The Bonds of Trickery

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MIN LEVEL START LOCATION START REQUIREMENTS
994 Mount Volmar (Rift) (6, 11) Shattering the Mirror

Information

Steps:

  1. Go to Start
  2. Go to Mount Volmar (Rift) (12, 3)
  3. Obtain Shroud Shackle from Shackled Spirit
  4. Return to Mount Volmar (Rift) (12, 3)
  5. Go to Mount Volmar (Spirit Gate) (4, 2)
  6. Return to Start

Rewards:

  • 4,737,803 XP


Arrow.gif Back to Quest Guide

Details

Jamesina waves you over.

She glares at Virmalthorn for a moment, 'We have decided to look into these Shackled Spirits. Virmalthorn senses high amounts of the Shroud within them, which means that the Dreadlord has something to do with them. Also, they look like they are in such pain. I can't simply ignore them. Can you try to find out what is torturing them?'


You are not too sure how to help these Spirits, you search the Rift when suddenly a shadowy figure appears in the air before you.

The Spirit looks around confused, then it focuses on you. 'I'm sorry, but I see my ancestors suffering, can you bring me their chains so that I can see what is holding them to this place?'


The Spirit shimmers before you, 'Have you found the Chains that are holding my ancestors here. Please be quick, I feel myself being pulled into the Gate nearby.'

The fading Spirit takes the chain from you, 'I see, it is tainted with the sands of the Nether Plain. It is the Plain that rests between the realms of life and death. My ancestors are being tricked into this Realm through this Plain. Please find the source of this trickery and close the gate. Or more of my people will suffer.'

The Spirit fades from sight. The chain falls to the ground. You pick up the Chain, you should find this Gate that is pulling these Spirits into this Realm.

You receive 1 x Ancestral Chain


The air in the Spirit Gate is chilled with death and despair. At the far end you see a familiar runed golden ring filled with liquid silver. A wizard dressed in brown robes murmurers quietly by the Spell Mirror.

The Dominated Necromancer has his eyes closed, concentrating on the spell he is casting. Within the silver you see a dark vortex pulling spirits from the realm of the dead into that of the living. You are not too sure why this would help the Dreadlord, but if it is important you should destroy it. You drop the Spirit Portal Rune into the spinning vortex. The energies of the Toxic Canter mix with the spell within the silver. The vortex begins to slow it's spin.

The eyes of the Necromancer snap open, 'What – what have you done!' he grits his teeth as he struggles to hold the spell in place. But the pain within the Ancestral Chain forces him to his knees. You suddenly remember that the Mirror gains power from those who use them. So whatever happens to the Mirror will be reflected within the Wizard next to you. You stare in horrified fascination as the Necromancer suddenly shimmers, then fades from existence. He screams in agony as he is pulled into the realms of the dead. The runes on the golden ring flare for a moment, then the ring twists like a snake before exploding in a fireball of imploding magical energies.

You should return to Jamesina and Virmalthorn and explain that you have closed the gate pulling the spirits into this realm.


Virmalthorn hails you, 'There you are, I was beginning to worry, have you found out what is causing the misery of these Spirits?'

You tell them that you found a Spirit and it told you that the dead were being drawn here through a gate. You found that gate and closed it. It was another Spell Mirror being used by one of the Necromancers you found in the Lair before. Jamesina bites her lip, 'Were using Shroud Energies to do this somehow.' You nod and say that you suspect that the gate fooled the spirits into thinking it was another Realm of the Dead. When they were here the Dreadlord was using them for something but you could not find out what.

Virmalthorn bristles in anger, 'There has to be an anchor within the Shroud that the Necromancer Coven is using. We should look for a gate into the Shroud itself and try to destroy that anchor.

You receive 4,737,803 Xp