Difference between revisions of "Talk:Reinforced Armor"
From Fallen Sword Wiki
(→Statistical Analysis) |
(→Statistical Analysis) |
||
Line 1: | Line 1: | ||
== Statistical Analysis == | == Statistical Analysis == | ||
− | Out of 2862 successfull PvP strikes (with different skill values), I got 569 | + | Out of 2862 successfull PvP strikes (with different skill values), I got 569 reinforced armor effects. |
Considering a linear algorithm, I get a chance for RA at 100 of 24.3% | Considering a linear algorithm, I get a chance for RA at 100 of 24.3% |
Revision as of 16:53, 25 January 2009
Statistical Analysis
Out of 2862 successfull PvP strikes (with different skill values), I got 569 reinforced armor effects.
Considering a linear algorithm, I get a chance for RA at 100 of 24.3% Assuming skill value is first rounded down to the nearest multiple of 10 : 24.9%
I believe that every 4 points in Reinforced Armor gives you a 1% chance for at maximum of 25% with skill at 100.
Phoxtrot 16:53, 25 January 2009 (UTC)