Difference between revisions of "Composing"

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(Allowable Skills)
(Composing XP/Levels)
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==Composing XP/Levels==
 
==Composing XP/Levels==
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As a bonus, in addition to being able to create potions with new skills and higher levels at each level, for every ten (10) levels you get to create an additional potion. For example, at level 10 you can create 2 potions at the same time and at level 20 you can create 3.
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===Level Table===
 
===Level Table===
  

Revision as of 21:30, 16 December 2013

Contents

Overview

Composing is an upcoming game feature which allows players to sacrifice unneeded drops and turn them into custom potions. The concept of composing was first introduced in the game forum in 2012, and part 1 of the feature was introduced in summer of 2103, with part 2 expected to be released in early fall of that year.

When a player composes a potion, he must select to make it either bound or guild-bound. Bound potions act like any other bound item in the game, and cannot be given away to any other player. They are intended for the player's personal use only. Guild-bound potions are able to be given to other players in your own guild, or left in the guild store for other players' use. However, no composed potion may be sold or given away to someone outside of your guild.

Breaking down items

Some Items can be broken down to convert them into fragments. Fragmentable items:

  • must not be bound (that is, they must be tradable). Quest Items and other bound items may not be broken down.
  • must be of one of the nine types of items that can be worn as gear: Helmets, Shields, Swords, Armor, Runes, Rings, Amulets, Boots, or Gloves. Potions, resources, bottles, and items of any other type may not be broken down.
  • must not be of epic rarity.
  • must be dropped by creatures in PvE. Items sold in stores may not be broken down.

Types of Fragments

Depending on their rarity of the item broken down, you'll get fragments of the corresponding type:

  • Common items will yield one or more 0.gif Common Fragments
  • Rare items will yield one or more 1.gif Rare Fragments
  • Unique items will yield one or more 2.gif Unique Fragments
  • Legendary items will yield one or more 3.gif Legendary Fragments
  • Crystalline items will yield one or more 5.gif Crystalline Fragments
  • Super-Elite items will yield one or more 4.gif Super-Elite Fragments

Number of Fragments per item

The number of fragments you will receive for a given item is based on the item's level, and is calculated with the following formula:

Fragments = RoundUp(SquareRoot(ItemLevel / 100))

Item level: 1-100 101-400 401-900 901-1600 1601-2500
Fragment(s): 1 2 3 4 5

In addition, items which have been hellforged produce one additional fragment (of the appropriate type) per level of hellforging. Thus a unique, level 450 helm with 3 level of hellforging will produce 6 fragments (3 because of its level and an additional 3 because of the hellforging).

Fragments do not require backpack space. They are simply listed on the player's "Composing" page until used.

Composing Potions

Note: The information in this section is based on the most recent proposal in the game forum (Revision 1.2, which can be viewed here: http://forums.huntedcow.com/index.php?showtopic=56864), and is subject to change, possibly major change, before it actually is introduced within the game.

The number and type of fragments (and the amount of gold) required to compose a given potion depend on:

  • The number of skills included in the potion
  • The level of each skill included
  • The desired duration of the potion

Fragment Cost per Potion

For each skill added the Fragment cost is as follows:

0.05 Common Fragments per skill level 0.05 Rare Fragments per skill level above 50 0.05 Unique Fragments per skill level above 125 0.02 Legendary Fragments per skill level above 175 0.02 Crystalline Fragments per skill level above 250 0.02 Super Elite Fragments per skill level above 300

The number of Fragments per skill is rounded up for each type of fragment.

Gold Cost Per Potion

The gold required to compose a potion is dependent of the potion duration and total skill level in the potion.

Instant Completion Cost

Instant completion cost = round up((1 - (percentage completed / 100)) * initial gold cost * (2 ^ instant completes in last 24 Hours))

Composing Time Per Potion

The time required to compose a potion is dependent of your composing level, potion duration and total skill level in the potion.

Composing XP/Levels

As a bonus, in addition to being able to create potions with new skills and higher levels at each level, for every ten (10) levels you get to create an additional potion. For example, at level 10 you can create 2 potions at the same time and at level 20 you can create 3.

Level Table

Players initially start at Composing Level 1 and gain Composing XP for each potion created.

Level: 1 2 3 4 5 6 7 8 9 10
XP: 0 250 1,000 2,250 4,000 6,250 9,000 12,250 16,000 20,250


Level: 11 12 13 14 15 16 17 18 19 20
XP: 25,000 30,250 36,000 42,250 49,000 56,200 64,000 72,250 81,000 90,250

formula XP Required for LVL = ((LVL-1)^2) * 250

Experience Formula

  • if potion duration > total skill points

XP = round up [(total skill points / 60) + (total skill points / 500)] * 10;

  • else

XP = round up [(potion duration / 60) + (total skill points / 500)] * 10;

You can use the online calulator of drugie to calulate the XP: http://zt.sparkonline.net/composing/calculator.php

An Excel based calculator created by Yuuzhan calculates the XP, Gold, Time and Fragment cost: http://evolutions.yvong.com/files/Yuuzhans_Composing_Calc.xlsx

Experience Table

ComposingXP_zps7d932c4c.jpg
The following table shows u how much experience u will get from a potion with a total buff level of 10,50,100,150,... and a duration of 30,60,90,... minutes.


Leveling Using The Least Amount of Common and Rare Fragments

Composed potions have the following constraints:

  • Potion duration range is between 30 and 300 minutes.
  • The maximum number of skills you can place in a potion is 5.


The following table contains each Composing XP using the minimum amount of fragments:

Composing XP Total Skill Points Duration (mins) Default
Time to Brew1
Gold Cost (1 Skill)
(Fragment Cost)
(2 Skills)
(Fragment Cost)
(3 Skills)
(Fragment Cost)
(4 Skills)
(Fragment Cost)
(5 Skills)
(Fragment Cost)
10 1 30 (min) 1h 10m 5,000 (1)
1 0.gif
20 54 54 1h 40m 5,000 (54)
6 0.gif, 2 1.gif
(40, 14)
6 0.gif
30 109 107 2h 40m 11,663 (109)
24 0.gif, 12 1.gif
(40, 69)
24 0.gif, 4 1.gif
(40, 40, 29)
24 0.gif
40 161 161 3h 45m 25,921 (161)
54 0.gif, 36 1.gif, 12 2.gif
(80, 81)
54 0.gif, 24 1.gif
(40, 40, 81)
54 0.gif, 12 1.gif
(40, 40, 40, 41)
54 0.gif
50 215 215 4h 55m 46,225 (215)
88 0.gif, 72 1.gif, 40 2.gif, 8 3.gif
(100, 115)
88 0.gif, 56 1.gif
(80, 60, 75)
88 0.gif, 40 1.gif
(40, 40, 40, 95)
88 0.gif, 24 1.gif
(40, 40, 40, 40, 55)
88 0.gif, 8 1.gif
60 268 268 5h 40m 71,824 (268)
126 0.gif, 99 1.gif, 72 2.gif, 18 3.gif, 9 5.gif
(125, 143)
135 0.gif, 81 1.gif, 9 2.gif
(100, 80, 88)
126 0.gif, 63 1.gif
(80, 60, 60, 68)
126 0.gif, 45 1.gif
(40, 40, 40, 40, 108)
126 0.gif, 27 1.gif
70 501 300 (max) 7h 10m 150,300 (120, 120, 120, 142)
260 0.gif, 170 1.gif, 10 2.gif
(120, 120, 120, 40, 102)
260 0.gif, 150 1.gif
80 1001 300 (max) 9h 15m 300,300 (225, 225, 225, 165, 161)
540 0.gif, 390 1.gif, 190 2.gif, 30 3.gif
90 1501 300 (max) 11h 20m 450,300 (300, 300, 300, 300, 301)
760 0.gif, 650 1.gif, 450 2.gif, 150 3.gif, 60 5.gif, 10 4.gif
100 2001 300 (max) 13h 25m 600,300 (300, 300, 300, 300, 801)
1010 0.gif, 900 1.gif, 700 2.gif, 250 3.gif, 160 5.gif, 110 4.gif

1 Deduct ((YourComposingLevel - 1) x 5) minutes from the listed value to get your current Time to Brew value.

  • Highlighted in green are the suggested number of skills to distribute your Total Skill Points and spend the least amount of fragments.

Allowable Skills

Not all skills can be included in a composed potion. Those which can be are as follows (along with the maximum permissible level for each)

Buff Type Maximum Buff Level Minimum Composing Level Description!
19_sm.gif Adept Learner Special 200 1 +0.2% per point increase in xp from creature kills.
67_sm.gif Light Foot Special 500 1 0.05% chance to use no stamina while moving on the world map.
26_sm.gif Doubler Special 1000 2 At skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss are normal (not multiplied) if you lose a battle.
39_sm.gif Conserve Special 250 3 +0.05% per point chance that combat (vs. players and vs. creatures) will use no stamina. (Excludes group/relic combat)


24_sm.gif Animal Magnetism Special 300 5 +0.2% per point chance to make certain creatures respawn at your location.
75_sm.gif Sacrifice Special 250 6 +0.04% per point additional xp and -0.25% per point less gold for defeating creatures in combat.
47_sm.gif Keen Edge Offense 200 8 +0.1% per point to your attack for each complete set equipped.
20_sm.gif Librarian Special 250 10 +0.1% per point chance to gain double xp from creatures.
118_sm.gif Coordinated Attack Offense 250 12 +0.05% per point added to Attack and Damage if every piece of equipped gear is part of a set.
119_sm.gif Coordinated Defense Defense 250 12 +0.05% per point added to Defense and Armor if every piece of equipped gear is part of a set.
128_sm.gif Global Booster Potion Only 200 tba At skill level 50+, 2x Stamina usage in combat in return for 2x Global Event contribution per kill. At level 100+ 3x, and at level 150+ 4x. Note that stamina is normal (not multiplied) if you lose a battle.
105_sm.gif Anti Deflect Offense 200 tba +0.2% per point chance to prevent your opponent activating Deflect.
111_sm.gif Smashing Hammer Offense 250 tba +0.05% per point added to your damage for each complete set equipped.
85_sm.gif Entrench Potion Only 200 tba +0.25% per point of damage is transferred to armor at the start of combat.
125_sm.gif Stalker Special 250 tba Increases the maximum percentage (above 100%) of the Elite Hunter enhancement by +0.1% per point.
135_sm.gif Shield Wall Defense 250 tba +0.05% per point to your Defense for each complete set equipped.
59_sm.gif Terrorize Defense 250 tba 0.1% per point decrease in enemy's Damage stat
81_sm.gif Gloat Special 250 tba +0.2% per point increase to gold stolen in PvP.
82_sm.gif Honor Defense 250 tba -0.2% per point xp loss in PvP (Does not work during bounties).
58_sm.gif Flinch Defense 250 tba 0.1% per point decrease in enemy's Attack stat
37_sm.gif Constitution Defense 300 tba +0.1% per point increase to your defense.
44_sm.gif Sanctuary Defense 300 tba +0.1% per point increase to your armor
136_sm.gif Armor Boost Defense 250 tba +0.05% per point to your Armor for each complete set equipped.
113_sm.gif Mighty Vigor Offense 250 tba For every 50 points of the skill, can equip items 1 level higher than your level.
101_sm.gif Severe Condition Special 200 tba +0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat. Note that you can adjust the casting level of this skill in your preferences.
100_sm.gif Ageless Special 250 tba +0.2% per point chance of doubling your HP at the start of combat.

For a complete list of maximum buff levels at each composing level click on [show] to view the complete table.

Numbers in grey boxes are confirmed numbers. Numbers in green boxes are estimates. Numbers in yellow boxes are confirmed maximum skill levels. Additional skills may be added to this list, and it is expected that some "composing-only" skills will be added. The maximum levels listed in the previous table are also subject to change.

Composing Medals

A series of medals has been created to reward the more dedicated fragmenters, and a second series will be added to reward frequent composes. Details about these can be found on the medals page.

Fragmenter medals: 19_1.png 19_2.png 19_3.png 19_4.png 19_5.png 19_6.png

Misc. Notes and Restrictions

Spell Breaker and Spell Leech do not work with these potions. Brewing Master, Distil and Reckoning do.

You need to be character level 50+ to Compose items.