Difference between revisions of "Talk:Reinforced Armor"

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(Statistical Analysis)
(Statistical Analysis)
 
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== Statistical Analysis ==
 
== Statistical Analysis ==
  
Out of 2862 successfull PvP strikes (with different skill values), I got 569 success.
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Out of 2862 successfull PvP strikes (with different skill values), I got 569 reinforced armor effects.
  
 
Considering a linear algorithm, I get a chance for RA at 100 of 24.3%
 
Considering a linear algorithm, I get a chance for RA at 100 of 24.3%
 
Assuming skill value is first rounded down to the nearest multiple of 10 : 24.9%
 
Assuming skill value is first rounded down to the nearest multiple of 10 : 24.9%
  
I believe that every 4 points in Reinforced Armor gives you a 1% chance for at maximum of 25% with skill at 100.
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The lowest skill value seen (so far) for which Reinforced Armor kicked-in : 10
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I believe that every 4 points in Reinforced Armor gives you a 1% chance for a maximum of 25% with skill at 100.
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[[User:Phoxtrot|Phoxtrot]] 16:53, 25 January 2009 (UTC)
 
[[User:Phoxtrot|Phoxtrot]] 16:53, 25 January 2009 (UTC)

Latest revision as of 18:33, 6 February 2009

Statistical Analysis

Out of 2862 successfull PvP strikes (with different skill values), I got 569 reinforced armor effects.

Considering a linear algorithm, I get a chance for RA at 100 of 24.3% Assuming skill value is first rounded down to the nearest multiple of 10 : 24.9%

The lowest skill value seen (so far) for which Reinforced Armor kicked-in : 10

I believe that every 4 points in Reinforced Armor gives you a 1% chance for a maximum of 25% with skill at 100.


Phoxtrot 16:53, 25 January 2009 (UTC)