Difference between revisions of "Talk:Composing"

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*http://www.wolframalpha.com/input/?i=ceil%28%28DURATION+%2F+60%29+%2B+%28+TOTAL+SKILL+LEVEL%2F+500%29%29+*+10 , just replace "DURATION" for the duration of the pot (30, 60, 120, etc.) and "TOTAL SKILL LEVEL" for the total of the skills level
 
*http://www.wolframalpha.com/input/?i=ceil%28%28DURATION+%2F+60%29+%2B+%28+TOTAL+SKILL+LEVEL%2F+500%29%29+*+10 , just replace "DURATION" for the duration of the pot (30, 60, 120, etc.) and "TOTAL SKILL LEVEL" for the total of the skills level
 
**note if the DURATION is bigger than TOTAL SKILL LEVEL, use the same number from TOTAL SKILL LEVEL for the DURATION
 
**note if the DURATION is bigger than TOTAL SKILL LEVEL, use the same number from TOTAL SKILL LEVEL for the DURATION
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That's correct, ojo1. The updated formula should look like this:
 +
*composingXPGained = ceil((min(durationFactor, totalPotionSkillLevel) / 60) + (totalPotionSkillLevel / 500)) * 10
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--[[User:Majere|Majere]] 16:15 8 September 2013 (UTC)

Revision as of 17:09, 8 September 2013

Lets try to figure out how the XP earned works ... first we need to collect some data:

Amount of Buffs Level Buffs Time (mins) XP
1 150 30 10
1 150 60 20
1 150 120 30 (confirmed)
2 150 30 20
1 10 30 10
2 10 60 10 (retry please)
1 10 300 10
2 100 30 10
2 150 300 60
2 150 120 30 (confirmed)
1 60 60 20 (retry)

270mins, 270skill points = 60XP (retry)

possible formulas:

  • total buff level to calculate XP?
    • if below x always 10XP?
  • multiplied by duration factor?


As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)

  • composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10


ojo1 understood it like this


That's correct, ojo1. The updated formula should look like this:

  • composingXPGained = ceil((min(durationFactor, totalPotionSkillLevel) / 60) + (totalPotionSkillLevel / 500)) * 10

--Majere 16:15 8 September 2013 (UTC)