Difference between revisions of "User talk:Belgrave"
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I have noticed there are a large number of items in missing info that are only missing crafted min/max. Could we create a separate missing for these items? this will allow us to know better which items really have missing critical info. | I have noticed there are a large number of items in missing info that are only missing crafted min/max. Could we create a separate missing for these items? this will allow us to know better which items really have missing critical info. | ||
+ | |||
+ | --[[User:Arieh|Arieh]] 00:57, 18 February 2009 (UTC) |
Revision as of 00:57, 18 February 2009
I deal with mostly wiki and occasional forum issues.
-Stares in awe-
CHiNback - [ Talk - Message - PM ]
- I got bored... I'm really just waiting for Extension:Parserfunctions before I do many more content edits and I didn't want to take much time to do maps today.
— Belgrave, Moderator / Sysop Talk Message PM
Help with User Page
Questions
1.) I must be dense because I have forgotten how to align an image in the Wiki. If you take a look at this template Template:DavidAHare/Template/DAH1 I have 3 images in it. The top image is like it is supposed to be. The 2nd image in the template shows where it is supposed to be but on my user pages it shows in the middle. The 3rd image should be aligned to the right but I can not get it to go there and on my user page it shows in the middle also. I have tried using the... [removed page breaking code] ...and variantions of this code to no avail.
2.) I am trying to make a signature for someone in my guild and I thought something could not be done until I looked at http://wiki.fallensword.com/index.php/User:PumaDiAce signature that is on your talk page. I thought you could not upload anything to the wiki. If it is possible to build an image for the signature what are the requirements for that?
I will be looking at the tutorial pages to see if I can find what I need.
DavidAHare,Talk • Message • PM 15:36, 27 September 2008 (BST)
- I fixed Template:DavidAHare/Template/DAH1 for you by putting it all into a table with exact widths for the cells. As for your sig, I don't recommend using images, but hey, it's your sig so customize it to your liking (as long as it doesn't become obtrusive since this isn't a forum).
— Belgrave, Moderator / Sysop Talk Message PM
The person who I am trying to make a signature for would like something like what User:PumaDiAce has on your talk page below. I was assuming he did that as an image file then uploaded it to the wiki and I thought that we could not upload image files.
- You can upload images, just use the 'Upload File' link to the side. It's the uploading of game images that I discourage... it's much better just to link straight to them.
— Belgrave, Moderator / Sysop Talk Message PM
Questions
Can you take a look at this page User:DavidAHare/Armory and see where I have missed some code. I need a second pair of eyes. I am 90% sure I did not miss any code because I copied the code from 1 of my other pages that has the same layout rormat. backpack1 and backpack2 is supposed to be side by side. Since the original page was getting long I decided to split it up a little. I would also like to apologize for not being able to get back to the Runes and finish them. Do 2 of the Guild Founders being in school and the 3rd one gets on when he can I need to be there for any of the Guild members that needed my help. I have been though updating the Quest formats to the new format when I come accross any Quests using an old format. Thank you for the help you have given me. I also understand if you can not look at it right now since you are changing pages to the new formats.
DavidAHare,Talk • Message • PM 16:06, 3 October 2008 (BST)
Information
I have the 5 recipes for the new epic Item and am wondering if you need the information or where I can find the templates to input the information my self.
DavidAHare,Talk • Message • PM 01:49, 4 October 2008 (BST)
Quest Item Template
I am going to use the Quest Item template but I think you need to add Used in Recipe(s) to the template.
DavidAHare,Talk • Message • PM 03:30, 4 October 2008 (BST)
Questions
How can you tell if an item is Bounded?
DavidAHare,Talk • Message • PM 00:18, 6 October 2008 (BST)
- Bound Items say "Bound (Non-Tradable)" on them.
— Belgrave, Moderator / Sysop Talk Message PM- Thank You I was not sure about that.
DavidAHare,Talk • Message • PM 00:32, 6 October 2008 (BST)
- Thank You I was not sure about that.
Question
Should I use the Resource Template for the Purplet Flower that you get in the special section of the AH?
DavidAHare,Talk • Message • PM
- Yes, that's what it's there for! Use the |won=Auction House (Special) parameter.
— Belgrave, Moderator / Sysop Talk Message PM- I was not sure because I did not see any parameter for the AH. Thanks for the info.
DavidAHare,Talk • Message • PM
- I was not sure because I did not see any parameter for the AH. Thanks for the info.
Question
Could you look at Template {{DAH Borrowed}} and tell me how hard it would be to the following additions.
1 Make my information the primary information in the template.
2 Make the just the items that have information added to the variables show up.
3 Make a list in the template variables of the members of the guild and their profile number and then make a number that would correspond to a specific member. For example I will use my information Name DavidAHare Profile Id Number 1650921 so my profile name would be 1 and my profile Id number would be 1A and then the next member would be 2 and 2A and so on.
DavidAHare,Talk • Message • PM 04:55, 25 November 2008 (UTC)
- It can be done with Extention:ParserFunctions. However, it's a very steep learning curve. The two basic ones you need are:
{{#if: <condition string> | <code if true> | <code if false> }} {{#ifeq: <text 1> | <text 2> | <code if equal> | <code if not equal> }}
- As for the name/id part, that would use a switch:
{{#switch: <comparison value> | <value1> = <result1> | <value2> = <result2> | ... | #default = <default result> }}
- You can find an examples of both of these in many of the templates we use for creatures and items.
— Belgrave, Moderator / Sysop Talk Message PM
Thank You. I will look at the page you reference and see if I can learn how to do it and then decide if I want to try and upgrade the template I made.
I was wondering if the Travel Map was in wiki code or some other type of code. I am looking at trying to do something similar but to show how the rank structure will be. If you can point me to the page the code is on and I will take it from there. I have included a reference to the a page that has the Travel Map on it. Desolate Lands Travel Map
DavidAHare,Talk • Message • PM 03:28, 4 February 2009 (UTC)
Min MAX Crafted statistics
Hello, I don't think this is a good idea for 2 reasons. First, the pages code is becoming too complex and second, the quality label of a craft is related to the total gain compared to the uncrafted item. So basicaly, for most items with multiple crafted statistics, the minimum value for any stat is the bas euncrafted value for up to average or good items. I think it is better to give a "typical" value (and warn than actual values may vary...). Well, just my own .02€.
-Phoxtrot 22:10, 16 September 2008 (BST)
- This isn't too bad an idea, but keep in mind that the values are there to have a more accurate result.
CHiNback - [ Talk - Message - PM ]
- It's mostly the way it is to show the available range of values for that specific level of crafting. If we tied it to a specific value, then someone would have to sit down and calculate an average, something which is hard to do without a very large sampling. I have considered adding a calculator that does that into the template, but then again, it's still reliant on the min and max available values for each stat in that crafting level. As for the page's code, it's complex inside Template:Item, but since the template is working, it's easier for people to contribute since they only have to fill in the blanks.
— Belgrave, Moderator / Sysop Talk Message PM
- It's mostly the way it is to show the available range of values for that specific level of crafting. If we tied it to a specific value, then someone would have to sit down and calculate an average, something which is hard to do without a very large sampling. I have considered adding a calculator that does that into the template, but then again, it's still reliant on the min and max available values for each stat in that crafting level. As for the page's code, it's complex inside Template:Item, but since the template is working, it's easier for people to contribute since they only have to fill in the blanks.
Template:StatBox
As i have seen, you made some changes to that Template. First i have noticed that you included some new parameters and functions and second i noticed that you also integrated a link for the image as i wanted to have it :-)
But you should take a look at your profile-page now. It's a bit messed up.
But my original reason for disturbing your work of changing all Item pages is:
Can you change the Template in a way that the hidden table will be in front of the next image which is for example next to it but behind the hidden table of the item next to it? Because i wanted to have it the way it is now too, but i had some problems with putting items side by side. If i would do so and the hidden table is that wide as yours is now, it would be behind the second image. So it's kind of difficult to see the informations... Thats why i made my Template only with one column.
Perhaps there is a way i haven't thought of.
(If you need an example of the described problem, take a look at The_white_dragon#Guild_Tagged_Super_Elite_Sets and try to use your Template StatBox instead of The White Dragon ItemBox2.)
- I know the problem with the new statbox and a fix is almost completed. As for the hidden table showing up behind other items on the page, that is something that cannot be fixed. It seems the wiki software ignores if you put any z-index into the css so I can't do anything about it, partially why I have everything on my combat sets page lined up vertically on the left side. It also means Template:StatBox cannot be integrated into any of the inventory/backpack templates.
— Belgrave, Moderator / Sysop Talk Message PM
- yes, i wanted to use z-index too, but it didn't work the way i wanted. thats why i asked...
- but i have an other request: can you add some parameters for the set stats? then it really looks the way it does in fs.
- That is on top the To-Do list for that template, but that's near the bottom of my wiki priority list... Feel free to add that in yourself. You'd need to add the parameter to Template:StatBoxStat and then pass it to there from another parameter in Template:StatBox. I was going to eventually add in all kinds of style formatting for the whole thing, but it's complicated and with the limited functionality with not being able to use the z-index, it probably isn't worth adding in too many goodies that won't be used very much (unlike Template:EnhancementBar).
— Belgrave, Moderator / Sysop Talk Message PM
- That is on top the To-Do list for that template, but that's near the bottom of my wiki priority list... Feel free to add that in yourself. You'd need to add the parameter to Template:StatBoxStat and then pass it to there from another parameter in Template:StatBox. I was going to eventually add in all kinds of style formatting for the whole thing, but it's complicated and with the limited functionality with not being able to use the z-index, it probably isn't worth adding in too many goodies that won't be used very much (unlike Template:EnhancementBar).
- yes, i wanted to use z-index too, but it didn't work the way i wanted. thats why i asked...
Voodoo Zombie Rogue
Hey Belgrave. Yes I verified that the in game spelling of the creature is now Voodoo Zombie Rogue, not Voodoo Zombie Rouge.
Moving Pages
I noticed that some of the guild's pages (The Hunted Cow Tippers) have been moved to Guild:Page. Great job! However, I think you missed one
http://wiki.fallensword.com/index.php/The_Hunted_Cow_Tippers/Gear_201-300
Sinho6 02:41, 25 October 2008 (BST)
- That was actually the first one I moved and I only noticed them since you edited it! The hard part is moving all the guild pages that I don't know about.
— Belgrave, Moderator / Sysop Talk Message PM
Ah, ok then. I can see why it would be hard to find guild pages to move. Good thing I edited it then :P -Sinho6 02:53, 25 October 2008 (BST)
Champions
I was adding creatures in Ralthien, but Ralthien Dragon Lord (Champion) did not link to Category: Champion Beasts. Even after I edited it into the drop list. Is there a better way to start a new page?
- You need to add |rarity=Champion for it to be in the Champion Beasts category. I fixed it for you.
— Belgrave, Moderator / Sysop Talk Message PM
Thanks.
Typos
Seems to be a popular typo.
I inadvertantly created area Mortugas Lair; Made that correction and corrected images labels for Mortugus items, but I dont know how to remove the incorrect page.
Also just to check, is the area Angal Caves or Angel Caves?? - zillerz
- It's Angal.
- And only people with Sysop-ive rights can delete pages, along with other things.
CHiNback - [ Talk - Message - PM ]
- If it's a popular typo, or a typo period, just have all the wrong pages redirect to the correct spelling.
#REDIRECT [[Correct Spelling]]
— Belgrave, Moderator / Sysop Talk Message PM
- If it's a popular typo, or a typo period, just have all the wrong pages redirect to the correct spelling.
The name for this relic has been Leora Becon
It should probably be Beacon. Not sure how to weed out all the occurrences. - zillerz
- Check the in-game relic list, it shows it as Leora Becon.
— Belgrave, Moderator / Sysop Talk Message PM
Right and the conceling Mists of Concelment, too! Well we might as well copy the in-game typos, double confusion makes it cancel out. - z
- If I took the time to mention just half of the typos in the game... Well, let's just keep the wiki matching what's in the game and make redirects for things that are easily spelled correctly, like those two!
— Belgrave, Moderator / Sysop Talk Message PM
Mysterious Portal Template
I was dreading adding in all the gold costs by hand, so very nice.
However, the gold cost calculation might need a minor tweak. I haven't checked other portals but for the Plateau Portal all destinations from levels 521 to 551 are 1 gold more expensive in the game than the template gives. Not a big deal I know, but maybe the cost formula could be double-checked when the new destinations get added? - Tals
- I actually noticed this problem when I first figured out the formula and made the template for the portals but haven't yet figured out why some portals have that extra tiny cost. I could add in another parameter which would allow you to add that little extra bit, but I'm not sure if it would need to be applied to the entire template or just to specific areas.
— Belgrave, Moderator / Sysop Talk Message PM
Meh, if it can't be done easily to match all portals all the time it probably isn't worth it. Manually tweaking of individual portals for the sake of 1 gold sounds like more trouble than it's worth. Maybe just add a disclaimer that there may be small errors in the displayed gold cost?
Thanks for looking into it. - Tals
hi
i have an ideia for a new adition. can u contact me when u read this? preferable my PM ingame or forum since i'm a newbie at wiki
missing info/missing crafted
I have noticed there are a large number of items in missing info that are only missing crafted min/max. Could we create a separate missing for these items? this will allow us to know better which items really have missing critical info.
--Arieh 00:57, 18 February 2009 (UTC)