Guild:Black Sun
Black Sun | |
Leader(s): | Drimm, Thiudimir |
Founder: | Drimm |
Allies: | *Blank* |
Website: | http://blacksun.rpgdynasty.com/ |
Contents |
Welcome to Black Sun's FSWiki page.
We hope you find the following information of use. If you have specific questions about us that are not answered here, please feel free to contact our leadership.
Who We Are
[as of June 2010]
Top 50 overall guild.
Top 20 GvG guild.
Black Sun is a small guild of proud warriors. As an elite group we strive to grow large in power, not numbers.
Many of our members can be found among the top players lists of their respective join months. Although we are primarily a guild of levelers, our members engage in all manner of gameplay, including PvP, GvG, arena combat, titan hunting, bounty hunting, merchanting, inventing, and more.
We seek players prepared to devote their time and energy toward achieving mutual success, and especially those willing to invest FSP in themselves (stam gain/tank, pack slots, offline set).
Applicants of any level should PM Drimm or Thiudimir directly. No blind requests will be considered.
We do not recruit GvGers for hire. Do not PM us with a list of conditions and expectation of payment for participating in conflicts.
Black Sun History
The Book of Legends
Tome III: Genesis of the Shadows
...And so, it started; the skies dimmed, the fires grew pale and every shed of light turned gray and cold. In the thriving village of Ikalea the people ran fearful in the murk, desperately searching for the last rays of the now sleeping sun. At last, the prophecy had come true, the day in which the sun would fall in an endless slumber had arrived... The birds took agitated flight, not expecting the night, fleeing for their lives, it wouldn't be long before the night stalkers arrived and preyed on both man and beast...
Meanwhile the elders spoke in secrecy. They knew it was their responsibility to leave the village and seek a way to restore the day, a way to bring the withering sun back to life. The four of them discussed for long, they knew it wouldn't be an easy journey and the four of them were not enough for the great task ahead. They also knew the plants would die, the animals starve and their people would eventually fall into the shadows of the past unless they accomplished their task.
The names of the Great Four have long been forgotten but their titles remain engraved in both our past and our future... The leader, the founder of the guild; The Dawnbringer; was to lead the others into greatness, it was him who was destined to bring the rays of sun to the great plains of Ikalea at least once more before leaving this world. His right hand, The Seneschal of the Light; would bring hope where the darkness had consumed it, where people had already surrendered and embraced death, with hope came bravery and with bravery new recruits willing to join the cause. And together, The Guardian of Dawn and The Warden of Dusk would fend off the fiends spewed by the perpetual gloom, fighting back to back against beasts unknown to any man and facing as one, the demons unspoken of, even in the Holy books...
These legendary men set out to find new companions, people of great strength that would lend their arms to restore the celestial balance. With every loss they mourned and with every new companion they grew stronger. With The Great Four it had started and with The Great Four it would end... The Black Sun Guild was formed in the first hours of the eternal night...
Courtesy of Cabetardo, former Black Sun Member and historian of the Guild.
Black Sun Guild Laws
- Must be active. Level up as often and as quickly as you can. Players who simply log on from time to time, and expend the guild's resources without giving anything in return are dead weight, and will not be given a free ride. Earn your keep. If you are going to be absent for an extended period, send a message to leadership. Anybody inactive for seven days or more without contacting Guild Leadership may be kicked. New members are expected to gain their first promotion within the first three weeks of joining Black Sun.
- Must contribute. Contributing may be defined as making donations to the guild bank, or by simply helping your guildmates with buffs, advice, gear, etc. Black Sun does impose a guild tax (25%), meaning a portion of the gold you gain from kills goes straight to the guild bank to help maintain our existing structures and help purchase new ones. Players over level 50 should also make at least one deposit to the guild weekly. This is not a cost of being in the guild. This is doing your part to help the guild help you and others.
- Register for the forum. Provide at least the country that you live in and your age. It would also be helpful to provide at least one alternate way of contacting you, be it IM or email address, in case we cannot contact you in-game.
- Must help those that are ranked lower than you. Provide buffs to online members if you have the ability to do so. Post your items that you outgrow to see if somebody else can use them instead of just dropping and destroying.
- There is to be at least one guild store slot open at all times for drops from group attacks. If you feel it necessary to place an item in the last remaining guild store slot you may lose permissions to access the guild store.
- We do not tolerate nor harbor multi-accounts, scammers, or cheaters in this guild. You will be kicked, and reported.
- There will be no "chances" or "tries". If you break a rule, you risk being kicked from the guild.
Ranks
The following ranks and privileges are available to our members. All new members, regardless of prior experience, begin their tenure as a Solar Apprentice, and are expected to reach their first promotion within the first three weeks of joining the guild.
Rank Name | Required Guild exp | Privileges |
---|---|---|
Custom Rank | 100,000,000 | Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. Can add tags to items. Can hire and fire mercenaries. Can recruit. Can mass message. Can initiate guild conflicts. Can empower relics. |
Assyrian Eclipse | 40,000,000+ | Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. Can add tags to items. Can hire and fire mercenaries. Can recruit. Can mass message. |
Shimmering Sentinel | 20,000,000+ | Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. Can add tags to items. Can hire and fire mercenaries. Can recruit. Can mass message. |
Master of the Shining Blade | 10,000,000+ | Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. Can add tags to items. Can hire and fire mercenaries. |
Hero of the Solar Winds | 5,000,000+ | Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. Can add tags to items. Can hire and fire mercenaries. |
Blazing Champion | 2,500,000+ | Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. Can add tags to items. Can hire and fire mercenaries. |
Resplendent Knight | 1,000,000+ | Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. |
Radiant Warrior | 250,000+ | Can store and take items from the guild store. Can recall tagged items. Can view Guild Advisor. |
Golden Spearman | 50,000+ | Can store and take items from the guild store. |
Solar Apprentice | <50,000 | Can store and take items from the guild store. |
Voyager | N/A | A special rank for players on indefinite hiatus of one month or longer. |
Guild Structures
Benefits from the following structures are available to our members.
While many of our structures have been maxed, some have not, as we do not feel these upgrades are necessary. For instance, our Fury Shrine: our guild has many tagged items that allow members levels 50 and up to max out their Fury Caster bonus, and so we have no need of a maxed Fury Shrine. Other structure upgrades we feel would not be cost-effective for a guild of our size.
Structure | Lvl/Max Lvl | Benefit | Total Benefit | Upkeep (gold per hour) |
---|---|---|---|---|
Battle Totem | 16 / 20 | Increase attack by +2 per level | +32 attack | 2,229 |
Heath Shrine | 13 / 20 | Increase HP by +5 per level | +65 HP | 1,259 |
Armory | 16 / 20 | Increase Defense & Armor by +2 per level | +32 defense and armor | 3,010 |
Endurance Shrine | 3 / 3 | Increase Stamina (Gain) by +5 per level | +15 stam gain/hr | 18,700 |
Thieves Guild | 2 / 2 | Increase Thievery (Enhancement) by +20% per level | +40% Thievery | 150 |
Weaponsmith | 15 / 20 | Increase Damage by +3 per level | +45 damage | 4,248 |
Temple | 5 / 5 | Increase Holy (Enhancement) by +10% per level | +50% Holy | 320 |
Shrine of Pain | 5 / 5 | Increase Critical Hit (Enhancement) by +5% per level | +25% Critical Hit | 2,025 |
Tranquil Retreat | 9 / 12 | Increase (Max) Stamina by +20 per level | +180 max stam | 4,000 |
Destructive Shrine | 6 / 6 | Increase Breaker (Enhancement) by +10% per level | +60% Breaker | 640 |
Pentagram | 6 / 6 | Increase Banishment (enhancement) by +5% per level | +30% Banishment | 1,120 |
Protection Shrine | 5 / 7 | Increase Protection (Enhancement) by +10% per level | +50% Protection | 560 |
Blade Master | 6 / 6 | Increase Piercing Strike (Enhancement) by +10% per level | +60% Piercing Strike | 1,120 |
Bandit Camp | 5 / 5 | Increase Master Thief (Enhancement) by +5% per level | +25% Master Thief | 560 |
Awareness Training | 5 / 5 | Increase Protect Gold (Enhancement) by +5% per level | +25% Protect Gold | 560 |
Training Room | 10 / 10 | Increase Dodge (Enhancement) by +5% per level | +50% Dodge | 1,360 |
Crippling Shrine | 7 / 20 | Increase Disarm (Enhancement) by +2% per level | +14% Disarm | 121 |
Blacksmith | 5 / 5 | Increase Master Blacksmith (Enhancement) by +10% per level | +50% Master Blacksmith | 1,172 |
Sustain Shrine | 5 / 5 | Increase Sustain (Enhancement) by +5% per level | +25% Sustain | 2,343 |
Tavern | 1 / 1 | Allows guild to view time until next available mercenary | N/A | 200 |
Crafters Workshop | 4 / 5 | Increase Master Crafter (Enhancement) by +20% per level | +80% Master Crafter | 960 |
Military Advisor | 1 / 1 | Allows guild to view combined stats of group | N/A | 500 |
Fury Shrine | 3 / 5 | Increase levels of skills by +5 per level | +15 levels | 2,244 |
Guild Registrar | 3 / 3 | Allows guild to view a report on guild tagged items Also shows if items are equiped(lvl2) And allows the recall of items option via permission(lvl3) |
N/A | 2,205 |
Preemtive Temple | 13 / 15 | Increase First Strike (Enhancement) by +2% per level | +26% First Strike | 3,569 |
Combat Pit | 10 / 25 | Increase Duelist (Enhancement) by +1% per level | +10% Duelist | 372 |
Inventors Laboratory | 7 / 10 | Increase Master Inventor (Enhancement) by +5% per level | +35% Master Inventor | 1,705 |
Scout Tower | 1 / 2 | Allows guild to view current kills on any active Titan(s) Allows tracking of individual contributions of each guild member(lvl2) |
N/A | 2,500 |
Guild Gear
We have a large inventory of guild tagged items, most of which are excellent or perfect crafted and fully forged. We also have a variety of other items that complement these sets to comprise one-hit setups for virtually every level. However, because many of these sets are to be shared, we expect members to invest in their own offline sets as much as possible.
We have at least one of the following sets:
Levels 5 to 100:
Emissaries, Lokor, Plague, Tattie Boggle (Halloween), Golden Cockatrice, Deep, Decay, Shadow Elf, Maeves
Levels 105 to 200:
Aleos, Full Moon, Mancrusha, Baron, Cu Sith, King Au Xenah, Vexus, Brotherhood, Samaels Void, Banshee, Marpolo, Samurai, Revenants, Witches, Lezhal
Levels 205 to 300:
Fozdons, Lost Power, Vashku, Steep Nojor, Arthfaels, Xenix, Ragnok, Horned Gods, Destroyer, Kruxgor, Ivar, Demonic, Sabertooth, Son of Santork
Levels 305 to 400:
Dagoresh, Hondos, Mar, Pharaoh, Semerkhet, Broken Fang, Crushing Fist, Dark Blade, Argus
Levels 405 and up:
Doth, Sarabaite, Master of Magic, Bhaltairs, Fury Bourne, Brides, Lamia, Lishka, Zang, Yojimbos, Adventurer, Brices, Sarlonde, Ormarrs, Polar Spine, Zelrokhs, Colvis, Volkers, Ai Chay Ke, Huistrel, Xind Imperial Demon, Lifeblood
Guild Conflicts
We do, on occasion, engage in guild conflicts.
For those of you who desire to exchange RP, you should know that we don't lay down for anyone. If you want RP, you'll have to earn it, by taking it from us. Even if you successfully complete 50 of 50 attacks, we may still try to force a draw.
Also, when it comes to crystalline gear, we hold no quarter, nor do we ask any. Don't initiate a conflict if you don't want your shiny gear dented.
More to come: Still Under Construction!
Last edited by: Troezen 01:16, 12 December 2009 (UTC)