Talk:Composing
From Fallen Sword Wiki
Lets try to figure out how the XP earned works ... first we need to collect some data:
Amount of Buffs | Level Buffs | Time (mins) | XP |
---|---|---|---|
1 | 150 | 30 | 10 |
1 | 150 | 60 | 20 |
1 | 150 | 120 | 30 (confirmed) |
2 | 150 | 30 | 20 |
1 | 10 | 30 | 10 |
2 | 10 | 60 | 10 (retry please) |
1 | 10 | 300 | 10 |
2 | 100 | 30 | 10 |
2 | 150 | 300 | 60 |
2 | 150 | 120 | 30 (confirmed) |
1 | 60 | 60 | 20 (retry) |
270mins, 270skill points = 60XP (retry)
possible formulas:
- total buff level to calculate XP?
- if below x always 10XP?
- multiplied by duration factor?
As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)
- composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10
ojo1 understood it like this
- http://www.wolframalpha.com/input/?i=ceil%28%28DURATION+%2F+60%29+%2B+%28+TOTAL+SKILL+LEVEL%2F+500%29%29+*+10 , just replace "DURATION" for the duration of the pot (30, 60, 120, etc.) and "TOTAL SKILL LEVEL" for the total of the skills level
- note if the DURATION is bigger than TOTAL SKILL LEVEL, use the same number from TOTAL SKILL LEVEL for the DURATION