Difference between revisions of "Guild:SpaceWolves"
Line 44: | Line 44: | ||
== Ranks == | == Ranks == | ||
− | Founder - Great Wolf | + | Founder - Great Wolf ( |
− | Wolf Lord - Appointed by Great Wolf | + | Wolf Lord - Appointed by Great Wolf ( |
− | Wolf Priest - Elected by the high council | + | '''Wolf Priest''' - Elected by the high council (Where other Chapters have Apothecaries and Chaplains, the Space Wolves have their Wolf Priests. These dour warriors combine the attributes of both medic, trained in the arts of healing and lore of genetics, and cult leader, heavy with the accumulated wisdom of ages. The Wolf Priests have no master but the Great Wolf himself, the master of the entire Chapter. They live within the heart of the Fang, and watch over the recruitment of fresh warriors as well as the well being of the Space Wolves themselves.) |
− | Rune Priest - Elected by the high council | + | '''Rune Priest''' - Elected by the high council (Where other Chapters have psychic Librarians, the Space Wolves have Rune Priests. These secrets of the Chapter are passed on from Rune Priest to Rune Priest, each generation teaching the young Skalds the complex and archaic incantations of runic lore. The methods by which Rune Priests manipulate their powers are based upon the native Fenrisian's own shamanistic tradition.) |
− | Iron Priest - Elected by the high council | + | Iron Priest - Elected by the high council ( |
'''Wolf Guard''' - 1,000,000+ XP (The Wolf Guards are the bravest warriors of each Great Company- the chosen battle brothers of the Great Company's Wolf Lord. Each has earned his place by some exceptional feat of arms. It is his heroic deeds which mark the Wolf Guard rather than his age, so there are young warriors as well as sturdy veterans amongst their ranks.) | '''Wolf Guard''' - 1,000,000+ XP (The Wolf Guards are the bravest warriors of each Great Company- the chosen battle brothers of the Great Company's Wolf Lord. Each has earned his place by some exceptional feat of arms. It is his heroic deeds which mark the Wolf Guard rather than his age, so there are young warriors as well as sturdy veterans amongst their ranks.) | ||
− | Long Fang - 500,000 - 1,000,000 XP (The Long Fangs are the third kind of Space Wolves warrior. They form a cadre of veteran warriors, hoary with age, proud and wise. In their youth they hungered for honor as every Space Wolf does but now after countless long wars, their esteem stands as a mountain, commanding awe and respect from those of lesser years.) | + | '''Long Fang''' - 500,000 - 1,000,000 XP (The Long Fangs are the third kind of Space Wolves warrior. They form a cadre of veteran warriors, hoary with age, proud and wise. In their youth they hungered for honor as every Space Wolf does but now after countless long wars, their esteem stands as a mountain, commanding awe and respect from those of lesser years.) |
− | Wolf Scout - 250,000 - 500,000 XP (As a Wolf Scout, a warrior has had many chances to prove his worth to the Chapter. Scouts undertake missions behind enemy lines, sabotaging supplies and spreading dismay with the constant raids and ambushes. Stiking hard and fast, these skilled warriors play a dangerous game with their foes, making their move and disappearing before their opponents have time to retaliate.) | + | '''Wolf Scout''' - 250,000 - 500,000 XP (As a Wolf Scout, a warrior has had many chances to prove his worth to the Chapter. Scouts undertake missions behind enemy lines, sabotaging supplies and spreading dismay with the constant raids and ambushes. Stiking hard and fast, these skilled warriors play a dangerous game with their foes, making their move and disappearing before their opponents have time to retaliate.) |
− | Grey Hunter - 35,000 - 250,000 XP (The Grey Hunter packs form the great mass of the Space Wolves warriors. Grey Hunters are strong and resolute fighters, tempered by battle but as hungry for honor as any proud warrior of Fenris. Their name is well chosen, for they are masters of the hunt, stalking their enemy as they might one of the giant Wolves of Fenris.) | + | '''Grey Hunter''' - 35,000 - 250,000 XP (The Grey Hunter packs form the great mass of the Space Wolves warriors. Grey Hunters are strong and resolute fighters, tempered by battle but as hungry for honor as any proud warrior of Fenris. Their name is well chosen, for they are masters of the hunt, stalking their enemy as they might one of the giant Wolves of Fenris.) |
− | Blood Claw - 0 - 35,000 XP (The young, hot-blooded Space Wolves fight in the ferocious Blood Claw packs. They are fierce, often fool-hardy warriors, eager to prove themselves and earn the respect of their elders. They will take almost any risk to win the fleeting glory that only youth and courage can bring.) | + | '''Blood Claw''' - 0 - 35,000 XP (The young, hot-blooded Space Wolves fight in the ferocious Blood Claw packs. They are fierce, often fool-hardy warriors, eager to prove themselves and earn the respect of their elders. They will take almost any risk to win the fleeting glory that only youth and courage can bring.) |
Revision as of 14:48, 30 April 2008
Welcome, I am Rune Priest Kurnvale of the Space Wolves. We hail from the world of Fenris, deep in the segmentum Obscuras. We are martial warriors of the God Emperor. We are his sword, we fight according to his will, set down by our Lord and Progenitor Russ. As we are his sword he is our shield. Our faith in Him shields us from the depredations of the Great Enemy. We live in the Fang, a fortress above the plains of Fenris. We tend to reside in the great hall of the Fang, where we eat, drink and be merry. Most of the time a Brother will be in the hall telling of his battles and his deeds. Come and join us in our battle against Chaos and the Heretic.
Contents |
News
We are a friendly guild that is looking to expand by having like minded playes join. If you wish to be promoted from Initiate (non guild member)to Blood Claw (lowest Rank of a Space Wolf)then a request to join needs to be sent to the Guild. This needs to be followed by a message to Wolf Priest Kurnvale (Master of Initiates), or in my absence, Great Wolf AbeSapien, Wolf Lord SWLars or Wolf Guard Esor. A donation of FSP (Fallen Sword Points) may be asked for, this is to open the slot necessary for you to join. Ask a Wolf and he will explain.
Members
AbeSapien - Guild Founder and Great Wolf
swlars - Wolf Lord
Esor - Wolf Guard
KurnVale - Rune Priest
Curtis1967 - Grey Hunter
Jonmy - Grey Hunter
ragnar183 - Grey Hunter
hitman919 - Blood Claw
Jeepnjonny - Blood Claw
jvntate - Blood Claw
Kevlor - Blood Claw
Kidizze - Blood Claw
roodbaard - Blood Claw
shadowx890 - Blood Claw
shamed - Blood Claw
susi666 - Blood Claw
Tolstyak - Blood Claw
Ranks
Founder - Great Wolf (
Wolf Lord - Appointed by Great Wolf (
Wolf Priest - Elected by the high council (Where other Chapters have Apothecaries and Chaplains, the Space Wolves have their Wolf Priests. These dour warriors combine the attributes of both medic, trained in the arts of healing and lore of genetics, and cult leader, heavy with the accumulated wisdom of ages. The Wolf Priests have no master but the Great Wolf himself, the master of the entire Chapter. They live within the heart of the Fang, and watch over the recruitment of fresh warriors as well as the well being of the Space Wolves themselves.)
Rune Priest - Elected by the high council (Where other Chapters have psychic Librarians, the Space Wolves have Rune Priests. These secrets of the Chapter are passed on from Rune Priest to Rune Priest, each generation teaching the young Skalds the complex and archaic incantations of runic lore. The methods by which Rune Priests manipulate their powers are based upon the native Fenrisian's own shamanistic tradition.)
Iron Priest - Elected by the high council (
Wolf Guard - 1,000,000+ XP (The Wolf Guards are the bravest warriors of each Great Company- the chosen battle brothers of the Great Company's Wolf Lord. Each has earned his place by some exceptional feat of arms. It is his heroic deeds which mark the Wolf Guard rather than his age, so there are young warriors as well as sturdy veterans amongst their ranks.)
Long Fang - 500,000 - 1,000,000 XP (The Long Fangs are the third kind of Space Wolves warrior. They form a cadre of veteran warriors, hoary with age, proud and wise. In their youth they hungered for honor as every Space Wolf does but now after countless long wars, their esteem stands as a mountain, commanding awe and respect from those of lesser years.)
Wolf Scout - 250,000 - 500,000 XP (As a Wolf Scout, a warrior has had many chances to prove his worth to the Chapter. Scouts undertake missions behind enemy lines, sabotaging supplies and spreading dismay with the constant raids and ambushes. Stiking hard and fast, these skilled warriors play a dangerous game with their foes, making their move and disappearing before their opponents have time to retaliate.)
Grey Hunter - 35,000 - 250,000 XP (The Grey Hunter packs form the great mass of the Space Wolves warriors. Grey Hunters are strong and resolute fighters, tempered by battle but as hungry for honor as any proud warrior of Fenris. Their name is well chosen, for they are masters of the hunt, stalking their enemy as they might one of the giant Wolves of Fenris.)
Blood Claw - 0 - 35,000 XP (The young, hot-blooded Space Wolves fight in the ferocious Blood Claw packs. They are fierce, often fool-hardy warriors, eager to prove themselves and earn the respect of their elders. They will take almost any risk to win the fleeting glory that only youth and courage can bring.)
Each Brother may judge if he is worthy of advancement by the above table, but be aware that it is experience contributed within the Chapter that counts, any from previous battles prior to becoming a Space Wolf only count for self advancement within the Realm.
Rules
1. Members of the guild need to be active. (Logging in every 1 - 3 days to use up all of your stamina). If you are absent for more than 3 days without notice you may be exiled from the Guild.
2. Members of the guild will not attack each other, unless requested to do so. This being done in the training cages and only by agreement.
3. Members of the guild are encouraged to join in the tales of deeds and battles (discussion) in the Ale Hall (guild chat). We are a Brotherhood, and our Bond is our Strength, but please remember keep it clean or you WILL be exiled.
4. Members of the Guild are encouraged to add gold whenever they can, as this will aid the High Council in sustaining the Guild and in advancing the Structures. By doing this the Guild and all its Wolves will grow stronger and wiser.
5.
Structures
Battle Totem - lvl 3
Health Shrine - lvl 3
Endurance Shrine - lvl 2
Weaponsmith - lvl 3
Shrine of Pain - lvl 2
Tranquil Retreat (Ale Hall) - lvl 6
Sustain Shrine - lvl 2