Guild:Black Sun

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Black Sun
BlackSun.jpg
Leader(s): Drimm, Thiudimir
Founder: Drimm
Allies: *Blank*
Website: http://blacksun.rpgdynasty.com/

Contents

Welcome to Black Sun's FSWiki page.

We hope you find the following information of use. If you have specific questions about us that are not answered here, please feel free to contact our leadership.



Who We Are

[as of July 2010]
Top 50 overall guild.
Top 5 GvG guild.

Black Sun is a small guild of proud warriors. As an elite group we strive to grow large in power, not numbers.

Many of our members can be found among the top players lists of their respective join months. Although we are primarily a guild of levelers, our members engage in all manner of gameplay, including PvP, GvG, arena combat, titan hunting, bounty hunting, merchanting, inventing, and more.

We seek players prepared to devote their time and energy toward achieving mutual success, and especially those willing to invest FSP in themselves (stam gain/tank, pack slots, offline set).

Applicants of any level should PM Drimm or Thiudimir directly. No blind requests will be considered.

We do not recruit GvGers for hire. Do not PM us with a list of conditions and expectation of payment for participating in conflicts.

Black Sun History

The Book of Legends

Tome III: Genesis of the Shadows

...And so, it started; the skies dimmed, the fires grew pale and every shed of light turned gray and cold. In the thriving village of Ikalea the people ran fearful in the murk, desperately searching for the last rays of the now sleeping sun. At last, the prophecy had come true, the day in which the sun would fall in an endless slumber had arrived... The birds took agitated flight, not expecting the night, fleeing for their lives, it wouldn't be long before the night stalkers arrived and preyed on both man and beast...

Meanwhile the elders spoke in secrecy. They knew it was their responsibility to leave the village and seek a way to restore the day, a way to bring the withering sun back to life. The four of them discussed for long, they knew it wouldn't be an easy journey and the four of them were not enough for the great task ahead. They also knew the plants would die, the animals starve and their people would eventually fall into the shadows of the past unless they accomplished their task.

The names of the Great Four have long been forgotten but their titles remain engraved in both our past and our future... The leader, the founder of the guild; The Dawnbringer; was to lead the others into greatness, it was him who was destined to bring the rays of sun to the great plains of Ikalea at least once more before leaving this world. His right hand, The Seneschal of the Light; would bring hope where the darkness had consumed it, where people had already surrendered and embraced death, with hope came bravery and with bravery new recruits willing to join the cause. And together, The Guardian of Dawn and The Warden of Dusk would fend off the fiends spewed by the perpetual gloom, fighting back to back against beasts unknown to any man and facing as one, the demons unspoken of, even in the Holy books...

These legendary men set out to find new companions, people of great strength that would lend their arms to restore the celestial balance. With every loss they mourned and with every new companion they grew stronger. With The Great Four it had started and with The Great Four it would end... The Black Sun Guild was formed in the first hours of the eternal night...

Courtesy of Cabetardo, former Black Sun Member and historian of the Guild.


Black Sun Guild Laws

  • Must be active. Level up as often and as quickly as you can. Players who simply log on from time to time, and expend the guild's resources without giving anything in return are dead weight, and will not be given a free ride. Earn your keep. If you are going to be absent for an extended period, send a message to leadership. Anybody inactive for seven days or more without contacting Guild Leadership may be kicked. New members are expected to gain their first promotion within the first three weeks of joining Black Sun.
  • Must contribute. Contributing may be defined as making donations to the guild bank, or by simply helping your guildmates with buffs, advice, gear, etc. Black Sun does impose a guild tax (25%), meaning a portion of the gold you gain from kills goes straight to the guild bank to help maintain our existing structures and help purchase new ones. Players over level 50 should also make at least one deposit to the guild weekly. This is not a cost of being in the guild. This is doing your part to help the guild help you and others.
  • Register for the forum. Provide at least the country that you live in and your age. It would also be helpful to provide at least one alternate way of contacting you, be it IM or email address, in case we cannot contact you in-game.
  • Must help those that are ranked lower than you. Provide buffs to online members if you have the ability to do so. Post your items that you outgrow to see if somebody else can use them instead of just dropping and destroying.
  • There is to be at least one guild store slot open at all times for drops from group attacks. If you feel it necessary to place an item in the last remaining guild store slot you may lose permissions to access the guild store.
  • We do not tolerate nor harbor multi-accounts, scammers, or cheaters in this guild. You will be kicked, and reported.
  • There will be no "chances" or "tries". If you break a rule, you risk being kicked from the guild.


Ranks

The following ranks and privileges are available to our members. All new members, regardless of prior experience, begin their tenure as a Solar Apprentice, and are expected to reach their first promotion within the first three weeks of joining the guild.


Rank Name Required Guild exp Privileges
Custom Rank 100,000,000 Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. Can add tags to items. Can hire and fire mercenaries. Can recruit. Can mass message. Can initiate guild conflicts. Can empower relics.
Assyrian Eclipse 50,000,000+ Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. Can add tags to items. Can hire and fire mercenaries. Can recruit. Can mass message.
Shimmering Sentinel 25,000,000+ Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. Can add tags to items. Can hire and fire mercenaries. Can recruit. Can mass message.
Master of the Shining Blade 10,000,000+ Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. Can add tags to items. Can hire and fire mercenaries.
Hero of the Solar Winds 5,000,000+ Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. Can add tags to items. Can hire and fire mercenaries.
Blazing Champion 2,500,000+ Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. Can add tags to items. Can hire and fire mercenaries.
Resplendent Knight 1,000,000+ Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor.
Radiant Warrior 250,000+ Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor.
Solar Apprentice <250,000 Can store and take items from the guild store.
Voyager N/A A special rank for players on indefinite or pre-arranged hiatus.





Guild Structures

Benefits from the following structures are available to our members.

While many of our structures have been maxed, some have not, as we do not feel these upgrades are necessary. For instance, our Fury Shrine: our guild has many tagged items that allow members levels 50 and up to max out their Fury Caster bonus, and so we have no need of a maxed Fury Shrine. Other structure upgrades we feel would not be cost-effective for a guild of our size.


Structure Lvl/Max Lvl Benefit Total Benefit Upkeep (gold per hour)
Battle Totem 16 / 20 Increase attack by +2 per level +32 attack gold_button.gif 2,229
Heath Shrine 13 / 20 Increase HP by +5 per level +65 HP gold_button.gif 1,259
Armory 16 / 20 Increase Defense & Armor by +2 per level +32 defense and armor gold_button.gif 3,010
Endurance Shrine 3 / 3 Increase Stamina (Gain) by +5 per level +15 stam gain/hr gold_button.gif 18,700
Thieves Guild 2 / 2 Increase Thievery (Enhancement) by +20% per level +40% Thievery gold_button.gif 150
Weaponsmith 15 / 20 Increase Damage by +3 per level +45 damage gold_button.gif 4,248
Temple 5 / 5 Increase Holy (Enhancement) by +10% per level +50% Holy gold_button.gif 320
Shrine of Pain 5 / 5 Increase Critical Hit (Enhancement) by +5% per level +25% Critical Hit gold_button.gif 2,025
Tranquil Retreat 9 / 12 Increase (Max) Stamina by +20 per level +180 max stam gold_button.gif 4,000
Destructive Shrine 6 / 6 Increase Breaker (Enhancement) by +10% per level +60% Breaker gold_button.gif 640
Pentagram 6 / 6 Increase Banishment (enhancement) by +5% per level +30% Banishment gold_button.gif 1,120
Protection Shrine 5 / 7 Increase Protection (Enhancement) by +10% per level +50% Protection gold_button.gif 560
Blade Master 6 / 6 Increase Piercing Strike (Enhancement) by +10% per level +60% Piercing Strike gold_button.gif 1,120
Bandit Camp 5 / 5 Increase Master Thief (Enhancement) by +5% per level +25% Master Thief gold_button.gif 560
Awareness Training 5 / 5 Increase Protect Gold (Enhancement) by +5% per level +25% Protect Gold gold_button.gif 560
Training Room 10 / 10 Increase Dodge (Enhancement) by +5% per level +50% Dodge gold_button.gif 1,360
Crippling Shrine 7 / 20 Increase Disarm (Enhancement) by +2% per level +14% Disarm gold_button.gif 121
Blacksmith 5 / 5 Increase Master Blacksmith (Enhancement) by +10% per level +50% Master Blacksmith gold_button.gif 1,172
Sustain Shrine 5 / 5 Increase Sustain (Enhancement) by +5% per level +25% Sustain gold_button.gif 2,343
Tavern 1 / 1 Allows guild to view time until next available mercenary N/A gold_button.gif 200
Crafters Workshop 4 / 5 Increase Master Crafter (Enhancement) by +20% per level +80% Master Crafter gold_button.gif 960
Military Advisor 1 / 1 Allows guild to view combined stats of group N/A gold_button.gif 500
Fury Shrine 3 / 5 Increase levels of skills by +5 per level +15 levels gold_button.gif 2,244
Guild Registrar 3 / 3 Allows guild to view a report on guild tagged items
Also shows if items are equiped(lvl2)
And allows the recall of items option via permission(lvl3)
N/A gold_button.gif 2,205
Preemtive Temple 13 / 15 Increase First Strike (Enhancement) by +2% per level +26% First Strike gold_button.gif 3,569
Combat Pit 10 / 25 Increase Duelist (Enhancement) by +1% per level +10% Duelist gold_button.gif 372
Inventors Laboratory 7 / 10 Increase Master Inventor (Enhancement) by +5% per level +35% Master Inventor gold_button.gif 1,705
Scout Tower 1 / 2 Allows guild to view current kills on any active Titan(s)
Allows tracking of individual contributions of each guild member(lvl2)
N/A gold_button.gif 2,500




Guild Gear

We have a large inventory of guild tagged items, most of which are excellent or perfect crafted and fully forged. We also have a variety of other items that complement these sets to comprise one-hit setups for virtually every level. However, because many of these sets are to be shared, we expect members to invest in their own offline sets as much as possible.

We have at least one of the following sets:

Levels 5 to 100:
Emissaries, Lokor, Plague, Tattie Boggle (Halloween), Golden Cockatrice, Deep, Decay, Shadow Elf, Maeves

Levels 105 to 200:
Aleos, Full Moon, Mancrusha, Baron, Cu Sith, King Au Xenah, Vexus, Brotherhood, Samaels Void, Banshee, Marpolo, Samurai, Revenants, Witches, Lezhal

Levels 205 to 300:
Fozdons, Lost Power, Vashku, Steep Nojor, Arthfaels, Xenix, Ragnok, Horned Gods, Destroyer, Kruxgor, Ivar, Demonic, Sabertooth, Son of Santork

Levels 305 to 400:
Dagoresh, Hondos, Mar, Pharaoh, Semerkhet, Broken Fang, Crushing Fist, Dark Blade, Argus

Levels 405 to 600:
Doth, Sarabaite, Master of Magic, Bhaltairs, Fury Bourne, Brides, Lamia, Lishka, Zang, Yojimbos, Adventurer

Levels 605 and up:
Brices, Sarlonde, Ormarrs, Polar Spine, Zelrokhs, Colvis, Volkers, Ai Chay Ke, Huistrel, Xind Imperial Demon, Lifeblood



Guild Conflicts

We do, on occasion, engage in guild conflicts.

For those of you who desire to exchange RP, you should know that we don't lay down for anyone. If you want RP, you'll have to earn it, by taking it from us. Even if you successfully complete 50 of 50 attacks, we may still try to force a draw.

Also, when it comes to crystalline gear, we hold no quarter, nor do we ask any. Don't initiate a conflict if you don't want your shiny gear dented.



More to come: Still Under Construction!

Last edited by: Troezen 01:16, 12 December 2009 (UTC)