Difference between revisions of "Animal Magnetism"

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(User Notes)
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*Also, according to [http://forum.fallensword.com/phpBB3/viewtopic.php?p=1081097#p1081097 this post], it has been officially confirmed that Animal Magnetism DOES NOT work on Titans.
 
*Also, according to [http://forum.fallensword.com/phpBB3/viewtopic.php?p=1081097#p1081097 this post], it has been officially confirmed that Animal Magnetism DOES NOT work on Titans.
 +
{{User:Ando/Sig}} 23:14, 19 February 2011 (UTC)
  
 
At level five hundred, if such a potion existed, light foot would be useless because the same animal would come back. This buff works well with light foot level 1250 and conserve level 500.
 
At level five hundred, if such a potion existed, light foot would be useless because the same animal would come back. This buff works well with light foot level 1250 and conserve level 500.
 
  -zizzles
 
  -zizzles
  
{{User:Ando/Sig}} 23:14, 19 February 2011 (UTC)
 
 
{{Skill Categories}}
 
{{Skill Categories}}
 
[[Category:Skills]][[Category:Special Skills]]
 
[[Category:Skills]][[Category:Special Skills]]

Revision as of 00:38, 24 March 2011

Description

24_b.gif

Name: Animal Magnetism
Level: 200
Description: +0.2% per point chance to make certain creatures respawn at your location.
Stamina: 10
Duration: 60 Minutes
Prerequisites:

  • [none]

Max. Modifier: 50% with 250 points

Potions with this Skill

User Notes

  • According to this forum thread, the certain creatures clause means: AM works on Normal, Champion, Elites (some elites not all) and It doesn't work on Legendary or SE.
  • Also, according to this post, it has been officially confirmed that Animal Magnetism DOES NOT work on Titans.
23:14, 19 February 2011 (UTC)

At level five hundred, if such a potion existed, light foot would be useless because the same animal would come back. This buff works well with light foot level 1250 and conserve level 500.

-zizzles
Skill Categories
Offense Skills Defense Skills Special Skills Potion Only Skills