Difference between revisions of "Animal Magnetism"

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(User Notes)
(User Notes)
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  -zizzles
 
  -zizzles
  
At level 500 this would be awesome!
 
-zizzles
 
 
{{User:Ando/Sig}} 23:14, 19 February 2011 (UTC)
 
{{User:Ando/Sig}} 23:14, 19 February 2011 (UTC)
 
{{Skill Categories}}
 
{{Skill Categories}}
 
[[Category:Skills]][[Category:Special Skills]]
 
[[Category:Skills]][[Category:Special Skills]]

Revision as of 01:26, 23 March 2011

Description

24_b.gif

Name: Animal Magnetism
Level: 200
Description: +0.2% per point chance to make certain creatures respawn at your location.
Stamina: 10
Duration: 60 Minutes
Prerequisites:

  • [none]

Max. Modifier: 50% with 250 points

Potions with this Skill

User Notes

  • According to this forum thread, the certain creatures clause means: AM works on Normal, Champion, Elites (some elites not all) and It doesn't work on Legendary or SE.
  • Also, according to this post, it has been officially confirmed that Animal Magnetism DOES NOT work on Titans.

At level five hundred, if such a potion existed, light foot would be useless because the same animal would come back. This buff works well with light foot level 1250 and conserve level 500.

-zizzles
23:14, 19 February 2011 (UTC)
Skill Categories
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