Difference between revisions of "Talk:Composing"

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Line 59: Line 59:
 
**if below x always 10XP?
 
**if below x always 10XP?
 
*multiplied by duration factor?
 
*multiplied by duration factor?
 +
  
 
As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)
 
As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)
Line 66: Line 67:
 
durationFactor = potionDuration;
 
durationFactor = potionDuration;
 
if(durationFactor > totalPotionSkillLevel)
 
if(durationFactor > totalPotionSkillLevel)
durationFactor = totalPotionSkillLevel;
+
durationFactor = totalPotionSkillLevel
  
 
composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10;
 
composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10;

Revision as of 23:46, 7 September 2013

Lets try to figure out how the XP earned works ... first we need to collect some data:

Amount of Buffs Level Buffs Time (mins) XP
1 150 30 10
1 150 60 20
1 150 120 30 (confirmed)
2 150 30 20
1 10 30 10
2 10 60 10 (retry please)
1 10 300 10
2 100 30 10
2 150 300 60
2 150 120 30 (confirmed)

possible formulas:

  • total buff level to calculate XP?
    • if below x always 10XP?
  • multiplied by duration factor?


As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)

The Composing XP you gain is worked out as follows:

durationFactor = potionDuration; if(durationFactor > totalPotionSkillLevel) durationFactor = totalPotionSkillLevel

composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10;