Difference between revisions of "Defense"

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The other stats are [[Attack]], [[Armor]], [[Damage]], and [[HP]].
 
The other stats are [[Attack]], [[Armor]], [[Damage]], and [[HP]].
  
Defense increases your ability to block (or evade) an incomming attack and take no damage from it.
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Defense increases your ability to block (or evade) an incoming attack and take no damage from it.
  
 
A player with high defense will require an attacking player (or creature) to have a high [[Attack]] to damage them.
 
A player with high defense will require an attacking player (or creature) to have a high [[Attack]] to damage them.
  
 
A player's Defense can be raised by the [[Skill]] Buff [[Constitution]], as well as raising the base Defense with [[Evade]], [[Rock Skin]], and [[Aura of Protection]].
 
A player's Defense can be raised by the [[Skill]] Buff [[Constitution]], as well as raising the base Defense with [[Evade]], [[Rock Skin]], and [[Aura of Protection]].

Revision as of 11:48, 1 April 2008

Defense is one of five stats that helps determine the outcomes of a battle.

The other stats are Attack, Armor, Damage, and HP.

Defense increases your ability to block (or evade) an incoming attack and take no damage from it.

A player with high defense will require an attacking player (or creature) to have a high Attack to damage them.

A player's Defense can be raised by the Skill Buff Constitution, as well as raising the base Defense with Evade, Rock Skin, and Aura of Protection.