Difference between revisions of "Enhancements Guide"
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(New page: '''Enhancements''' ''Reinforced Armor'' = Chance to Increase 25% of Your Armor) |
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− | + | Enhancements are bonuses that your character get by wearing certain items. Also creatures can have enhancements. | |
− | ''Reinforced Armor'' = Chance to | + | == List of Enhancements == |
+ | {|class="sortable" cellspacing="1" cellpadding="3" width="85%" style="margin-left:1em;" | | ||
+ | !width="25%" style="background-color: #C38D37;"| Enhancement | ||
+ | !width="75%" align="center" style="background-color: #C38D37;"| Description | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Banishment]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Small increase in damage vs Demonic creatures | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Beast Slayer]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Small increase in damage vs. Beast creatures. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Breaker]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Increased chance to damage opponents items (PvP only) | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Critical Hit]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Very small chance to do double damage with a successful hit (Appears to disregard Attack/Defense in GvG and PvP) | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Disarm]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Chance to halve the current durability of defenders weapon (PvP only) | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Dodge]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Small chance to evade an incoming attack, regardless of Attack/Defense | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Duelist]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Enhances offensive (Attack/Damage) stats in PvP combat. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Elite Hunter]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Increases the XP gained from killing creatures. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[First Strike]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Chance attacker will forfeit their attack in the first combat turn | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Fury Caster]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Increases the level of skills when cast on self and others | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Glory Seeker]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Increased damage vs. Champions. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Greenskin Slayer]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Small increase in damage vs. Greenskin creature. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Holy]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Holy is an enhancement that gives you boost to damage against Undead creatures. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Hypnotize]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Chance to hypnotize the target for between 2 and 5 turns during combat | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Master Blacksmith]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Reduces the repair cost by a percentage dependant on the enhancement level. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Master Crafter]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Improved chance to create better crafted items. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Master Inventor]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Increases successful chances of inventing items. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Master Thief]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Small chance to steal all of targets gold (PvP only). | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Nullify]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Chance to reduce opponents damage by 20% if successful. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Oceanic]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Improved damage vs Aquatic creatures. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Piercing Strike]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Chance to reduce target armor by 50% if successful | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Protect Gold]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Small chance to protect all your gold. (PvP only) | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Protection]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Small reduction to the XP lost when killed in PvP | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Reinforced Armor]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Chance to increase your Armor by 25% if successful. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Sustain]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Increases the time skills remain active. | ||
+ | |- | ||
+ | |align="left" style="background-color: #E5C173;"| '''[[Thievery]]''' | ||
+ | |align="left" style="background-color: #E5C173;"| Increase gold stolen from other players when in combat. | ||
+ | |} | ||
+ | |||
+ | == See Also == | ||
+ | * [[Skills Guide]] |
Latest revision as of 18:55, 14 September 2010
Enhancements are bonuses that your character get by wearing certain items. Also creatures can have enhancements.
List of Enhancements
Enhancement | Description |
---|---|
Banishment | Small increase in damage vs Demonic creatures |
Beast Slayer | Small increase in damage vs. Beast creatures. |
Breaker | Increased chance to damage opponents items (PvP only) |
Critical Hit | Very small chance to do double damage with a successful hit (Appears to disregard Attack/Defense in GvG and PvP) |
Disarm | Chance to halve the current durability of defenders weapon (PvP only) |
Dodge | Small chance to evade an incoming attack, regardless of Attack/Defense |
Duelist | Enhances offensive (Attack/Damage) stats in PvP combat. |
Elite Hunter | Increases the XP gained from killing creatures. |
First Strike | Chance attacker will forfeit their attack in the first combat turn |
Fury Caster | Increases the level of skills when cast on self and others |
Glory Seeker | Increased damage vs. Champions. |
Greenskin Slayer | Small increase in damage vs. Greenskin creature. |
Holy | Holy is an enhancement that gives you boost to damage against Undead creatures. |
Hypnotize | Chance to hypnotize the target for between 2 and 5 turns during combat |
Master Blacksmith | Reduces the repair cost by a percentage dependant on the enhancement level. |
Master Crafter | Improved chance to create better crafted items. |
Master Inventor | Increases successful chances of inventing items. |
Master Thief | Small chance to steal all of targets gold (PvP only). |
Nullify | Chance to reduce opponents damage by 20% if successful. |
Oceanic | Improved damage vs Aquatic creatures. |
Piercing Strike | Chance to reduce target armor by 50% if successful |
Protect Gold | Small chance to protect all your gold. (PvP only) |
Protection | Small reduction to the XP lost when killed in PvP |
Reinforced Armor | Chance to increase your Armor by 25% if successful. |
Sustain | Increases the time skills remain active. |
Thievery | Increase gold stolen from other players when in combat. |