Difference between revisions of "Talk:Composing"

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**if below x always 10XP?
 
**if below x always 10XP?
 
*multiplied by duration factor?
 
*multiplied by duration factor?
*
+
 
*As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)
+
 
**composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10
+
'''As Hoof stated in the forums''' (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)
 +
*composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10

Revision as of 00:11, 8 September 2013

Lets try to figure out how the XP earned works ... first we need to collect some data:

Amount of Buffs Level Buffs Time (mins) XP
1 150 30 10
1 150 60 20
1 150 120 30 (confirmed)
2 150 30 20
1 10 30 10
2 10 60 10 (retry please)
1 10 300 10
2 100 30 10
2 150 300 60
2 150 120 30 (confirmed)

possible formulas:

  • total buff level to calculate XP?
    • if below x always 10XP?
  • multiplied by duration factor?


As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)

  • composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10