Difference between revisions of "Talk:Composing"
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*http://www.wolframalpha.com/input/?i=ceil%28%28DURATION+%2F+60%29+%2B+%28+TOTAL+SKILL+LEVEL%2F+500%29%29+*+10 , just replace "DURATION" for the duration of the pot (30, 60, 120, etc.) and "TOTAL SKILL LEVEL" for the total of the skills level | *http://www.wolframalpha.com/input/?i=ceil%28%28DURATION+%2F+60%29+%2B+%28+TOTAL+SKILL+LEVEL%2F+500%29%29+*+10 , just replace "DURATION" for the duration of the pot (30, 60, 120, etc.) and "TOTAL SKILL LEVEL" for the total of the skills level | ||
**note if the DURATION is bigger than TOTAL SKILL LEVEL, use the same number from TOTAL SKILL LEVEL for the DURATION | **note if the DURATION is bigger than TOTAL SKILL LEVEL, use the same number from TOTAL SKILL LEVEL for the DURATION | ||
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+ | That's correct, ojo1. The updated formula should look like this: | ||
+ | *composingXPGained = ceil((min(durationFactor, totalPotionSkillLevel) / 60) + (totalPotionSkillLevel / 500)) * 10 | ||
+ | |||
+ | --[[User:Majere|Majere]] 16:15 8 September 2013 (UTC) |
Revision as of 17:09, 8 September 2013
Lets try to figure out how the XP earned works ... first we need to collect some data:
Amount of Buffs | Level Buffs | Time (mins) | XP |
---|---|---|---|
1 | 150 | 30 | 10 |
1 | 150 | 60 | 20 |
1 | 150 | 120 | 30 (confirmed) |
2 | 150 | 30 | 20 |
1 | 10 | 30 | 10 |
2 | 10 | 60 | 10 (retry please) |
1 | 10 | 300 | 10 |
2 | 100 | 30 | 10 |
2 | 150 | 300 | 60 |
2 | 150 | 120 | 30 (confirmed) |
1 | 60 | 60 | 20 (retry) |
270mins, 270skill points = 60XP (retry)
possible formulas:
- total buff level to calculate XP?
- if below x always 10XP?
- multiplied by duration factor?
As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)
- composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10
ojo1 understood it like this
- http://www.wolframalpha.com/input/?i=ceil%28%28DURATION+%2F+60%29+%2B+%28+TOTAL+SKILL+LEVEL%2F+500%29%29+*+10 , just replace "DURATION" for the duration of the pot (30, 60, 120, etc.) and "TOTAL SKILL LEVEL" for the total of the skills level
- note if the DURATION is bigger than TOTAL SKILL LEVEL, use the same number from TOTAL SKILL LEVEL for the DURATION
That's correct, ojo1. The updated formula should look like this:
- composingXPGained = ceil((min(durationFactor, totalPotionSkillLevel) / 60) + (totalPotionSkillLevel / 500)) * 10
--Majere 16:15 8 September 2013 (UTC)