Difference between revisions of "Enhancements Guide"
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== List of Enhancements == | == List of Enhancements == | ||
− | {|class="sortable" cellspacing="1" cellpadding="3" width=" | + | {|class="sortable" cellspacing="1" cellpadding="3" width="85%" style="margin-left:1em;" | |
!width="25%" style="background-color: #C38D37;"| Enhancement | !width="25%" style="background-color: #C38D37;"| Enhancement | ||
!width="75%" align="center" style="background-color: #C38D37;"| Description | !width="75%" align="center" style="background-color: #C38D37;"| Description | ||
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|align="left" style="background-color: #E5C173;"| '''[[Critical Hit]]''' | |align="left" style="background-color: #E5C173;"| '''[[Critical Hit]]''' | ||
− | |align="left" style="background-color: #E5C173;"| Very small chance to do double damage with a successful hit | + | |align="left" style="background-color: #E5C173;"| Very small chance to do double damage with a successful hit (Appears to disregard Attack/Defense in GvG and PvP) |
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|align="left" style="background-color: #E5C173;"| '''[[Disarm]]''' | |align="left" style="background-color: #E5C173;"| '''[[Disarm]]''' | ||
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|align="left" style="background-color: #E5C173;"| '''[[Piercing Strike]]''' | |align="left" style="background-color: #E5C173;"| '''[[Piercing Strike]]''' | ||
− | |align="left" style="background-color: #E5C173;"| Chance to reduce target armor | + | |align="left" style="background-color: #E5C173;"| Chance to reduce target armor by 50% if successful |
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|align="left" style="background-color: #E5C173;"| '''[[Protect Gold]]''' | |align="left" style="background-color: #E5C173;"| '''[[Protect Gold]]''' | ||
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|align="left" style="background-color: #E5C173;"| '''[[Reinforced Armor]]''' | |align="left" style="background-color: #E5C173;"| '''[[Reinforced Armor]]''' | ||
− | |align="left" style="background-color: #E5C173;"| Chance to increase your Armor | + | |align="left" style="background-color: #E5C173;"| Chance to increase your Armor by 25% if successful. |
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|align="left" style="background-color: #E5C173;"| '''[[Sustain]]''' | |align="left" style="background-color: #E5C173;"| '''[[Sustain]]''' |
Latest revision as of 18:55, 14 September 2010
Enhancements are bonuses that your character get by wearing certain items. Also creatures can have enhancements.
List of Enhancements
Enhancement | Description |
---|---|
Banishment | Small increase in damage vs Demonic creatures |
Beast Slayer | Small increase in damage vs. Beast creatures. |
Breaker | Increased chance to damage opponents items (PvP only) |
Critical Hit | Very small chance to do double damage with a successful hit (Appears to disregard Attack/Defense in GvG and PvP) |
Disarm | Chance to halve the current durability of defenders weapon (PvP only) |
Dodge | Small chance to evade an incoming attack, regardless of Attack/Defense |
Duelist | Enhances offensive (Attack/Damage) stats in PvP combat. |
Elite Hunter | Increases the XP gained from killing creatures. |
First Strike | Chance attacker will forfeit their attack in the first combat turn |
Fury Caster | Increases the level of skills when cast on self and others |
Glory Seeker | Increased damage vs. Champions. |
Greenskin Slayer | Small increase in damage vs. Greenskin creature. |
Holy | Holy is an enhancement that gives you boost to damage against Undead creatures. |
Hypnotize | Chance to hypnotize the target for between 2 and 5 turns during combat |
Master Blacksmith | Reduces the repair cost by a percentage dependant on the enhancement level. |
Master Crafter | Improved chance to create better crafted items. |
Master Inventor | Increases successful chances of inventing items. |
Master Thief | Small chance to steal all of targets gold (PvP only). |
Nullify | Chance to reduce opponents damage by 20% if successful. |
Oceanic | Improved damage vs Aquatic creatures. |
Piercing Strike | Chance to reduce target armor by 50% if successful |
Protect Gold | Small chance to protect all your gold. (PvP only) |
Protection | Small reduction to the XP lost when killed in PvP |
Reinforced Armor | Chance to increase your Armor by 25% if successful. |
Sustain | Increases the time skills remain active. |
Thievery | Increase gold stolen from other players when in combat. |