Difference between revisions of "Summon Shield Imp"
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'''Prerequisites:''' | '''Prerequisites:''' | ||
* [[Constitution]] 25 | * [[Constitution]] 25 | ||
− | '''Max. Modifier:''' | + | '''Max. Modifier:''' 13 hit points per Shield Imp with 500 points<br /> |
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|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| |
Revision as of 01:27, 23 March 2011
Description
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Potions with this Skill
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User Notes
This buff is really only useful if you are 1-hitting your monsters. This is because the imp will block all hits for you which would have hurted you in the first place (= your HP would have been reduced to zero causing your death). If you are two-hitting your creatures, expect to loose 1 imp health point per combat...
The above is not true if your two+ hit setup has sufficient defense that the creature cannot hit you OR if your armor + HP are higher than the damage dealt by the creature (but beware of the creature's critical hit and/or piercing strike enhancements, if any). If you use a defense based setup the imp is still very useful as it will only lose HP on the 2% random "lucky hits". You can further improve the usefulness of the imp + defense set up by using high-powered buffs/potions such as wither, spectral knight, shatter armor, deathwish, or shield strike, which may enable you to one-hit when they trigger. --Ghafla 10:19, 4 July 2010 (BST)
Skill Categories | ||||||||||
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Offense Skills | Defense Skills | Special Skills | Potion Only Skills |