Difference between revisions of "Composing"

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(Breaking down items)
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Some Items can be broken down to convert them into fragments. Fragmentable items:
 
Some Items can be broken down to convert them into fragments. Fragmentable items:
  
* must not be bound (that is, they must be tradable)
+
* must not be bound (that is, they must be tradable).  Quest Items and other bound items may not be broken down.
* must be of one of the nine types of items that can be worn as gear: Helmets, Shields, Swords, Armor, Runes, Rings, Amulets, Boots, or Gloves.   
+
* must be of one of the nine types of items that can be worn as gear: Helmets, Shields, Swords, Armor, Runes, Rings, Amulets, Boots, or Gloves.  Potions, resources, bottles, and items of any other type may not be broken down.
 
* must not be of epic rarity.
 
* must not be of epic rarity.
<BR><BR>
+
* must be dropped by creatures in PvE.  Items sold in stores may not be broken down.
 +
<BR>
  
 
Depending on their rarity of the item broken down, you'll get fragments of the corresponding type:
 
Depending on their rarity of the item broken down, you'll get fragments of the corresponding type:
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* Crystalline items will yield one or more http://huntedcow.cachefly.net/fs/fragments/5.gif Crystalline Fragments
 
* Crystalline items will yield one or more http://huntedcow.cachefly.net/fs/fragments/5.gif Crystalline Fragments
 
* Super-Elite items will yield one or more http://huntedcow.cachefly.net/fs/fragments/4.gif Super-Elite Fragments
 
* Super-Elite items will yield one or more http://huntedcow.cachefly.net/fs/fragments/4.gif Super-Elite Fragments
<BR><BR>
+
<BR>
 +
 
 
The number of fragments you will receive for a given item is based on the items level, and is calculated with the following formula:  
 
The number of fragments you will receive for a given item is based on the items level, and is calculated with the following formula:  
<BR><BR>
+
<BR>
 +
 
 
'''Fragments = RoundUp(SquareRoot(ItemLevel / 100))'''
 
'''Fragments = RoundUp(SquareRoot(ItemLevel / 100))'''
<BR><BR>
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 +
<BR>
 
{|border="0" style="heigth: 100%; text-align: middle; border:1px solid #ACBABC; background: #F4C073; color: black" cellpadding="3" cellspacing="3"
 
{|border="0" style="heigth: 100%; text-align: middle; border:1px solid #ACBABC; background: #F4C073; color: black" cellpadding="3" cellspacing="3"
 
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Revision as of 17:37, 26 August 2013

Overview

Composing is an upcoming game feature which allows players to sacrifice unneeded drops and turn them into custom potions. The concept of composing was first introduced in the game forum in 2012, and part 1 of the feature was introduced in summer of 2103, with part 2 expected to be released in early fall of that year.


Breaking down items

Some Items can be broken down to convert them into fragments. Fragmentable items:

  • must not be bound (that is, they must be tradable). Quest Items and other bound items may not be broken down.
  • must be of one of the nine types of items that can be worn as gear: Helmets, Shields, Swords, Armor, Runes, Rings, Amulets, Boots, or Gloves. Potions, resources, bottles, and items of any other type may not be broken down.
  • must not be of epic rarity.
  • must be dropped by creatures in PvE. Items sold in stores may not be broken down.


Depending on their rarity of the item broken down, you'll get fragments of the corresponding type:

  • Common items will yield one or more 0.gif Common Fragments
  • Rare items will yield one or more 1.gif Rare Fragments
  • Unique items will yield one or more 2.gif Unique Fragments
  • Legendary items will yield one or more 3.gif Legendary Fragments
  • Crystalline items will yield one or more 5.gif Crystalline Fragments
  • Super-Elite items will yield one or more 4.gif Super-Elite Fragments


The number of fragments you will receive for a given item is based on the items level, and is calculated with the following formula:

Fragments = RoundUp(SquareRoot(ItemLevel / 100))


Fragment(s) Item level
1 fragment: 1 - 100
2 fragments: 101 - 400
3 fragments: 401 - 900
4 fragments: 901- 1600
5 fragments: 1601 - 2500