Difference between revisions of "User talk:Belgrave"
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ok I will start at the runes and work from there.<br>{{User:DavidAHare/Sig}} 22:06, 21 September 2008 (BST) | ok I will start at the runes and work from there.<br>{{User:DavidAHare/Sig}} 22:06, 21 September 2008 (BST) | ||
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+ | Hi Belgrave; I started on the Runes changing to the new Template Item and I had to stop for awhile do to my eyess not being able to see the screen very good and I needed to do some stuff in the guild I am in. I also have started changing some of the quest pages to the new style also plus added the new layout to some of the quests I have come across that needed the layout added. I will start back up with changing the Rune pages to the new Template Item layout.<br>{{User:DavidAHare/Sig}} 22:48, 26 September 2008 (BST) | ||
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Revision as of 21:48, 26 September 2008
I deal with mostly wiki and occasional forum issues.
-Stares in awe-
CHiNback - [ Talk - Message - PM ]
- I got bored... I'm really just waiting for Extension:Parserfunctions before I do many more content edits and I didn't want to take much time to do maps today.
— Belgrave, Moderator / Sysop Talk Message PM
Help with User Page
Question Is it possible to take the tab type menu and combine it with the collapisible class to show like a menu area where you could choose different areas. i.e User:Belgrave and then have inside when you press show Wiki Hints and Tips And Links. I have not tried to work on this but I think in away I was trying to do it with just the collapisible function on my test page where you can see it is not working out very good. Any input is appreciated and I am not wanting you to write the whole thing I am just asking if it can be done. I tried using what you told me I left out in the scroll bars side by side code.
DavidAHare,Talk • Message • PM 19:04, 21 September 2008 (BST)
- If you mean is it possible to make a collapsible tab which when you click [show] it gives a dropdown of other options, I think that should be possible. All you'd have to do was make each tab a separate collapsible table with one column. If you want the dropdown to be offcentered, then that gets a little more detailed but would require something similar to what I have in Template:StatBox.
- I'm actually rewriting Template:StatBox now so it can show everything you get in in-game item mouseovers. It might be a few days before it's finished though, since I'm concentrating more on updating all the item pages first. As far as I'm concerned, the real content has higher priority over all the frills and thrills and user pages.
— Belgrave, Moderator / Sysop Talk Message PM
I understand fully. Am I to understand that you are updating the itewm pages to the new formats. If so I may help you in that task if you would like the help. I also have a Question that concerns the game play. I am in the The Great Tree Canopy are and have been to the other areas around The Great Tree Canopy. I am wondering where do I go next for level 120 and up. I am now at Lvel 121 and have no place to go. I know that this might not be the place to ask this question but I thought I would ask it anyway and see what the answer is. Thanks for the info you have given me already. Please let me know if you do need the help in moving the information to the new formated pages.
DavidAHare,Talk • Message • PM 21:09, 21 September 2008 (BST)
- Yes, I am converting all the item pages so they use Template:Item. This will allow us to make changes to the item page layout without having to then edit every single item page each time we do that. As for where to level at 120, that's what this wiki is for. It has all the information you need! You can look at Tutorial to see quick links to just about everything, and more specifically, the Main Page has a link straight to areas. Anyway, instant portal back to Krul Island, take Mountain Path to Ethereal Gateway and that takes you to Ethereal City.
— Belgrave, Moderator / Sysop Talk Message PM
Would you like some help in this endeavor. I have to wait for my stamina to recharge and I do have the time.
DavidAHare,Talk • Message • PM 21:39, 21 September 2008 (BST)
- Help is always appreciated, but I'd appreciate if you started at runes since I'm going from weapons to shields to rings to amulets... If you run across any items that don't quite fit into Template:Item, let me know. If you don't want to do that, you can always make the hellforged stats pages for the items I've already updated. Those pages will use Template:HFCalc and Template:HFCalcCrafted. For those, remove the stats the item does not have and if it does have the stats but they're unknown, just put 0 (zero).
— Belgrave, Moderator / Sysop Talk Message PM
ok I will start at the runes and work from there.
DavidAHare,Talk • Message • PM 22:06, 21 September 2008 (BST)
Hi Belgrave; I started on the Runes changing to the new Template Item and I had to stop for awhile do to my eyess not being able to see the screen very good and I needed to do some stuff in the guild I am in. I also have started changing some of the quest pages to the new style also plus added the new layout to some of the quests I have come across that needed the layout added. I will start back up with changing the Rune pages to the new Template Item layout.
DavidAHare,Talk • Message • PM 22:48, 26 September 2008 (BST)
Min MAX Crafted statistics
Hello, I don't think this is a good idea for 2 reasons. First, the pages code is becoming too complex and second, the quality label of a craft is related to the total gain compared to the uncrafted item. So basicaly, for most items with multiple crafted statistics, the minimum value for any stat is the bas euncrafted value for up to average or good items. I think it is better to give a "typical" value (and warn than actual values may vary...). Well, just my own .02€.
-Phoxtrot 22:10, 16 September 2008 (BST)
- This isn't too bad an idea, but keep in mind that the values are there to have a more accurate result.
CHiNback - [ Talk - Message - PM ]
- It's mostly the way it is to show the available range of values for that specific level of crafting. If we tied it to a specific value, then someone would have to sit down and calculate an average, something which is hard to do without a very large sampling. I have considered adding a calculator that does that into the template, but then again, it's still reliant on the min and max available values for each stat in that crafting level. As for the page's code, it's complex inside Template:Item, but since the template is working, it's easier for people to contribute since they only have to fill in the blanks.
— Belgrave, Moderator / Sysop Talk Message PM
- It's mostly the way it is to show the available range of values for that specific level of crafting. If we tied it to a specific value, then someone would have to sit down and calculate an average, something which is hard to do without a very large sampling. I have considered adding a calculator that does that into the template, but then again, it's still reliant on the min and max available values for each stat in that crafting level. As for the page's code, it's complex inside Template:Item, but since the template is working, it's easier for people to contribute since they only have to fill in the blanks.
Template:StatBox
As i have seen, you made some changes to that Template. First i have noticed that you included some new parameters and functions and second i noticed that you also integrated a link for the image as i wanted to have it :-)
But you should take a look at your profile-page now. It's a bit messed up.
But my original reason for disturbing your work of changing all Item pages is:
Can you change the Template in a way that the hidden table will be in front of the next image which is for example next to it but behind the hidden table of the item next to it? Because i wanted to have it the way it is now too, but i had some problems with putting items side by side. If i would do so and the hidden table is that wide as yours is now, it would be behind the second image. So it's kind of difficult to see the informations... Thats why i made my Template only with one column.
Perhaps there is a way i haven't thought of.
(If you need an example of the described problem, take a look at The_white_dragon#Guild_Tagged_Super_Elite_Sets and try to use your Template StatBox instead of The White Dragon ItemBox2.)
- I know the problem with the new statbox and a fix is almost completed. As for the hidden table showing up behind other items on the page, that is something that cannot be fixed. It seems the wiki software ignores if you put any z-index into the css so I can't do anything about it, partially why I have everything on my combat sets page lined up vertically on the left side. It also means Template:StatBox cannot be integrated into any of the inventory/backpack templates.
— Belgrave, Moderator / Sysop Talk Message PM
- yes, i wanted to use z-index too, but it didn't work the way i wanted. thats why i asked...
- but i have an other request: can you add some parameters for the set stats? then it really looks the way it does in fs.
- That is on top the To-Do list for that template, but that's near the bottom of my wiki priority list... Feel free to add that in yourself. You'd need to add the parameter to Template:StatBoxStat and then pass it to there from another parameter in Template:StatBox. I was going to eventually add in all kinds of style formatting for the whole thing, but it's complicated and with the limited functionality with not being able to use the z-index, it probably isn't worth adding in too many goodies that won't be used very much (unlike Template:EnhancementBar).
— Belgrave, Moderator / Sysop Talk Message PM
- That is on top the To-Do list for that template, but that's near the bottom of my wiki priority list... Feel free to add that in yourself. You'd need to add the parameter to Template:StatBoxStat and then pass it to there from another parameter in Template:StatBox. I was going to eventually add in all kinds of style formatting for the whole thing, but it's complicated and with the limited functionality with not being able to use the z-index, it probably isn't worth adding in too many goodies that won't be used very much (unlike Template:EnhancementBar).
- yes, i wanted to use z-index too, but it didn't work the way i wanted. thats why i asked...
Voodoo Zombie Rogue
Hey Belgrave. Yes I verified that the in game spelling of the creature is now Voodoo Zombie Rogue, not Voodoo Zombie Rouge.