Difference between revisions of "Composing"
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|Width="70px"| 2501-3600 | |Width="70px"| 2501-3600 | ||
|Width="70px"| 3601-4900 | |Width="70px"| 3601-4900 | ||
+ | |Width="70px"| 4901-6400 | ||
|- | |- | ||
|style="text-align:right;" |'''Fragment(s):''' | |style="text-align:right;" |'''Fragment(s):''' | ||
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|6 | |6 | ||
|7 | |7 | ||
+ | |8 | ||
|} | |} | ||
In addition, items which have been hellforged produce one additional fragment (of the appropriate type) per level of hellforging. Thus a unique, level 450 helm with 3 level of hellforging will produce 6 fragments (3 because of its level and an additional 3 because of the hellforging). | In addition, items which have been hellforged produce one additional fragment (of the appropriate type) per level of hellforging. Thus a unique, level 450 helm with 3 level of hellforging will produce 6 fragments (3 because of its level and an additional 3 because of the hellforging). | ||
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0.05 Common Fragments per skill level | 0.05 Common Fragments per skill level | ||
− | 0. | + | 0.04 Rare Fragments per skill level above 50 |
− | 0. | + | 0.04 Unique Fragments per skill level above 125 |
− | 0. | + | 0.04 Legendary Fragments per skill level above 175 |
− | 0. | + | 0.04 Crystalline Fragments per skill level above 250 |
0.02 Super Elite Fragments per skill level above 300 | 0.02 Super Elite Fragments per skill level above 300 | ||
The number of Fragments per skill is rounded up for each type of fragment. | The number of Fragments per skill is rounded up for each type of fragment. | ||
+ | |||
+ | Additionally, the fragment cost is multiplied for every 30 minutes of duration rounded up. | ||
+ | |||
+ | <pre> | ||
+ | Example: I want to create a potion with Conserve 150 and Light Foot 275 that will last 45 minutes. | ||
+ | |||
+ | Duration Multiplier = RoundUp(45 / 30) = 2 | ||
+ | |||
+ | Common Frags = 2 * (RoundUp(150 * 0.05) + RoundUp(275 * 0.05)) = 44 | ||
+ | Rare Frags = 2 * (RoundUp((150 - 50) * 0.04) + RoundUp((275 - 50) * 0.04)) = 26 | ||
+ | Unique Frags = 2 * (RoundUp((150 - 125) * 0.04) + RoundUp((275 - 125) * 0.04)) = 14 | ||
+ | Legendary Frags = 2 * RoundUp((275 - 175) * 0.04) = 8 | ||
+ | Crystalline Frags = 2 * RoundUp((275 - 250) * 0.02) = 2 | ||
+ | Super Elite Frags = 0 | ||
+ | </pre> | ||
==Cost Per Potion== | ==Cost Per Potion== | ||
− | + | The cost of composing a potion is equal to the total number of skill points used multiplied by the potion's duration in minutes (5000 gold minimum). | |
− | + | <pre> | |
− | + | Example: I want to create a potion with Anti-Deflect 300 and Gloat 200 that will last 2.5 hours. | |
− | + | ||
− | + | Initial Cost = (300 + 200) x (60 x 2.5) | |
− | + | = 500 x 150 | |
+ | = 75,000 | ||
+ | |||
+ | It will cost 75,000 gold to create this potion. | ||
+ | </pre> | ||
<!-- Below is the prior text of this section. Possibly an spreadsheet formula? --> | <!-- Below is the prior text of this section. Possibly an spreadsheet formula? --> | ||
<!-- Gold cost = maximum('''total skill points''' x '''potion duration''', 5000) --> | <!-- Gold cost = maximum('''total skill points''' x '''potion duration''', 5000) --> | ||
==Instant Finish Price== | ==Instant Finish Price== | ||
− | The first time you use Instant Finish the price is equal to the initial cost | + | The first time you use Instant Finish the price is equal to the initial cost of creating the potion multiplied the percent of time remaining (expressed as a decimal), rounded up. |
− | + | <pre>Example: My initial cost to create the potion was 25,921 gold and it is 2.7% complete. | |
− | + | ||
− | + | Instant Finish Price = 25,921 x (100 - 2.7)/100 | |
− | + | = 25,921 x .973 | |
− | + | = 25,221.133 | |
− | + | ||
− | + | It will cost 25,222 gold to Instant Finish this potion.</pre> | |
Each subsequent use of Instant Finish increases the price according to a geometric progression with a factor of two. (1st use costs 1 x initial cost x percent remaining, 2nd use costs 2 x initial cost x percent remaining, 3rd use costs 4 x initial cost x percent remaining, 4th use costs 8 x initial cost x percent remaining, 5th use costs 16 x initial cost x time remaining, and so on.) | Each subsequent use of Instant Finish increases the price according to a geometric progression with a factor of two. (1st use costs 1 x initial cost x percent remaining, 2nd use costs 2 x initial cost x percent remaining, 3rd use costs 4 x initial cost x percent remaining, 4th use costs 8 x initial cost x percent remaining, 5th use costs 16 x initial cost x time remaining, and so on.) | ||
− | + | <pre>Example: My initial cost to create the potion was 11,663 gold and it is 85.4% complete. | |
− | + | I've used Instant Finish seven times today. | |
− | + | ||
− | + | Instant Finish Price = 2^7 x 11,663 x (100 - 85.4)/100 | |
− | + | = 128 x 11,663 x .146 | |
− | + | = 217,958.144 | |
− | + | ||
− | + | It will cost 217,959 gold to Instant Finish this potion.</pre> | |
The Instant Finish Price resets every day at 00:00 server time. | The Instant Finish Price resets every day at 00:00 server time. | ||
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|1 | |1 | ||
|30 (min) | |30 (min) | ||
− | |1h | + | |1h 10m |
|5,000 | |5,000 | ||
|style="background: #70F0A0"|(1)<br />1 {{Pictures|fragments/0.png}} | |style="background: #70F0A0"|(1)<br />1 {{Pictures|fragments/0.png}} | ||
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|54 | |54 | ||
|54 | |54 | ||
− | |1h | + | |1h 40m |
|5,000 | |5,000 | ||
|(54)<br />6 {{Pictures|fragments/0.png}}, 2 {{Pictures|fragments/1.png}} | |(54)<br />6 {{Pictures|fragments/0.png}}, 2 {{Pictures|fragments/1.png}} | ||
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|109 | |109 | ||
|107 | |107 | ||
− | | | + | |2h 40m |
|11,663 | |11,663 | ||
|(109)<br />24 {{Pictures|fragments/0.png}}, 12 {{Pictures|fragments/1.png}} | |(109)<br />24 {{Pictures|fragments/0.png}}, 12 {{Pictures|fragments/1.png}} | ||
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|161 | |161 | ||
|161 | |161 | ||
− | | | + | |3h 45m |
|25,921 | |25,921 | ||
|(161)<br />54 {{Pictures|fragments/0.png}}, 36 {{Pictures|fragments/1.png}}, 12 {{Pictures|fragments/2.png}} | |(161)<br />54 {{Pictures|fragments/0.png}}, 36 {{Pictures|fragments/1.png}}, 12 {{Pictures|fragments/2.png}} | ||
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|215 | |215 | ||
|215 | |215 | ||
− | | | + | |4h 55m |
|46,225 | |46,225 | ||
|(215)<br />88 {{Pictures|fragments/0.png}}, 72 {{Pictures|fragments/1.png}}, 40 {{Pictures|fragments/2.png}}, 8 {{Pictures|fragments/3.png}} | |(215)<br />88 {{Pictures|fragments/0.png}}, 72 {{Pictures|fragments/1.png}}, 40 {{Pictures|fragments/2.png}}, 8 {{Pictures|fragments/3.png}} | ||
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|268 | |268 | ||
|268 | |268 | ||
− | | | + | |h m |
|71,824 | |71,824 | ||
|(268)<br />126 {{Pictures|fragments/0.png}}, 99 {{Pictures|fragments/1.png}}, 72 {{Pictures|fragments/2.png}}, 18 {{Pictures|fragments/3.png}}, 9 {{Pictures|fragments/5.png}} | |(268)<br />126 {{Pictures|fragments/0.png}}, 99 {{Pictures|fragments/1.png}}, 72 {{Pictures|fragments/2.png}}, 18 {{Pictures|fragments/3.png}}, 9 {{Pictures|fragments/5.png}} | ||
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|501 | |501 | ||
|300 (max) | |300 (max) | ||
− | | | + | |h m |
|150,600 | |150,600 | ||
| | | | ||
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|1001 | |1001 | ||
|300 (max) | |300 (max) | ||
− | | | + | |6h 45m |
|300,300 | |300,300 | ||
| | | | ||
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|1501 | |1501 | ||
|300 (max) | |300 (max) | ||
− | | | + | |h m |
|450,300 | |450,300 | ||
| | | | ||
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|2001 | |2001 | ||
|300 (max) | |300 (max) | ||
− | | | + | |h m |
|600,300 | |600,300 | ||
| | | | ||
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|[[Light Foot]] | |[[Light Foot]] | ||
|Special | |Special | ||
− | | | + | |750 |
|1 | |1 | ||
|0.05% chance to use no stamina while moving on the world map. | |0.05% chance to use no stamina while moving on the world map. | ||
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|[[Shield Wall]] | |[[Shield Wall]] | ||
|Defense | |Defense | ||
− | | | + | |355 |
|14 | |14 | ||
| +0.05% per point to your Defense for each complete set equipped. | | +0.05% per point to your Defense for each complete set equipped. | ||
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|[[Global Booster]] | |[[Global Booster]] | ||
|Potion Only | |Potion Only | ||
− | | | + | |700 |
|15 | |15 | ||
| At skill level 50+, 2x Stamina usage in combat in return for 2x Global Event contribution per kill. At level 100+ 3x, and at level 150+ 4x. Note that stamina is normal (not multiplied) if you lose a battle. | | At skill level 50+, 2x Stamina usage in combat in return for 2x Global Event contribution per kill. At level 100+ 3x, and at level 150+ 4x. Note that stamina is normal (not multiplied) if you lose a battle. | ||
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|[[Anti Deflect]] | |[[Anti Deflect]] | ||
|Offense | |Offense | ||
− | | | + | |350 |
|20 | |20 | ||
| +0.2% per point chance to prevent your opponent activating Deflect. | | +0.2% per point chance to prevent your opponent activating Deflect. | ||
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|[[Armor Boost]] | |[[Armor Boost]] | ||
|Defense | |Defense | ||
− | | | + | |350 |
|36 | |36 | ||
| +0.05% per point to your Armor for each complete set equipped. | | +0.05% per point to your Armor for each complete set equipped. | ||
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|[[Severe Condition]] | |[[Severe Condition]] | ||
|Special | |Special | ||
− | |250 | + | |250 |
|40 | |40 | ||
| +0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat. Note that you can adjust the casting level of this skill in your preferences. | | +0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat. Note that you can adjust the casting level of this skill in your preferences. | ||
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|[[Buff Enhancer]] | |[[Buff Enhancer]] | ||
|Potion Only | |Potion Only | ||
− | | | + | |500 |
|50 | |50 | ||
| For every 20 points in the skill, it adds +1 points to the buffs cast while it is active. Does not work with Merchant or Treasure Hunter | | For every 20 points in the skill, it adds +1 points to the buffs cast while it is active. Does not work with Merchant or Treasure Hunter | ||
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|[[Brute Strength]] | |[[Brute Strength]] | ||
|Potion Only | |Potion Only | ||
− | | | + | |500 |
|52 | |52 | ||
| For every 20 points in this skill, Enchant Weapon, Fury, and Berserk buffs are increased by +1 level when cast while this skill is active. | | For every 20 points in this skill, Enchant Weapon, Fury, and Berserk buffs are increased by +1 level when cast while this skill is active. | ||
+ | |||
+ | |-valign="top" style="border:1px solid #EDF518; background: #EAED82" cellpadding="3" cellspacing="3" | ||
+ | | http://cdn.fallensword.com/skills/176.png | ||
+ | |[[Frag Finder]] | ||
+ | |Potion Only | ||
+ | |300 | ||
+ | |60 | ||
+ | | +0.1% chance per point that a Fragment Stash will drop the maximum number of Fragments | ||
+ | |||
+ | |-valign="top" style="border:1px solid #F51818; background: #F27C7C" cellpadding="3" cellspacing="3" | ||
+ | | http://cdn.fallensword.com/skills/130.png | ||
+ | |[[Armored Strike]] | ||
+ | |Offense | ||
+ | |600 | ||
+ | |66 | ||
+ | | 0.05% chance per point that your Damage is doubled, but your Armor stat is reduced to 0 (PvE only) | ||
+ | |||
+ | |-valign="top" style="border:1px solid #2BED31; background: #7CF280" cellpadding="3" cellspacing="3" | ||
+ | | http://cdn.fallensword.com/skills/178.png | ||
+ | |[[Healer]] | ||
+ | |Defense | ||
+ | |350 | ||
+ | |70 | ||
+ | | +0.01% per point chance that your health will fully restore after any given combat round | ||
+ | |||
+ | |-valign="top" style="border:1px solid #2BED31; background: #7CF280" cellpadding="3" cellspacing="3" | ||
+ | | http://cdn.fallensword.com/skills/154.png | ||
+ | |[[Anchored]] | ||
+ | |Defense | ||
+ | |250 | ||
+ | |75 | ||
+ | | +0.05% per point Damage is added to HP during combat | ||
+ | |||
+ | |-valign="top" style="border:1px solid #F51818; background: #F27C7C" cellpadding="3" cellspacing="3" | ||
+ | | http://cdn.fallensword.com/skills/155.png | ||
+ | |[[Guild Berserker]] | ||
+ | |offense | ||
+ | |70 | ||
+ | |78 | ||
+ | | Increase the enhancement level of First Strike, Nullify and Breaker by 0.01% per point in Guild Conflicts only | ||
|} | |} | ||
− | Here is a list of | + | Here is a list of buff levels at each composing level. Click [<span style="color:blue">show</span>] to see the list. |
− | + | {|class="wikitable collapsible collapsed" border="0" style="border:1px solid #ACBABC; background: #EBF3F4;" cellpadding="3" cellspacing="3" | |
− | + | ||
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+ | |- | ||
+ | ! style=width:25px | | ||
+ | ! style=width:150px | Buff | ||
+ | ! style=width:80px | Min Composing Level | ||
+ | ! style=width:80px | Min Buff Level | ||
+ | ! style=width:80px | Max Composing Level | ||
+ | ! style=width:80px | Max Buff Level | ||
+ | ! style=width:80px | per Level | ||
+ | |- | ||
+ | | http://cdn.fallensword.com/skills/19.png || [[Adept Learner]] | ||
+ | | 1 || 150 || 31 || 300 || 5 | ||
+ | |- | ||
+ | | http://cdn.fallensword.com/skills/67.png || [[Light Foot]] | ||
+ | | 1 || 150 || 61 || 750 || 10 | ||
− | |||
|- | |- | ||
− | + | | http://cdn.fallensword.com/skills/26.png || [[Doubler]] | |
− | + | | 2 || 150 || 46 || 1250 || 25 | |
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− | | | + | | http://cdn.fallensword.com/skills/39.png || [[Conserve]] |
− | |[[ | + | | 3 || 150 || 18 || 300 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/24.png || [[Animal Magnetism]] |
− | |[[ | + | | 5 || 100 || 35 || 400 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/75.png || [[Sacrifice]] |
− | |[[ | + | | 6 || 100 || 26 || 300 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/47.png || [[Keen Edge]] |
− | |[[ | + | | 8 || 100 || 33 || 350 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/20.png || [[Librarian]] |
− | |[[ | + | | 10 || 100 || 30 || 300 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/118.png || [[Coordinated Attack]] |
− | |[[ | + | | 12 || 100 || 37 || 350 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/119.png || [[Coordinated Defense]] |
− | |[[ | + | | 12 || 100 || 37 || 350 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/135.png || [[Shield Wall]] |
− | |[[ | + | | 14 || 25 || 80 || 355|| 5 |
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− | | | + | | http://cdn.fallensword.com/skills/128.png || [[Global Booster]] |
− | |[[ | + | | 15 || 50 || 80 || 700 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/44.png || [[Sanctuary]] |
− | |[[ | + | | 16 || 50 || 51 || 400 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/85.png || [[Entrench]] |
− | |[[ | + | | 18 || 50 || 33 || 200 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/105.png || [[Anti Deflect]] |
− | |[[ | + | | 20 || 100 || 70 || 350 || 5 |
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− | | | + | | http://cdn.fallensword.com/skills/111.png || [[Smashing Hammer]] |
− | |[[ | + | | 22 || 100 || 60 || 480 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/125.png || [[Stalker]] |
− | |[[ | + | | 24 || 100 || 44 || 300 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/59.png || [[Terrorize]] |
− | |[[ | + | | 26 || 100 || 51 || 350 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/81.png || [[Gloat]] |
− | |[[ | + | | 28 || 50 || 58 || 200 || 5 |
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− | | | + | | http://cdn.fallensword.com/skills/82.png || [[Honor]] |
− | |[[ | + | | 30 || 50 || 45 || 200 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/58.png || [[Flinch]] |
− | |[[ | + | | 32 || 150 || 57 || 400 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/37.png || [[Constitution]] |
− | |[[ | + | | 34 || 100 || 59 || 350 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/136.png || [[Armor Boost]] |
− | |[[ | + | | 36 || 100 || 61 || 350 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/113.png || [[Mighty Vigor]] |
− | |[[ | + | | 38 || 550 || 58 || 750 || 10 |
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− | | | + | | http://cdn.fallensword.com/skills/101.png || [[Severe Condition]] |
− | |[[ | + | | 40 || 50 || 60 || 250 || 10 |
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Latest revision as of 07:37, 13 July 2024
Contents |
Overview
Composing is a game feature which allows players to sacrifice unneeded drops and turn them into custom potions. The concept of composing was first introduced in the game forum in 2012; part 1 of the feature was introduced in summer of 2013, with part 2 following release in the fall.
When a player composes a potion, he must select to make it either bound or guild-bound. Bound potions act like any other bound item in the game, and cannot be given away to any other player. They are intended for the player's personal use only. Guild-bound potions are able to be given to other players in your own guild, or left in the guild store for other players' use. However, no composed potion may be sold or given away to someone outside of your guild.
Breaking down items
Some Items can be broken down to convert them into fragments. Fragmentable items:
- must not be bound (that is, they must be tradable). Quest Items and other bound items may not be broken down.
- must be of one of the nine types of items that can be worn as gear: Helmets, Shields, Swords, Armor, Runes, Rings, Amulets, Boots, or Gloves. Potions, resources, bottles, and items of any other type may not be broken down.
- must not be of epic rarity.
- must be dropped by creatures in PvE. Items sold in stores may not be broken down.
Types of Fragments
Depending on their rarity of the item broken down, you'll get fragments of the corresponding type:
- Common items will yield one or more Common Fragments
- Rare items will yield one or more Rare Fragments
- Unique items will yield one or more Unique Fragments
- Legendary items will yield one or more Legendary Fragments
- Crystalline items will yield one or more Crystalline Fragments
- Super-Elite items will yield one or more Super-Elite Fragments
Number of Fragments per item
The number of fragments you will receive for a given item is based on the item's level, and is calculated with the following formula:
Fragments = RoundUp(SquareRoot(ItemLevel / 100))
Item level: | 1-100 | 101-400 | 401-900 | 901-1600 | 1601-2500 | 2501-3600 | 3601-4900 | 4901-6400 |
Fragment(s): | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
In addition, items which have been hellforged produce one additional fragment (of the appropriate type) per level of hellforging. Thus a unique, level 450 helm with 3 level of hellforging will produce 6 fragments (3 because of its level and an additional 3 because of the hellforging).
Fragments do not require backpack space. They are simply listed on the player's "Composing" page until used.
NOTE: If you are looking for common fragments in the 401 - 900 range, the lowest level creature to drop common items in this range is the level 433 Gobbler. For the 901-1,600 range, one of the best creatures is the level 931 Slave Shade that lives on a small map but it is in a dark realm.
Composing Potions
Note: The information in this section is based on the most recent proposal in the game forum (Revision 1.2, which can be viewed here: http://forums.huntedcow.com/index.php?showtopic=56864), and is subject to change, possibly major change, before it actually is introduced within the game.
The number and type of fragments (and the amount of gold) required to compose a given potion depend on:
- The number of skills included in the potion
- The level of each skill included
- The desired duration of the potion
Fragment Cost per Potion
For each skill added the Fragment cost is as follows:
0.05 Common Fragments per skill level
0.04 Rare Fragments per skill level above 50
0.04 Unique Fragments per skill level above 125
0.04 Legendary Fragments per skill level above 175
0.04 Crystalline Fragments per skill level above 250
0.02 Super Elite Fragments per skill level above 300
The number of Fragments per skill is rounded up for each type of fragment.
Additionally, the fragment cost is multiplied for every 30 minutes of duration rounded up.
Example: I want to create a potion with Conserve 150 and Light Foot 275 that will last 45 minutes. Duration Multiplier = RoundUp(45 / 30) = 2 Common Frags = 2 * (RoundUp(150 * 0.05) + RoundUp(275 * 0.05)) = 44 Rare Frags = 2 * (RoundUp((150 - 50) * 0.04) + RoundUp((275 - 50) * 0.04)) = 26 Unique Frags = 2 * (RoundUp((150 - 125) * 0.04) + RoundUp((275 - 125) * 0.04)) = 14 Legendary Frags = 2 * RoundUp((275 - 175) * 0.04) = 8 Crystalline Frags = 2 * RoundUp((275 - 250) * 0.02) = 2 Super Elite Frags = 0
Cost Per Potion
The cost of composing a potion is equal to the total number of skill points used multiplied by the potion's duration in minutes (5000 gold minimum).
Example: I want to create a potion with Anti-Deflect 300 and Gloat 200 that will last 2.5 hours. Initial Cost = (300 + 200) x (60 x 2.5) = 500 x 150 = 75,000 It will cost 75,000 gold to create this potion.
Instant Finish Price
The first time you use Instant Finish the price is equal to the initial cost of creating the potion multiplied the percent of time remaining (expressed as a decimal), rounded up.
Example: My initial cost to create the potion was 25,921 gold and it is 2.7% complete. Instant Finish Price = 25,921 x (100 - 2.7)/100 = 25,921 x .973 = 25,221.133 It will cost 25,222 gold to Instant Finish this potion.
Each subsequent use of Instant Finish increases the price according to a geometric progression with a factor of two. (1st use costs 1 x initial cost x percent remaining, 2nd use costs 2 x initial cost x percent remaining, 3rd use costs 4 x initial cost x percent remaining, 4th use costs 8 x initial cost x percent remaining, 5th use costs 16 x initial cost x time remaining, and so on.)
Example: My initial cost to create the potion was 11,663 gold and it is 85.4% complete. I've used Instant Finish seven times today. Instant Finish Price = 2^7 x 11,663 x (100 - 85.4)/100 = 128 x 11,663 x .146 = 217,958.144 It will cost 217,959 gold to Instant Finish this potion.
The Instant Finish Price resets every day at 00:00 server time.
Composing Time Per Potion
Time to create = maximum( ( round up( maximum( total skill points, 150) / 20 ) x 5 ) + ( round up( potion duration / 30 ) x 30 ) - ( ( composing level - 1 ) x 5 ), 60 )
Composing XP/Levels
As a bonus, in addition to being able to create potions with new skills and higher levels at each level, for every ten (10) levels you get to create an additional potion. For example, at level 10 you can create 2 potions at the same time and at level 20 you can create 3.
Level Table
Players initially start at Composing Level 1 and gain Composing XP for each potion created.
Level | Total XP | XP to next level |
1 | 0 | 250 |
2 | 250 | 750 |
3 | 1.000 | 1.250 |
4 | 2.250 | 1.750 |
5 | 4.000 | 2.250 |
6 | 6.250 | 2.750 |
7 | 9.000 | 3.250 |
8 | 12.250 | 3.750 |
9 | 16.000 | 4.250 |
10 | 20.250 | 4.750 |
11 | 25.000 | 5.250 |
12 | 30.250 | 5.750 |
13 | 36.000 | 6.250 |
14 | 42.250 | 6.750 |
15 | 49.000 | 7.250 |
16 | 56.250 | 7.750 |
17 | 64.000 | 8.250 |
18 | 72.250 | 8.750 |
19 | 81.000 | 9.250 |
20 | 90.250 | 9.750 |
21 | 100.000 | 10.250 |
22 | 110.250 | 10.750 |
23 | 121.000 | 11.250 |
24 | 132.250 | 11.750 |
25 | 144.000 | 12.250 |
26 | 156.250 | 12.750 |
27 | 169.000 | 13.250 |
28 | 182.250 | 13.750 |
29 | 196.000 | 14.250 |
30 | 210.250 | 14.750 |
31 | 225.000 | 15.250 |
32 | 240.250 | 15.750 |
33 | 256.000 | 16.250 |
34 | 272.250 | 16.750 |
35 | 289.000 | 17.250 |
36 | 306.250 | 17.750 |
37 | 324.000 | 18.250 |
38 | 342.250 | 18.750 |
39 | 361.000 | 19.250 |
40 | 380.250 | 19.750 |
41 | 400.000 | 20.250 |
42 | 420.250 | 20.750 |
43 | 441.000 | 21.250 |
44 | 462.250 | 21.750 |
45 | 484.000 | 22.250 |
46 | 506.250 | 22.750 |
47 | 529.000 | 23.250 |
48 | 552.250 | 23.750 |
49 | 576.000 | 24.250 |
50 | 600.250 | 24.750 |
51 | 625.000 | 25.250 |
52 | 650.250 | 25.750 |
53 | 676.000 | 26.250 |
54 | 702.250 | 26.750 |
55 | 729.000 | 27.250 |
56 | 756.250 | 27.750 |
57 | 784.000 | 28.250 |
58 | 812.250 | 28.750 |
59 | 841.000 | 29.250 |
60 | 870.250 | 29.750 |
61 | 900.000 | 30.250 |
62 | 930.250 | 30.750 |
63 | 961.000 | 31.250 |
64 | 992.250 | 31.750 |
65 | 1.024.000 | 32.250 |
66 | 1.056.250 | 32.750 |
67 | 1.089.000 | 33.250 |
68 | 1.112.250 | 33.750 |
69 | 1.156.000 | 34.250 |
70 | 1.190.250 | 34.750 |
71 | 1.225.000 | 35.250 |
72 | 1.260.250 | 35.750 |
73 | 1.296.000 | 36.250 |
74 | 1.332.250 | 36.750 |
75 | 1.369.000 | 37.250 |
76 | 1.406.250 | 37.750 |
77 | 1.444.000 | 38.250 |
78 | 1.482.250 | 38.750 |
79 | 1.521.000 | 39.250 |
80 | 1.560.250 | 39.750 |
formula XP Required for LVL = ((LVL-1)^2) * 250
Experience Formula
- if potion duration > total skill points
XP = round up [(total skill points / 60) + (total skill points / 500)] * 10;
- else
XP = round up [(potion duration / 60) + (total skill points / 500)] * 10;
You can use the online calulator of drugie to calulate the XP: http://zt.sparkonline.net/composing/calculator.php
An Excel based calculator created by Yuuzhan calculates the XP, Gold, Time and Fragment cost: http://evolutions.yvong.com/files/Yuuzhans_Composing_Calc.xlsx
Experience Table
The following table shows u how much experience u will get from a potion with a total buff level of 10,50,100,150,... and a duration of 30,60,90,... minutes.
Leveling Using The Least Amount of Common and Rare Fragments
Composed potions have the following constraints:
- Potion duration range is between 30 and 300 minutes.
- The maximum number of skills you can place in a potion is 5.
The following table contains each Composing XP using the minimum amount of fragments:
Composing XP | Total Skill Points | Duration (mins) | Default Time to Brew1 |
Gold Cost | (1 Skill) (Fragment Cost) |
(2 Skills) (Fragment Cost) |
(3 Skills) (Fragment Cost) |
(4 Skills) (Fragment Cost) |
(5 Skills) (Fragment Cost) |
---|---|---|---|---|---|---|---|---|---|
10 | 1 | 30 (min) | 1h 10m | 5,000 | (1) 1 |
||||
20 | 54 | 54 | 1h 40m | 5,000 | (54) 6 , 2 |
(40, 14) 6 |
|||
30 | 109 | 107 | 2h 40m | 11,663 | (109) 24 , 12 |
(40, 69) 24 , 4 |
(40, 40, 29) 24 |
||
40 | 161 | 161 | 3h 45m | 25,921 | (161) 54 , 36 , 12 |
(80, 81) 54 , 24 |
(40, 40, 81) 54 , 12 |
(40, 40, 40, 41) 54 |
|
50 | 215 | 215 | 4h 55m | 46,225 | (215) 88 , 72 , 40 , 8 |
(100, 115) 88 , 56 |
(80, 60, 75) 88 , 40 |
(40, 40, 40, 95) 88 , 24 |
(40, 40, 40, 45, 50) 96 |
60 | 268 | 268 | h m | 71,824 | (268) 126 , 99 , 72 , 18 , 9 |
(125, 143) 135 , 81 , 9 |
(100, 80, 88) 126 , 63 |
(80, 60, 60, 68) 126 , 45 |
(40, 40, 40, 40, 108) 126 , 27 |
70 | 501 | 300 (max) | h m | 150,600 | (120, 120, 120, 142) 260 , 130 , 10 |
(120, 120, 120, 40, 102) 260 , 120 | |||
80 | 1001 | 300 (max) | 6h 45m | 300,300 | (225, 225, 225, 165, 161) 540 , 390 , 190 , 30 | ||||
90 | 1501 | 300 (max) | h m | 450,300 | (300, 300, 300, 300, 301) 760 , 650 , 450 , 150 , 60 , 10 | ||||
100 | 2001 | 300 (max) | h m | 600,300 | (300, 300, 300, 300, 801) 1010 , 900 , 700 , 250 , 160 , 110 |
1 Deduct ((YourComposingLevel - 1) x 5) minutes from the listed value to get your current Time to Brew value.
- Highlighted in green are the suggested number of skills to distribute your Total Skill Points and spend the least amount of fragments.
Allowable Skills
Not all skills can be included in a composed potion. Those which can be are as follows (along with the maximum permissible level for each)
Buff | Type | Maximum Buff Level | Minimum Composing Level | Description! | |
---|---|---|---|---|---|
Adept Learner | Special | 300 | 1 | +0.2% per point increase in xp from creature kills. | |
Light Foot | Special | 750 | 1 | 0.05% chance to use no stamina while moving on the world map. | |
Doubler | Special | 1250 | 2 | At skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss are normal (not multiplied) if you lose a battle. | |
Conserve | Special | 300 | 3 | +0.05% per point chance that combat (vs. players and vs. creatures) will use no stamina. (Excludes group/relic combat)
| |
Animal Magnetism | Special | 400 | 5 | +0.2% per point chance to make certain creatures respawn at your location. | |
Sacrifice | Special | 300 | 6 | +0.04% per point additional xp and -0.25% per point less gold for defeating creatures in combat. | |
Keen Edge | Offense | 350 | 8 | +0.1% per point to your attack for each complete set equipped. | |
Librarian | Special | 300 | 10 | +0.1% per point chance to gain double xp from creatures. | |
Coordinated Attack | Offense | 350 | 12 | +0.05% per point added to Attack and Damage if every piece of equipped gear is part of a set. | |
Coordinated Defense | Defense | 350 | 12 | +0.05% per point added to Defense and Armor if every piece of equipped gear is part of a set. | |
Shield Wall | Defense | 355 | 14 | +0.05% per point to your Defense for each complete set equipped. | |
Global Booster | Potion Only | 700 | 15 | At skill level 50+, 2x Stamina usage in combat in return for 2x Global Event contribution per kill. At level 100+ 3x, and at level 150+ 4x. Note that stamina is normal (not multiplied) if you lose a battle. | |
Sanctuary | Defense | 300 | 16 | +0.1% per point increase to your armor | |
Entrench | Potion Only | 200 | 18 | +0.25% per point of damage is transferred to armor at the start of combat. | |
Anti Deflect | Offense | 350 | 20 | +0.2% per point chance to prevent your opponent activating Deflect. | |
Smashing Hammer | Offense | 480 | 22 | +0.05% per point added to your damage for each complete set equipped. | |
Stalker | Special | 300 | 24 | Increases the maximum percentage (above 100%) of the Elite Hunter enhancement by +0.1% per point. | |
Terrorize | Defense | 350 | 26 | 0.1% per point decrease in enemy's Damage stat | |
Gloat | Special | 200 | 28 | +0.2% per point increase to gold stolen in PvP. | |
Honor | Defense | 200 | 30 | -0.2% per point xp loss in PvP (Does not work during bounties). | |
Flinch | Defense | 400 | 32 | 0.1% per point decrease in enemy's Attack stat | |
Constitution | Defense | 350 | 34 | +0.1% per point increase to your defense. | |
Armor Boost | Defense | 350 | 36 | +0.05% per point to your Armor for each complete set equipped. | |
Mighty Vigor | Offense | 750 | 38 | For every 50 points of the skill, can equip items 1 level higher than your level. | |
Severe Condition | Special | 250 | 40 | +0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat. Note that you can adjust the casting level of this skill in your preferences. | |
Ageless | Special | 350 | 42 | +0.2% per point chance of doubling your HP at the start of combat. | |
Pride | Potion Only | 200 | 44 | +0.5 seconds per point multiplied by the number of medals you have increase in duration of any potions taken while this skill is active. (Note the multiplier increases based on the quality of the medal. Bronze +1, Silver +1.2, Gold +1.4, Crystal +1.6, Ruby +1.8, and Diamond +2) | |
Lady Luck | Potion Only | 200 | 46 | 0.1% chance per point to re-roll for an item drop if nothing is dropped. | |
Encouraging Talk | Potion Only | 200 | 48 | +0.2% per point increase in mercenary stats while active | |
Buff Enhancer | Potion Only | 500 | 50 | For every 20 points in the skill, it adds +1 points to the buffs cast while it is active. Does not work with Merchant or Treasure Hunter | |
Brute Strength | Potion Only | 500 | 52 | For every 20 points in this skill, Enchant Weapon, Fury, and Berserk buffs are increased by +1 level when cast while this skill is active. | |
Frag Finder | Potion Only | 300 | 60 | +0.1% chance per point that a Fragment Stash will drop the maximum number of Fragments | |
Armored Strike | Offense | 600 | 66 | 0.05% chance per point that your Damage is doubled, but your Armor stat is reduced to 0 (PvE only) | |
Healer | Defense | 350 | 70 | +0.01% per point chance that your health will fully restore after any given combat round | |
Anchored | Defense | 250 | 75 | +0.05% per point Damage is added to HP during combat | |
Guild Berserker | offense | 70 | 78 | Increase the enhancement level of First Strike, Nullify and Breaker by 0.01% per point in Guild Conflicts only |
Here is a list of buff levels at each composing level. Click [show] to see the list.
Buff | Min Composing Level | Min Buff Level | Max Composing Level | Max Buff Level | per Level | |
---|---|---|---|---|---|---|
Adept Learner | 1 | 150 | 31 | 300 | 5 | |
Light Foot | 1 | 150 | 61 | 750 | 10 | |
Doubler | 2 | 150 | 46 | 1250 | 25 | |
Conserve | 3 | 150 | 18 | 300 | 10 | |
Animal Magnetism | 5 | 100 | 35 | 400 | 10 | |
Sacrifice | 6 | 100 | 26 | 300 | 10 | |
Keen Edge | 8 | 100 | 33 | 350 | 10 | |
Librarian | 10 | 100 | 30 | 300 | 10 | |
Coordinated Attack | 12 | 100 | 37 | 350 | 10 | |
Coordinated Defense | 12 | 100 | 37 | 350 | 10 | |
Shield Wall | 14 | 25 | 80 | 355 | 5 | |
Global Booster | 15 | 50 | 80 | 700 | 10 | |
Sanctuary | 16 | 50 | 51 | 400 | 10 | |
Entrench | 18 | 50 | 33 | 200 | 10 | |
Anti Deflect | 20 | 100 | 70 | 350 | 5 | |
Smashing Hammer | 22 | 100 | 60 | 480 | 10 | |
Stalker | 24 | 100 | 44 | 300 | 10 | |
Terrorize | 26 | 100 | 51 | 350 | 10 | |
Gloat | 28 | 50 | 58 | 200 | 5 | |
Honor | 30 | 50 | 45 | 200 | 10 | |
Flinch | 32 | 150 | 57 | 400 | 10 | |
Constitution | 34 | 100 | 59 | 350 | 10 | |
Armor Boost | 36 | 100 | 61 | 350 | 10 | |
Mighty Vigor | 38 | 550 | 58 | 750 | 10 | |
Severe Condition | 40 | 50 | 60 | 250 | 10 | |
Ageless | 42 | 200 | 67 | 350 | 10 | |
Pride | 44 | 50 | 59 | 200 | 10 | |
Lady Luck | 46 | 100 | 56 | 200 | 10 | |
Encouraging Talk | 48 | 100 | 58 | 200 | 10 | |
Buff Enhancer | 50 | 100 | 70 | 500 | 20 | |
Brute Strength | 52 | 100 | 72 | 500 | 20 | |
Frag Finder | 60 | 100 | 80 | 300 | 10 | |
Armored Strike | 66 | 250 | 80 | 600 | 25 | |
Healer | 70 | 100 | 80 | 350 | 25 | |
Anchored | 75 | 200 | 80 | 250 | 10 | |
Guild Berserker | 78 | 100 | 80 | 70 | 10 |
Composing Medals
A series of medals has been created to reward the more dedicated fragmenters, and frequent composes. Details about these can be found on the medals page.
Fragmenter medals:
Artisan medals:
Misc. Notes and Restrictions
Spell Breaker and Spell Leech do not work with these potions. Brewing Master, Distil and Reckoning do.
You need to be character level 50+ to Compose items.