragments per skill level above 50

0.04 Unique Fragments per skill level above 125

0.04 Legendary Fragments per skill level above 175

0.04 Crystalline Fragments per skill level above 250

0.02 Super Elite Fragments per skill level above 300

The number of Fragments per skill is rounded up for each type of fragment.

Additionally, the fragment cost is multiplied for every 30 minutes of duration rounded up.

Example: I want to create a potion with Conserve 150 and Light Foot 275 that will last 45 minutes.

Duration Multiplier = RoundUp(45 / 30) = 2

     Common Frags = 2 * (RoundUp(150 * 0.05) + RoundUp(275 * 0.05)) = 44
       Rare Frags = 2 * (RoundUp((150 - 50) * 0.04) + RoundUp((275 - 50) * 0.04)) = 26
     Unique Frags = 2 * (RoundUp((150 - 125) * 0.04) + RoundUp((275 - 125) * 0.04)) = 14
  Legendary Frags = 2 * RoundUp((275 - 175) * 0.04) = 8
Crystalline Frags = 2 * RoundUp((275 - 250) * 0.02) = 2
Super Elite Frags = 0

Cost Per Potion

The cost of composing a potion is equal to the total number of skill points used multiplied by the potion's duration in minutes (5000 gold minimum).

Example: I want to create a potion with Anti-Deflect 300 and Gloat 200 that will last 2.5 hours.

Initial Cost = (300 + 200) x (60 x 2.5)
             = 500 x 150
             = 75,000

It will cost 75,000 gold to create this potion.

Instant Finish Price

The first time you use Instant Finish the price is equal to the initial cost of creating the potion multiplied the percent of time remaining (expressed as a decimal), rounded up.

Example: My initial cost to create the potion was 25,921 gold and it is 2.7% complete.

Instant Finish Price = 25,921 x (100 - 2.7)/100
                     = 25,921 x .973
                     = 25,221.133

It will cost 25,222 gold to Instant Finish this potion.

Each subsequent use of Instant Finish increases the price according to a geometric progression with a factor of two. (1st use costs 1 x initial cost x percent remaining, 2nd use costs 2 x initial cost x percent remaining, 3rd use costs 4 x initial cost x percent remaining, 4th use costs 8 x initial cost x percent remaining, 5th use costs 16 x initial cost x time remaining, and so on.)

Example: My initial cost to create the potion was 11,663 gold and it is 85.4% complete.
         I've used Instant Finish seven times today.

Instant Finish Price = 2^7 x 11,663 x (100 - 85.4)/100
                     = 128 x 11,663 x .146
                     = 217,958.144

It will cost 217,959 gold to Instant Finish this potion.

The Instant Finish Price resets every day at 00:00 server time.

Composing Time Per Potion

Time to create = maximum( ( round up( maximum( total skill points, 150) / 20 ) x 5 ) + ( round up( potion duration / 30 ) x 30 ) - ( ( composing level - 1 ) x 5 ), 60 )

Composing XP/Levels

As a bonus, in addition to being able to create potions with new skills and higher levels at each level, for every ten (10) levels you get to create an additional potion. For example, at level 10 you can create 2 potions at the same time and at level 20 you can create 3.

Level Table

Players initially start at Composing Level 1 and gain Composing XP for each potion created.

Level Total XP XP to next level
1 0 250
2 250 750
3 1.000 1.250
4 2.250 1.750
5 4.000 2.250
6 6.250 2.750
7 9.000 3.250
8 12.250 3.750
9 16.000 4.250
10 20.250 4.750
11 25.000 5.250
12 30.250 5.750
13 36.000 6.250
14 42.250 6.750
15 49.000 7.250
16 56.250 7.750
17 64.000 8.250
18 72.250 8.750
19 81.000 9.250
20 90.250 9.750
21 100.000 10.250
22 110.250 10.750
23 121.000 11.250
24 132.250 11.750
25 144.000 12.250
26 156.250 12.750
27 169.000 13.250
28 182.250 13.750
29 196.000 14.250
30 210.250 14.750
31 225.000 15.250
32 240.250 15.750
33 256.000 16.250
34 272.250 16.750
35 289.000 17.250
36 306.250 17.750
37 324.000 18.250
38 342.250 18.750
39 361.000 19.250
40 380.250 19.750
41 400.000 20.250
42 420.250 20.750
43 441.000 21.250
44 462.250 21.750
45 484.000 22.250
46 506.250 22.750
47 529.000 23.250
48 552.250 23.750
49 576.000 24.250
50 600.250 24.750
51 625.000 25.250
52 650.250 25.750
53 676.000 26.250
54 702.250 26.750
55 729.000 27.250
56 756.250 27.750
57 784.000 28.250
58 812.250 28.750
59 841.000 29.250
60 870.250 29.750
61 900.000 30.250
62 930.250 30.750
63 961.000 31.250
64 992.250 31.750
65 1.024.000 32.250
66 1.056.250 32.750
67 1.089.000 33.250
68 1.112.250 33.750
69 1.156.000 34.250
70 1.190.250 34.750
71 1.225.000 35.250
72 1.260.250 35.750
73 1.296.000 36.250
74 1.332.250 36.750
75 1.369.000 37.250
76 1.406.250 37.750
77 1.444.000 38.250
78 1.482.250 38.750
79 1.521.000 39.250
80 1.560.250 39.750





formula XP Required for LVL = ((LVL-1)^2) * 250

Experience Formula

  • if potion duration > total skill points

XP = round up [(total skill points / 60) + (total skill points / 500)] * 10;

  • else

XP = round up [(potion duration / 60) + (total skill points / 500)] * 10;

You can use the online calulator of drugie to calulate the XP: http://zt.sparkonline.net/composing/calculator.php

An Excel based calculator created by Yuuzhan calculates the XP, Gold, Time and Fragment cost: http://evolutions.yvong.com/files/Yuuzhans_Composing_Calc.xlsx

Experience Table

ILIXMap.png
The following table shows u how much experience u will get from a potion with a total buff level of 10,50,100,150,... and a duration of 30,60,90,... minutes.

Leveling Using The Least Amount of Common and Rare Fragments

Composed potions have the following constraints:

  • Potion duration range is between 30 and 300 minutes.
  • The maximum number of skills you can place in a potion is 5.


The following table contains each Composing XP using the minimum amount of fragments:

Composing XP Total Skill Points Duration (mins) Default
Time to Brew1
Gold Cost (1 Skill)
(Fragment Cost)
(2 Skills)
(Fragment Cost)
(3 Skills)
(Fragment Cost)
(4 Skills)
(Fragment Cost)
(5 Skills)
(Fragment Cost)
10 1 30 (min) 1h 10m 5,000 (1)
1 0.png
20 54 54 1h 40m 5,000 (54)
6 0.png, 2 1.png
(40, 14)
6 0.png
30 109 107 2h 40m 11,663 (109)
24 0.png, 12 1.png
(40, 69)
24 0.png, 4 1.png
(40, 40, 29)
24 0.png
40 161 161 3h 45m 25,921 (161)
54 0.png, 36 1.png, 12 2.png
(80, 81)
54 0.png, 24 1.png
(40, 40, 81)
54 0.png, 12 1.png
(40, 40, 40, 41)
54 0.png
50 215 215 4h 55m 46,225 (215)
88 0.png, 72 1.png, 40 2.png, 8 3.png
(100, 115)
88 0.png, 56 1.png
(80, 60, 75)
88 0.png, 40 1.png
(40, 40, 40, 95)
88 0.png, 24 1.png
(40, 40, 40, 45, 50)
96 0.png
60 268 268 h m 71,824 (268)
126 0.png, 99 1.png, 72 2.png, 18 3.png, 9 5.png
(125, 143)
135 0.png, 81 1.png, 9 2.png
(100, 80, 88)
126 0.png, 63 1.png
(80, 60, 60, 68)
126 0.png, 45 1.png
(40, 40, 40, 40, 108)
126 0.png, 27 1.png
70 501 300 (max) h m 150,600 (120, 120, 120, 142)
260 0.png, 130 1.png, 10 2.png
(120, 120, 120, 40, 102)
260 0.png, 120 1.png
80 1001 300 (max) 6h 45m 300,300 (225, 225, 225, 165, 161)
540 0.png, 390 1.png, 190 2.png, 30 3.png
90 1501 300 (max) h m 450,300 (300, 300, 300, 300, 301)
760 0.png, 650 1.png, 450 2.png, 150 3.png, 60 5.png, 10 4.png
100 2001 300 (max) h m 600,300 (300, 300, 300, 300, 801)
1010 0.png, 900 1.png, 700 2.png, 250 3.png, 160 5.png, 110 4.png

1 Deduct ((YourComposingLevel - 1) x 5) minutes from the listed value to get your current Time to Brew value.

  • Highlighted in green are the suggested number of skills to distribute your Total Skill Points and spend the least amount of fragments.

Allowable Skills

Not all skills can be included in a composed potion. Those which can be are as follows (along with the maximum permissible level for each)

Buff Type Maximum Buff Level Minimum Composing Level Description!
19.png Adept Learner Special 300 1 +0.2% per point increase in xp from creature kills.
67.png Light Foot Special 750 1 0.05% chance to use no stamina while moving on the world map.
26.png Doubler Special 1250 2 At skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss are normal (not multiplied) if you lose a battle.
39.png Conserve Special 300 3 +0.05% per point chance that combat (vs. players and vs. creatures) will use no stamina. (Excludes group/relic combat)


24.png Animal Magnetism Special 400 5 +0.2% per point chance to make certain creatures respawn at your location.
75.png Sacrifice Special 300 6 +0.04% per point additional xp and -0.25% per point less gold for defeating creatures in combat.
47.png Keen Edge Offense 350 8 +0.1% per point to your attack for each complete set equipped.
20.png Librarian Special 300 10 +0.1% per point chance to gain double xp from creatures.
118.png Coordinated Attack Offense 350 12 +0.05% per point added to Attack and Damage if every piece of equipped gear is part of a set.
119.png Coordinated Defense Defense 350 12 +0.05% per point added to Defense and Armor if every piece of equipped gear is part of a set.
135.png Shield Wall Defense 355 14 +0.05% per point to your Defense for each complete set equipped.
128.png Global Booster Potion Only 700 15 At skill level 50+, 2x Stamina usage in combat in return for 2x Global Event contribution per kill. At level 100+ 3x, and at level 150+ 4x. Note that stamina is normal (not multiplied) if you lose a battle.
44.png Sanctuary Defense 300 16 +0.1% per point increase to your armor
85.png Entrench Potion Only 200 18 +0.25% per point of damage is transferred to armor at the start of combat.
105.png Anti Deflect Offense 350 20 +0.2% per point chance to prevent your opponent activating Deflect.
111.png Smashing Hammer Offense 480 22 +0.05% per point added to your damage for each complete set equipped.
125.png Stalker Special 300 24 Increases the maximum percentage (above 100%) of the Elite Hunter enhancement by +0.1% per point.
59.png Terrorize Defense 350 26 0.1% per point decrease in enemy's Damage stat
81.png Gloat Special 200 28 +0.2% per point increase to gold stolen in PvP.
82.png Honor Defense 200 30 -0.2% per point xp loss in PvP (Does not work during bounties).
58.png Flinch Defense 400 32 0.1% per point decrease in enemy's Attack stat
37.png Constitution Defense 350 34 +0.1% per point increase to your defense.
136.png Armor Boost Defense 350 36 +0.05% per point to your Armor for each complete set equipped.
113.png Mighty Vigor Offense 750 38 For every 50 points of the skill, can equip items 1 level higher than your level.
101.png Severe Condition Special 250 40 +0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat. Note that you can adjust the casting level of this skill in your preferences.
100.png Ageless Special 350 42 +0.2% per point chance of doubling your HP at the start of combat.
133.png Pride Potion Only 200 44 +0.5 seconds per point multiplied by the number of medals you have increase in duration of any potions taken while this skill is active. (Note the multiplier increases based on the quality of the medal. Bronze +1, Silver +1.2, Gold +1.4, Crystal +1.6, Ruby +1.8, and Diamond +2)
147.png Lady Luck Potion Only 200 46 0.1% chance per point to re-roll for an item drop if nothing is dropped.
138.png Encouraging Talk Potion Only 200 48 +0.2% per point increase in mercenary stats while active
129.png Buff Enhancer Potion Only 500 50 For every 20 points in the skill, it adds +1 points to the buffs cast while it is active. Does not work with Merchant or Treasure Hunter
131.png Brute Strength Potion Only 500 52 For every 20 points in this skill, Enchant Weapon, Fury, and Berserk buffs are increased by +1 level when cast while this skill is active.
176.png Frag Finder Potion Only 300 60 +0.1% chance per point that a Fragment Stash will drop the maximum number of Fragments
130.png Armored Strike Offense 600 66 0.05% chance per point that your Damage is doubled, but your Armor stat is reduced to 0 (PvE only)
178.png Healer Defense 350 70 +0.01% per point chance that your health will fully restore after any given combat round
154.png Anchored Defense 250 75 +0.05% per point Damage is added to HP during combat
155.png Guild Berserker offense 70 78 Increase the enhancement level of First Strike, Nullify and Breaker by 0.01% per point in Guild Conflicts only

Here is a list of buff levels at each composing level. Click [show] to see the list.

Composing Medals

A series of medals has been created to reward the more dedicated fragmenters, and frequent composes. Details about these can be found on the medals page.

Fragmenter medals: 19_1.png 19_2.png 19_3.png 19_4.png 19_5.png 19_6.png

Artisan medals: 20_1.png 20_2.png 20_3.png 20_4.png 20_5.png 20_6.png

Misc. Notes and Restrictions

Spell Breaker and Spell Leech do not work with these potions. Brewing Master, Distil and Reckoning do.

You need to be character level 50+ to Compose items.