Difference between revisions of "Animal Magnetism"

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*Also, according to [http://forum.fallensword.com/phpBB3/viewtopic.php?p=1081097#p1081097 this post], it has been officially confirmed that Animal Magnetism DOES NOT work on Titans.
 
*Also, according to [http://forum.fallensword.com/phpBB3/viewtopic.php?p=1081097#p1081097 this post], it has been officially confirmed that Animal Magnetism DOES NOT work on Titans.
 
{{User:Ando/Sig}} 23:14, 19 February 2011 (UTC)
 
{{User:Ando/Sig}} 23:14, 19 February 2011 (UTC)
 
At level five hundred, if such a potion existed, light foot would be useless because the same animal would come back. This buff works well with light foot level 1250 and conserve level 500.
 
-zizzles
 
  
 
{{Skill Categories}}
 
{{Skill Categories}}
 
[[Category:Skills]][[Category:Special Skills]]
 
[[Category:Skills]][[Category:Special Skills]]

Revision as of 05:28, 24 March 2011

Description

24_b.gif

Name: Animal Magnetism
Level: 200
Description: +0.2% per point chance to make certain creatures respawn at your location.
Stamina: 10
Duration: 60 Minutes
Prerequisites:

  • [none]

Max. Modifier: 50% with 250 points

Potions with this Skill

User Notes

  • According to this forum thread, the certain creatures clause means: AM works on Normal, Champion, Elites (some elites not all) and It doesn't work on Legendary or SE.
  • Also, according to this post, it has been officially confirmed that Animal Magnetism DOES NOT work on Titans.
23:14, 19 February 2011 (UTC)
Skill Categories
Offense Skills Defense Skills Special Skills Potion Only Skills