Difference between revisions of "Talk:Reinforced Armor"
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Assuming skill value is first rounded down to the nearest multiple of 10 : 24.9% | Assuming skill value is first rounded down to the nearest multiple of 10 : 24.9% | ||
− | I believe that every 4 points in Reinforced Armor gives you a 1% chance for | + | The lowest skill value seen (so far) for which Reinforced Armor kicked-in : 10 |
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+ | I believe that every 4 points in Reinforced Armor gives you a 1% chance for a maximum of 25% with skill at 100. | ||
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[[User:Phoxtrot|Phoxtrot]] 16:53, 25 January 2009 (UTC) | [[User:Phoxtrot|Phoxtrot]] 16:53, 25 January 2009 (UTC) |
Latest revision as of 18:33, 6 February 2009
Statistical Analysis
Out of 2862 successfull PvP strikes (with different skill values), I got 569 reinforced armor effects.
Considering a linear algorithm, I get a chance for RA at 100 of 24.3% Assuming skill value is first rounded down to the nearest multiple of 10 : 24.9%
The lowest skill value seen (so far) for which Reinforced Armor kicked-in : 10
I believe that every 4 points in Reinforced Armor gives you a 1% chance for a maximum of 25% with skill at 100.
Phoxtrot 16:53, 25 January 2009 (UTC)