Difference between revisions of "Summon Shield Imp"
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'''Name:''' Summon Shield Imp<br /> | '''Name:''' Summon Shield Imp<br /> | ||
'''Level:''' 400<br /> | '''Level:''' 400<br /> | ||
− | '''Description:''' Creates an Imp which | + | '''Description:''' Creates an Imp which will absorb 100% of damage inflicted when the damage is greater or equal to your remaining HP. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE).<br /> |
'''Stamina:''' 50<br /> | '''Stamina:''' 50<br /> | ||
'''Duration:''' 60 Minutes<br /> | '''Duration:''' 60 Minutes<br /> |
Revision as of 10:23, 4 May 2010
Description
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Potions with this Skill
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User Notes
This buff is really only useful if you are 1-hitting your monsters. This is because the imp will block all hits for you, including those that wouldn't have hurt you in the first place. If you are two-hitting your creatures, expect to loose 1 imp health point per combat...
The above is not true if your two+ hit setup has sufficient defense that the creature cannot hit you. If you use a defense based setup the imp is still very useful as it will only lose HP on the 2% random "lucky hits". You can further improve the usefulness of the imp + defense set up by using high-powered buffs/potions such as wither, spectral knight, shatter armor, deathwish, or shield strike, which may enable you to one-hit when they trigger.
Skill Categories | ||||||||||
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Offense Skills | Defense Skills | Special Skills | Potion Only Skills |