Difference between revisions of "Summon Shield Imp"

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(Description)
(Potions with this Skill)
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==Potions with this Skill==
 
==Potions with this Skill==
 
* [[Potion of the Imp]] : level 50, 60 minutes
 
* [[Potion of the Imp]] : level 50, 60 minutes
* [[Caged Imp]] : level 200, 120 minutes
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* [[Caged Imp]] : level 400, 120 minutes
 
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Revision as of 09:14, 4 July 2010

Description

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Name: Summon Shield Imp
Level: 400
Description: Creates an Imp which will absorb 100% of damage inflicted when the damage is greater or equal to your remaining HP. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE).
Stamina: 50
Duration: 60 Minutes
Prerequisites:

Max. Modifier: 7 hit points per Shield Imp with 200 points

Potions with this Skill

User Notes

This buff is really only useful if you are 1-hitting your monsters. This is because the imp will block all hits for you, including those that wouldn't have hurt you in the first place. If you are two-hitting your creatures, expect to loose 1 imp health point per combat...

The above is not true if your two+ hit setup has sufficient defense that the creature cannot hit you. If you use a defense based setup the imp is still very useful as it will only lose HP on the 2% random "lucky hits". You can further improve the usefulness of the imp + defense set up by using high-powered buffs/potions such as wither, spectral knight, shatter armor, deathwish, or shield strike, which may enable you to one-hit when they trigger.

Skill Categories
Offense Skills Defense Skills Special Skills Potion Only Skills