Difference between revisions of "Summon Shield Imp"
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'''Duration:''' 60 Minutes<br /> | '''Duration:''' 60 Minutes<br /> | ||
'''Prerequisites:''' | '''Prerequisites:''' | ||
− | * | + | * [[Constitution]] 25 |
− | '''Max. Modifier:''' | + | '''Max. Modifier:''' 6 hit points per Shield Imp with 150-175 points<br /> |
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|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| | ||
==Potions with this Skill== | ==Potions with this Skill== | ||
− | * [[Potion of the Imp]] | + | * [[Potion of the Imp]] : level 50, 60 minutes |
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Revision as of 05:38, 18 April 2010
Description
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Potions with this Skill
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User Notes
This buff is really only useful if you are 1-hitting your monsters. This is because the imp will block all hits for you, including those that wouldn't have hurt you in the first place. If you are two-hitting your creatures, expect to loose 1 imp health point per combat...
The above is not true if your two+ hit setup has sufficient defense that the creature cannot hit you. If you use a defense based setup the imp is still very useful as it will only lose HP on the 2% random "lucky hits". You can further improve the usefulness of the imp + defense set up by using high-powered buffs/potions such as wither, spectral knight, shatter armor, deathwish, or shield strike, which may enable you to one-hit when they trigger.
Skill Categories | ||||||||||
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Offense Skills | Defense Skills | Special Skills | Potion Only Skills |