Difference between revisions of "Summon Shield Imp"

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(Description)
(User Notes)
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==User Notes==
 
==User Notes==
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This buff is really only useful if you are 1-hitting your monsters. This is because the imp will block '''all''' hits for you, including those that wouldn't have hurt you in the first place. If you are two-hitting your creatures, expect to loose 1 imp health point per combat...
  
 
{{Skill Categories}}
 
{{Skill Categories}}
 
[[Category:Skills]][[Category:Defense Skills]]
 
[[Category:Skills]][[Category:Defense Skills]]

Revision as of 08:26, 20 July 2009

Description

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Name: Summon Shield Imp
Level: 400
Description: Creates an Imp which can absorb 100% of damage. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE.
Stamina: 50
Duration: 60 Minutes
Prerequisites:

Max. Modifier: 25% w/ 100pts

Potions with this Skill

User Notes

This buff is really only useful if you are 1-hitting your monsters. This is because the imp will block all hits for you, including those that wouldn't have hurt you in the first place. If you are two-hitting your creatures, expect to loose 1 imp health point per combat...

Skill Categories
Offense Skills Defense Skills Special Skills Potion Only Skills