Difference between revisions of "Talk:Composing"
From Fallen Sword Wiki
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**if below x always 10XP? | **if below x always 10XP? | ||
*multiplied by duration factor? | *multiplied by duration factor? | ||
− | + | * | |
*As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636) | *As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636) | ||
**composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10 | **composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10 |
Revision as of 00:10, 8 September 2013
Lets try to figure out how the XP earned works ... first we need to collect some data:
Amount of Buffs | Level Buffs | Time (mins) | XP |
---|---|---|---|
1 | 150 | 30 | 10 |
1 | 150 | 60 | 20 |
1 | 150 | 120 | 30 (confirmed) |
2 | 150 | 30 | 20 |
1 | 10 | 30 | 10 |
2 | 10 | 60 | 10 (retry please) |
1 | 10 | 300 | 10 |
2 | 100 | 30 | 10 |
2 | 150 | 300 | 60 |
2 | 150 | 120 | 30 (confirmed) |
possible formulas:
- total buff level to calculate XP?
- if below x always 10XP?
- multiplied by duration factor?
- As Hoof stated in the forums (http://forums.huntedcow.com/index.php?showtopic=58448&page=10#entry810636)
- composingXPGained = ceil((durationFactor / 60) + (totalPotionSkillLevel / 500)) * 10