Difference between revisions of "Composing"
From Fallen Sword Wiki
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+ | =Overview= | ||
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+ | Composing is an upcoming game feature which allows players to sacrifice unneeded drops and turn them into custom potions. The concept of composing was first introduced in the game forum in 2012, and part 1 of the feature was introduced in summer of 2103, with part 2 expected to be released in early fall of that year. | ||
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=Breaking down items= | =Breaking down items= | ||
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+ | Some Items can be broken down to convert them into fragments. Fragmentable items: | ||
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+ | * must not be bound (that is, they must be tradable) | ||
+ | * must be of one of the nine types of items that can be worn as gear: Helmets, Shields, Swords, Armor, Runes, Rings, Amulets, Boots, or Gloves. | ||
+ | * must not be of epic rarity. | ||
+ | <BR><BR> | ||
− | The | + | Depending on their rarity of the item broken down, you'll get fragments of the corresponding type: |
+ | * Common items will yield one or more http://huntedcow.cachefly.net/fs/fragments/0.gif Common Fragments | ||
+ | * Rare items will yield one or more http://huntedcow.cachefly.net/fs/fragments/1.gif Rare Fragments | ||
+ | * Unique items will yield one or more http://huntedcow.cachefly.net/fs/fragments/2.gif Unique Fragments | ||
+ | * Legendary items will yield one or more http://huntedcow.cachefly.net/fs/fragments/3.gif Legendary Fragments | ||
+ | * Crystalline items will yield one or more http://huntedcow.cachefly.net/fs/fragments/5.gif Crystalline Fragments | ||
+ | * Super-Elite items will yield one or more http://huntedcow.cachefly.net/fs/fragments/4.gif Super-Elite Fragments | ||
+ | <BR><BR> | ||
+ | The number of fragments you will receive for a given item is based on the items level, and is calculated with the following formula: | ||
+ | <BR><BR> | ||
+ | '''Fragments = RoundUp(SquareRoot(ItemLevel / 100))''' | ||
+ | <BR><BR> | ||
{|border="0" style="heigth: 100%; text-align: middle; border:1px solid #ACBABC; background: #F4C073; color: black" cellpadding="3" cellspacing="3" | {|border="0" style="heigth: 100%; text-align: middle; border:1px solid #ACBABC; background: #F4C073; color: black" cellpadding="3" cellspacing="3" | ||
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Revision as of 17:34, 26 August 2013
Overview
Composing is an upcoming game feature which allows players to sacrifice unneeded drops and turn them into custom potions. The concept of composing was first introduced in the game forum in 2012, and part 1 of the feature was introduced in summer of 2103, with part 2 expected to be released in early fall of that year.
Breaking down items
Some Items can be broken down to convert them into fragments. Fragmentable items:
- must not be bound (that is, they must be tradable)
- must be of one of the nine types of items that can be worn as gear: Helmets, Shields, Swords, Armor, Runes, Rings, Amulets, Boots, or Gloves.
- must not be of epic rarity.
Depending on their rarity of the item broken down, you'll get fragments of the corresponding type:
- Common items will yield one or more Common Fragments
- Rare items will yield one or more Rare Fragments
- Unique items will yield one or more Unique Fragments
- Legendary items will yield one or more Legendary Fragments
- Crystalline items will yield one or more Crystalline Fragments
- Super-Elite items will yield one or more Super-Elite Fragments
The number of fragments you will receive for a given item is based on the items level, and is calculated with the following formula:
Fragments = RoundUp(SquareRoot(ItemLevel / 100))
Fragment(s) | Item level |
1 fragment: | 1 - 100 |
2 fragments: | 101 - 400 |
3 fragments: | 401 - 900 |
4 fragments: | 901- 1600 |
5 fragments: | 1601 - 2500 |