Guild Vs Guild

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Revision as of 21:58, 5 July 2008 by CALLmeABC (Talk | contribs)

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BASICS

First, lets start out with basic PvP because. lets face it that is, at the core, what GvG is. To be successful at PvP you have to under stand the mechanics of stat points and how to use them to your advantage. *REMBER THAT STATS VARY* you may have noticed how you can inflict 100 damage or 150 damage agenst the same monster type with the same equipment so with this in mind u should ALWAYS try and get more that what u need by as much as possible but lets step back and understand each stat, and what it does

what each of your stats are and what they do
==ATTACK== - determines if contact is made ==Defense== - ability to avoid contact ==ARMOR== - if contact is made, this is subtracted from damage but will not go below 1 ==DAMAGE== - if contact is made how much it hurts ==HP== - if contact is made and damage is inflicted when this runs out, you die with this in mind for u 2 hit and kill an a monster/player you have to have more attack than they have defense (Dark Curse can help here), more damage than they have armor + HP AND more armor than they have damage

their is a part of the mechanics of the game refereed to as a "2%" there is a 2% chance, NO MATTER WHAT that your attack will fail causing you to miss. While in GvG combat you will be swinging 50 times and can expect 2 miss a few times so now we need 2 discuss living through a 2% miss

SURVIVING A 2% MISS


when u miss the tables are turned, so you must be prepared 2 defend yourself. you have 2 options here the first is to beat their attack. we can beat their attack by having more defense than they have attack, if u pick this option, remember that their guild mates may have buffed them with Dark Curse so we are going to have 2 compensate for this with a LOT of defense OR we can go with option 2 beat their damage. to beat their damage u need more armor than they have damage so when they hit you only 1 damage is done and only 1 HP lost.