Difference between revisions of "Talk:Composing"
From Fallen Sword Wiki
Line 67: | Line 67: | ||
if(durationFactor > totalPotionSkillLevel) | if(durationFactor > totalPotionSkillLevel) | ||
durationFactor = totalPotionSkillLevel; | durationFactor = totalPotionSkillLevel; | ||
+ | |||
+ | composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10; |
Revision as of 23:45, 7 September 2013
Lets try to figure out how the XP earned works ... first we need to collect some data:
Amount of Buffs | Level Buffs | Time (mins) | XP |
---|---|---|---|
1 | 150 | 30 | 10 |
1 | 150 | 60 | 20 |
1 | 150 | 120 | 30 (confirmed) |
2 | 150 | 30 | 20 |
1 | 10 | 30 | 10 |
2 | 10 | 60 | 10 (retry please) |
1 | 10 | 300 | 10 |
2 | 100 | 30 | 10 |
2 | 150 | 300 | 60 |
2 | 150 | 120 | 30 (confirmed) |
possible formulas:
- total buff level to calculate XP?
- if below x always 10XP?
- multiplied by duration factor?
As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)
The Composing XP you gain is worked out as follows:
durationFactor = potionDuration; if(durationFactor > totalPotionSkillLevel)
durationFactor = totalPotionSkillLevel;
composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10;